From: Eric Anholt Date: Wed, 25 Oct 2017 01:45:57 +0000 (-0700) Subject: broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b1a8b3979c6f206ee80eaeb5d27fded6c995575e;p=mesa.git broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4. We just need to multiply width/height by 2 each, and always set them up as UIF tiling, since that's how the TLB will store them in raw (per-sample) mode. --- diff --git a/src/gallium/drivers/vc5/vc5_resource.c b/src/gallium/drivers/vc5/vc5_resource.c index 45f94af0346..e1ed46039a1 100644 --- a/src/gallium/drivers/vc5/vc5_resource.c +++ b/src/gallium/drivers/vc5/vc5_resource.c @@ -367,7 +367,11 @@ vc5_setup_slices(struct vc5_resource *rsc, const char *caller) uint32_t utile_h = vc5_utile_height(rsc->cpp); uint32_t uif_block_w = utile_w * 2; uint32_t uif_block_h = utile_h * 2; - bool uif_top = false; + bool msaa = prsc->nr_samples > 1; + /* MSAA textures/renderbuffers are always laid out as single-level + * UIF. + */ + bool uif_top = prsc->nr_samples > 1; for (int i = prsc->last_level; i >= 0; i--) { struct vc5_resource_slice *slice = &rsc->slices[i]; @@ -381,13 +385,13 @@ vc5_setup_slices(struct vc5_resource *rsc, const char *caller) level_height = u_minify(pot_height, i); } + if (msaa) { + level_width *= 2; + level_height *= 2; + } + if (!rsc->tiled) { slice->tiling = VC5_TILING_RASTER; - if (prsc->nr_samples > 1) { - /* MSAA (4x) surfaces are stored as raw tile buffer contents. */ - level_width = align(level_width, 32); - level_height = align(level_height, 32); - } } else { if ((i != 0 || !uif_top) && (level_width <= utile_w || @@ -416,8 +420,7 @@ vc5_setup_slices(struct vc5_resource *rsc, const char *caller) } slice->offset = offset; - slice->stride = (level_width * rsc->cpp * - MAX2(prsc->nr_samples, 1)); + slice->stride = level_width * rsc->cpp; slice->size = level_height * slice->stride; offset += slice->size; @@ -482,10 +485,28 @@ vc5_resource_setup(struct pipe_screen *pscreen, pipe_reference_init(&prsc->reference, 1); prsc->screen = pscreen; - if (prsc->nr_samples <= 1) - rsc->cpp = util_format_get_blocksize(tmpl->format); - else - rsc->cpp = sizeof(uint32_t); + if (prsc->nr_samples <= 1) { + rsc->cpp = util_format_get_blocksize(prsc->format); + } else { + assert(vc5_rt_format_supported(prsc->format)); + uint32_t output_image_format = vc5_get_rt_format(prsc->format); + uint32_t internal_type; + uint32_t internal_bpp; + vc5_get_internal_type_bpp_for_output_format(output_image_format, + &internal_type, + &internal_bpp); + switch (internal_bpp) { + case INTERNAL_BPP_32: + rsc->cpp = 4; + break; + case INTERNAL_BPP_64: + rsc->cpp = 8; + break; + case INTERNAL_BPP_128: + rsc->cpp = 16; + break; + } + } assert(rsc->cpp); diff --git a/src/gallium/drivers/vc5/vc5_state.c b/src/gallium/drivers/vc5/vc5_state.c index eebf94b4b9c..817b6247d58 100644 --- a/src/gallium/drivers/vc5/vc5_state.c +++ b/src/gallium/drivers/vc5/vc5_state.c @@ -562,11 +562,13 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, so->base.reference.count = 1; so->base.context = pctx; + int msaa_scale = prsc->nr_samples > 1 ? 2 : 1; + struct V3D33_TEXTURE_SHADER_STATE state_unpacked = { cl_packet_header(TEXTURE_SHADER_STATE), - .image_width = prsc->width0, - .image_height = prsc->height0, + .image_width = prsc->width0 * msaa_scale, + .image_height = prsc->height0 * msaa_scale, .image_depth = prsc->depth0, .texture_type = rsc->tex_format,