From: Anuj Phogat Date: Thu, 18 Jul 2013 21:59:29 +0000 (-0700) Subject: i965/blorp: Define a function to clamp texture coordinates X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=aff371b634b574cc56bd91464365a50c8bcb42fe;p=mesa.git i965/blorp: Define a function to clamp texture coordinates New function clamp_tex_coords() clamps the texture coordinates to texture boundaries. This function will also be utilized later for the BLORP implementation of single-sample scaled blit with bilinear filter. Signed-off-by: Anuj Phogat Reviewed-by: Paul Berry --- diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index c86734f9e48..8c0db487a29 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -631,6 +631,9 @@ private: void decode_msaa(unsigned num_samples, intel_msaa_layout layout); void kill_if_outside_dst_rect(); void translate_dst_to_src(); + void clamp_tex_coords(struct brw_reg regX, struct brw_reg regY, + struct brw_reg clampX0, struct brw_reg clampY0, + struct brw_reg clampX1, struct brw_reg clampY1); void single_to_blend(); void manual_blend_average(unsigned num_samples); void manual_blend_bilinear(unsigned num_samples); @@ -1389,6 +1392,10 @@ brw_blorp_blit_program::kill_if_outside_dst_rect() brw_pop_insn_state(&func); } +#define X_f retype(X, BRW_REGISTER_TYPE_F) +#define Y_f retype(Y, BRW_REGISTER_TYPE_F) +#define Xp_f retype(Xp, BRW_REGISTER_TYPE_F) +#define Yp_f retype(Yp, BRW_REGISTER_TYPE_F) /** * Emit code to translate from destination (X, Y) coordinates to source (X, Y) * coordinates. @@ -1396,11 +1403,6 @@ brw_blorp_blit_program::kill_if_outside_dst_rect() void brw_blorp_blit_program::translate_dst_to_src() { - struct brw_reg X_f = retype(X, BRW_REGISTER_TYPE_F); - struct brw_reg Y_f = retype(Y, BRW_REGISTER_TYPE_F); - struct brw_reg Xp_f = retype(Xp, BRW_REGISTER_TYPE_F); - struct brw_reg Yp_f = retype(Yp, BRW_REGISTER_TYPE_F); - brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED); /* Move the UD coordinates to float registers. */ brw_MOV(&func, Xp_f, X); @@ -1425,25 +1427,9 @@ brw_blorp_blit_program::translate_dst_to_src() /* Clamp the X, Y texture coordinates to properly handle the sampling of * texels on texture edges. */ - brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, - X_f, brw_imm_f(0.0)); - brw_MOV(&func, X_f, brw_imm_f(0.0)); - brw_set_predicate_control(&func, BRW_PREDICATE_NONE); - - brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_GE, - X_f, rect_grid_x1); - brw_MOV(&func, X_f, rect_grid_x1); - brw_set_predicate_control(&func, BRW_PREDICATE_NONE); - - brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, - Y_f, brw_imm_f(0.0)); - brw_MOV(&func, Y_f, brw_imm_f(0.0)); - brw_set_predicate_control(&func, BRW_PREDICATE_NONE); - - brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_GE, - Y_f, rect_grid_y1); - brw_MOV(&func, Y_f, rect_grid_y1); - brw_set_predicate_control(&func, BRW_PREDICATE_NONE); + clamp_tex_coords(X_f, Y_f, + brw_imm_f(0.0), brw_imm_f(0.0), + rect_grid_x1, rect_grid_y1); /* Store the fractional parts to be used as bilinear interpolation * coefficients. @@ -1467,6 +1453,35 @@ brw_blorp_blit_program::translate_dst_to_src() brw_set_compression_control(&func, BRW_COMPRESSION_NONE); } +void +brw_blorp_blit_program::clamp_tex_coords(struct brw_reg regX, + struct brw_reg regY, + struct brw_reg clampX0, + struct brw_reg clampY0, + struct brw_reg clampX1, + struct brw_reg clampY1) +{ + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, regX, clampX0); + brw_MOV(&func, regX, clampX0); + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); + + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_G, regX, clampX1); + brw_MOV(&func, regX, clampX1); + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); + + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, regY, clampY0); + brw_MOV(&func, regY, clampY0); + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); + + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_G, regY, clampY1); + brw_MOV(&func, regY, clampY1); + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); +} +#undef X_f +#undef Y_f +#undef Xp_f +#undef Yp_f + /** * Emit code to transform the X and Y coordinates as needed for blending * together the different samples in an MSAA texture.