From: Timur Kristóf Date: Thu, 7 Mar 2019 07:19:02 +0000 (+0100) Subject: radeonsi/nir: Only set window_space_position for vertex shaders. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b0c214cceeada1e5d4afa89b1ce819c79d8b8c5b;p=mesa.git radeonsi/nir: Only set window_space_position for vertex shaders. By mistake, this was previously set for all shaders. It is a vertex shader property so only makes sense to set it for vertex shaders. Signed-Off-By: Timur Kristóf Reviewed-By: Timothy Arceri Tested-by: Dieter Nützel --- diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index 0ead9348a56..5fc1df250aa 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -343,8 +343,10 @@ void si_nir_scan_shader(const struct nir_shader *nir, info->properties[TGSI_PROPERTY_NEXT_SHADER] = pipe_shader_type_from_mesa(nir->info.next_stage); - info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] = - nir->info.vs.window_space_position; + if (nir->info.stage == MESA_SHADER_VERTEX) { + info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] = + nir->info.vs.window_space_position; + } if (nir->info.stage == MESA_SHADER_TESS_CTRL) { info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =