From: Stéphane Marchesin Date: Wed, 4 Sep 2013 21:44:49 +0000 (-0700) Subject: i915g: Stop calling draw_prepare_shader_outputs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b1461acf15ab450fa0d360ec5e03c90d0797a6d4;p=mesa.git i915g: Stop calling draw_prepare_shader_outputs It's not useful on i915g since we don't support primid. Fixes piglit point tests on i915g. --- diff --git a/src/gallium/drivers/i915/i915_state_derived.c b/src/gallium/drivers/i915/i915_state_derived.c index e1d18403d5d..e01f16e715c 100644 --- a/src/gallium/drivers/i915/i915_state_derived.c +++ b/src/gallium/drivers/i915/i915_state_derived.c @@ -67,8 +67,6 @@ static void calculate_vertex_layout(struct i915_context *i915) colors[0] = colors[1] = fog = needW = face = FALSE; memset(&vinfo, 0, sizeof(vinfo)); - draw_prepare_shader_outputs(i915->draw); - /* Determine which fragment program inputs are needed. Setup HW vertex * layout below, in the HW-specific attribute order. */