From: Eric Anholt Date: Tue, 8 Sep 2009 19:32:05 +0000 (-0700) Subject: mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b11a8ea863612827fe04b636f1c2eae9e1536fbd;p=mesa.git mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported. The wording of these two is exactly the same, except for the issue "Can fragments with wc<=0 be generated when this extension is supported?", which idr thinks is a non-issue for us. --- diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c index 9a130d61cf4..2d2aa5e0f15 100644 --- a/src/mesa/drivers/dri/swrast/swrast.c +++ b/src/mesa/drivers/dri/swrast/swrast.c @@ -110,6 +110,7 @@ const struct dri_extension card_extensions[] = { "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions }, { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, { "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions }, + { "GL_NV_depth_clamp", NULL }, { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, { "GL_NV_fragment_program", GL_NV_fragment_program_functions }, { NULL, NULL } diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index 78545d0e170..777635b7834 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -1359,6 +1359,7 @@ const struct dri_extension card_extensions[] = { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, { "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions }, { "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions }, + { "GL_NV_depth_clamp", NULL }, { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, { "GL_NV_fragment_program", GL_NV_fragment_program_functions }, { NULL, NULL } diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index ea67f820af5..d0e77bafdd6 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -163,6 +163,7 @@ static const struct { { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, + { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) }, { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },