From: Timothy Arceri Date: Tue, 14 Jun 2016 00:13:41 +0000 (+1000) Subject: glsl: make sure UBO arrays are sized in ES X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b010fa85675b98962426fe8961466fbae2d25499;p=mesa.git glsl: make sure UBO arrays are sized in ES This check was removed in 5b2675093e86 add it back in. Reviewed-by: Dave Airlie Cc: "12.0" https://bugs.freedesktop.org/show_bug.cgi?id=96349 --- diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 1c751f642ec..ea32924b3de 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -7613,6 +7613,20 @@ ast_interface_block::hir(exec_list *instructions, if (is_unsized_array_last_element(var)) { var->data.from_ssbo_unsized_array = true; } + } else { + /* From GLSL ES 3.10 spec, section 4.1.9 "Arrays": + * + * "If an array is declared as the last member of a shader storage + * block and the size is not specified at compile-time, it is + * sized at run-time. In all other cases, arrays are sized only + * at compile-time." + */ + if (state->es_shader) { + _mesa_glsl_error(&loc, state, "unsized array `%s' " + "definition: only last member of a shader " + "storage block can be defined as unsized " + "array", fields[i].name); + } } }