From: Marek Olšák Date: Thu, 7 Nov 2019 22:54:42 +0000 (-0500) Subject: glsl_to_nir: rename image_access to mem_access X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b160acb9f57bd78e395a839408d3b7e6c4cd7458;p=mesa.git glsl_to_nir: rename image_access to mem_access Reviewed-by: Connor Abbott --- diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 5d93ac787c2..09bb11f92e7 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -520,17 +520,17 @@ nir_visitor::visit(ir_variable *ir) unreachable("not reached"); } - unsigned image_access = 0; + unsigned mem_access = 0; if (ir->data.memory_read_only) - image_access |= ACCESS_NON_WRITEABLE; + mem_access |= ACCESS_NON_WRITEABLE; if (ir->data.memory_write_only) - image_access |= ACCESS_NON_READABLE; + mem_access |= ACCESS_NON_READABLE; if (ir->data.memory_coherent) - image_access |= ACCESS_COHERENT; + mem_access |= ACCESS_COHERENT; if (ir->data.memory_volatile) - image_access |= ACCESS_VOLATILE; + mem_access |= ACCESS_VOLATILE; if (ir->data.memory_restrict) - image_access |= ACCESS_RESTRICT; + mem_access |= ACCESS_RESTRICT; /* For UBO and SSBO variables, we need explicit types */ if (var->data.mode & (nir_var_mem_ubo | nir_var_mem_ssbo)) { @@ -553,15 +553,15 @@ nir_visitor::visit(ir_variable *ir) var->type = field->type; if (field->memory_read_only) - image_access |= ACCESS_NON_WRITEABLE; + mem_access |= ACCESS_NON_WRITEABLE; if (field->memory_write_only) - image_access |= ACCESS_NON_READABLE; + mem_access |= ACCESS_NON_READABLE; if (field->memory_coherent) - image_access |= ACCESS_COHERENT; + mem_access |= ACCESS_COHERENT; if (field->memory_volatile) - image_access |= ACCESS_VOLATILE; + mem_access |= ACCESS_VOLATILE; if (field->memory_restrict) - image_access |= ACCESS_RESTRICT; + mem_access |= ACCESS_RESTRICT; found = true; break; @@ -599,7 +599,7 @@ nir_visitor::visit(ir_variable *ir) var->data.explicit_binding = ir->data.explicit_binding; var->data.bindless = ir->data.bindless; var->data.offset = ir->data.offset; - var->data.access = (gl_access_qualifier)image_access; + var->data.access = (gl_access_qualifier)mem_access; if (var->type->without_array()->is_image()) { var->data.image.format = ir->data.image_format;