From: Emil Velikov Date: Fri, 7 Dec 2018 11:20:00 +0000 (+0000) Subject: docs: update 18.3.0 release notes X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b1e0336497c6fded456527498f6818af65110a5b;p=mesa.git docs: update 18.3.0 release notes Signed-off-by: Emil Velikov (cherry picked from commit d603cd9d84c8293c22407030c7664ac775ffb97f) --- diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html index aa924391919..3cfa2825071 100644 --- a/docs/relnotes/18.3.0.html +++ b/docs/relnotes/18.3.0.html @@ -14,7 +14,7 @@
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Mesa 18.3.0 Release Notes / TBD

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Mesa 18.3.0 Release Notes / December 7, 2018

Mesa 18.3.0 is a new development release. People who are concerned @@ -70,8 +70,206 @@ Note: some of the new features are only available with certain drivers.

Bug fixes

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  • TBD
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  • Bug 13728 - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly
  • + +
  • Bug 91433 - piglit.spec.arb_depth_buffer_float.fbo-depth-gl_depth_component32f-copypixels fails
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  • Bug 93355 - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
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  • Bug 94957 - dEQP failures on llvmpipe
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  • Bug 98699 - "float[a+++4 ? 1:1] f;" crashes glsl_compiler
  • + +
  • Bug 99507 - Corrupted frame contents with Vulkan version of DOTA2, Talos Principle and Sascha Willems' demos when they're run Vsynched in fullscreen
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  • Bug 99730 - Metro Redux game(s) needs override for midshader extension declaration
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  • Bug 100200 - Default Unreal Engine 4 frag shader fails to compile
  • + +
  • Bug 101247 - Mesa fails to link GLSL programs with unused output blocks
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  • Bug 102597 - [Regression] mpv, high rendering times (two to three times higher)
  • + +
  • Bug 103241 - Anv crashes when using 64-bit vertex inputs
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  • Bug 104602 - [apitrace] Graphical artifacts in Civilization VI on RX Vega
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  • Bug 104809 - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest
  • + +
  • Bug 104926 - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not supported
  • + +
  • Bug 105333 - [gallium-nine] missing geometry after commit ac: replace ac_build_kill with ac_build_kill_if_false
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  • Bug 105371 - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers
  • + +
  • Bug 105731 - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object
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  • Bug 105904 - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.
  • + +
  • Bug 105975 - i965 always reports 0 viewport subpixel bits
  • + +
  • Bug 106231 - llvmpipe blends produce bad code after llvm patch https://reviews.llvm.org/D44785
  • + +
  • Bug 106283 - Shader replacements works only for limited use cases
  • + +
  • Bug 106577 - broken rendering with nine and nouveau (GM107)
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  • Bug 106833 - glLinkProgram is expected to fail when vertex attribute aliasing happens on ES3.0 context or later
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  • Bug 106865 - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail
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  • Bug 106980 - Basemark GPU vulkan benchmark hangs on GFX9
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  • Bug 106997 - [Regression]. Dying light game is crashing on latest mesa
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  • Bug 107088 - [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it
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  • Bug 107098 - Segfault after munmap(kms_sw_dt->ro_mapped)
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  • Bug 107212 - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics
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  • Bug 107223 - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC gets disabled?)
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  • Bug 107276 - radv: OpBitfieldUExtract returns incorrect result when count is zero
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  • Bug 107280 - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4
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  • Bug 107313 - Meson instructions on web site are non-optimal
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  • Bug 107359 - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration
  • + +
  • Bug 107460 - radv: OpControlBarrier does not always work correctly (bisected)
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  • Bug 107477 - [DXVK] Setting high shader quality in GTA V results in LLVM error
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  • Bug 107483 - DispatchSanity_test.GL31_CORE regression
  • + +
  • Bug 107487 - [intel] [tools] intel gpu tools don't honor -D tools=[]
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  • Bug 107488 - gl.h:2090: error: redefinition of typedef ‘GLeglImageOES’
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  • Bug 107510 - [GEN8+] up to 10% perf drop on several 3D benchmarks
  • + +
  • Bug 107511 - KHR/khrplatform.h not always installed when needed
  • + +
  • Bug 107524 - Broken packDouble2x32 at llvmpipe
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  • Bug 107544 - intel/decoder: out of bounds group_iter
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  • Bug 107547 - shader crashing glsl_compiler (uniform block assigned to vec2, then component substraced by 1)
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  • Bug 107550 - "0[2]" as function parameter hits assert
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  • Bug 107563 - [RADV] Broken rendering in Unity demos
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  • Bug 107565 - TypeError: __init__() got an unexpected keyword argument 'future_imports'
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  • Bug 107579 - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space
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  • Bug 107601 - Rise of the Tomb Raider Segmentation Fault when the game starts
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  • Bug 107610 - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine
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  • Bug 107626 - [SNB] The graphical corruption and GPU hang occur sometimes on the piglit test "arb_texture_multisample-large-float-texture" with parameter --fp16
  • + +
  • Bug 107658 - [Regression] [bisected] [OpenGLES CTS] KHR-GLES3.packed_pixels.*rectangle.r*8_snorm
  • + +
  • Bug 107734 - [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and glsl-pcoord-invariant should fail
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  • Bug 107745 - [bisected] [bdw bsw] piglit.­spec.­arb_fragment_shader_interlock.­arb_fragment_shader_interlock-image-load-store failure
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  • Bug 107760 - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with DXVK
  • + +
  • Bug 107765 - [regression] Batman Arkham City crashes with DXVK under wine
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  • Bug 107772 - Mesa preprocessor matches if(def)s & endifs incorrectly
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  • Bug 107779 - Access violation with some games
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  • Bug 107786 - [DXVK] MSAA reflections are broken in GTA V
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  • Bug 107806 - glsl_get_natural_size_align_bytes() ABORT with GfxBench Vulkan AztecRuins
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  • Bug 107810 - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows
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  • Bug 107832 - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts with mesa
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  • Bug 107843 - 32bit Mesa build failes with meson.
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  • Bug 107856 - i965 incorrectly calculates the number of layers for texture views (assert)
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  • Bug 107857 - GPU hang - GS_EMIT without shader outputs
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  • Bug 107865 - swr fail to build with llvm-libs 6.0.1
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  • Bug 107869 - u_thread.h:87:4: error: use of undeclared identifier 'cpu_set_t'
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  • Bug 107870 - Undefined symbols for architecture x86_64: "_util_cpu_caps"
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  • Bug 107879 - crash happens when link program
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  • Bug 107891 - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs in menu
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  • Bug 107923 - build_id.c:126: multiple definition of `build_id_length'
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  • Bug 107926 - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.
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  • Bug 107941 - GPU hang and system crash with Dota 2 using Vulkan
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  • Bug 107971 - SPV_GOOGLE_hlsl_functionality1 / SPV_GOOGLE_decorate_string
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  • Bug 108012 - Compiler crashes on access of non-existent member incremental operations
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  • Bug 108024 - [Debian Stretch]Fail to build because "xcb_randr_lease_t"
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  • Bug 108082 - warning: unknown warning option '-Wno-format-truncation' [-Wunknown-warning-option]
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  • Bug 108109 - [GLSL] no-overloads.vert fails
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  • Bug 108112 - [vulkancts] some of the coherent memory tests fail.
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  • Bug 108113 - [vulkancts] r32g32b32 transfer operations not implemented
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  • Bug 108115 - [vulkancts] dEQP-VK.subgroups.vote.graphics.subgroupallequal.* fails
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  • Bug 108164 - [radv] VM faults since 5d6a560a2986c9ab421b3c7904d29bb7bc35e36f
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  • Bug 108245 - RADV/Vega: Low mip levels of large BCn textures get corrupted by vkCmdCopyBufferToImage
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  • Bug 108272 - [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX Radeon RX 580
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  • Bug 108311 - Query buffer object support is broken on r600.
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  • Bug 108319 - [GLK BXT BSW] Assertion in piglit.spec.arb_gpu_shader_fp64.execution.built-in-functions.vs-sign-sat-neg-abs
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  • Bug 108491 - Commit baa38c14 causes output issues on my VEGA with RADV
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  • Bug 108524 - [RADV] GPU lockup on event synchronization
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  • Bug 108530 - (mesa-18.3) [Tracker] Mesa 18.3 Release Tracker
  • + +
  • Bug 108532 - make check nir_copy_prop_vars_test.store_store_load_different_components regression
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  • Bug 108560 - Mesa 32 is built without sse
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  • Bug 108595 - ir3_compiler valgrind build error
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  • Bug 108617 - [deqp] Mesa fails conformance for egl_ext_device
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  • Bug 108630 - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever
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  • Bug 108635 - Mesa master commit 68dc591af16ebb36814e4c187e4998948103c99c causes XWayland to segfault
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  • Bug 108713 - Gallium: use after free with transform feedback
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  • Bug 108829 - [meson] libglapi exports internal API
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  • Bug 108894 - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults() write-after-write hazard
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  • Bug 108909 - Vkd3d test failure test_resolve_non_issued_query_data()
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  • Bug 108914 - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz fixes this
  • Changes