From: Paul Berry Date: Thu, 11 Jul 2013 22:40:11 +0000 (-0700) Subject: glsl: Don't allow vertex shader input arrays until GLSL 1.50. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b2265db8e77b531e380c47bb5bf31a3c0aa36e08;p=mesa.git glsl: Don't allow vertex shader input arrays until GLSL 1.50. Vertex shader inputs are not allowed to be arrays until GLSL 1.50. We were accidentally enabling them for GLSL 1.40 (although we haven't written any tests for them, so it's not clear whether they actually work). NOTE: although this is a simple bug fix, it probably isn't sensible to cherry-pick it to stable release branches, since its only effect is to cause incorrectly-written shaders to fail to compile. Reviewed-by: Matt Turner Reviewed-by: Kenneth Graunke --- diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 01203134d6d..28ccf728870 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2707,7 +2707,7 @@ ast_declarator_list::hir(exec_list *instructions, } if (!error_emitted && var->type->is_array() && - !state->check_version(140, 0, &loc, + !state->check_version(150, 0, &loc, "vertex shader input / attribute " "cannot have array type")) { error_emitted = true;