From: Brian Paul Date: Thu, 29 Sep 2005 04:28:21 +0000 (+0000) Subject: implement CopyPixels for GL_DEPTH_STENCIL_EXT X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b2404b132dd7fc1058851d56414f9c1be17f0a2f;p=mesa.git implement CopyPixels for GL_DEPTH_STENCIL_EXT --- diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 99989b0358c..15e78a5d2e3 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -157,14 +157,14 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } /* allocate space for GLfloat image */ - tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); return; } - convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!convImage) { - FREE(tmpImage); + _mesa_free(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); return; } @@ -197,7 +197,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, ASSERT(ctx->Pixel.Separable2DEnabled); _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); } - FREE(tmpImage); + _mesa_free(tmpImage); /* do remaining post-convolution image transfer ops */ for (row = 0; row < height; row++) { @@ -240,7 +240,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } } - FREE(convImage); + _mesa_free(convImage); } @@ -313,7 +313,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, if (overlapping) { GLint ssy = sy; - tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4); + tmpImage = (GLchan *) _mesa_malloc(width * height * sizeof(GLchan) * 4); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; @@ -381,7 +381,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } if (overlapping) - FREE(tmpImage); + _mesa_free(tmpImage); } @@ -434,7 +434,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, if (overlapping) { GLint ssy = sy; - tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint)); + tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint)); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; @@ -483,7 +483,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, } if (overlapping) - FREE(tmpImage); + _mesa_free(tmpImage); } @@ -541,7 +541,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, if (overlapping) { GLint ssy = sy; - tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat)); + tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat)); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; @@ -595,7 +595,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, } if (overlapping) - FREE(tmpImage); + _mesa_free(tmpImage); } @@ -643,7 +643,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, if (overlapping) { GLint ssy = sy; - tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil)); + tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil)); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; @@ -691,17 +691,191 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, } if (overlapping) - FREE(tmpImage); + _mesa_free(tmpImage); } +/** + * This isn't terribly efficient. If a drivef really has combined + * depth/stencil buffers the driver should implement an optimized + * CopyPixels function. + */ static void -copy_depth_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, - GLint width, GLint height, GLint destx, GLint desty) +copy_depth_stencil_pixels(GLcontext *ctx, + const GLint srcX, const GLint srcY, + const GLint width, const GLint height, + const GLint destX, const GLint destY) { + struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb; + GLint sy, dy, stepy; + GLint j; + GLstencil *tempStencilImage = NULL, *stencilPtr = NULL; + GLfloat *tempDepthImage = NULL, *depthPtr = NULL; + const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF; + const GLuint stencilMask = ctx->Stencil.WriteMask[0]; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + const GLboolean shiftOrOffset + = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset; + const GLboolean scaleOrBias + = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; + GLint overlapping; + + depthDrawRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + depthReadRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + stencilReadRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + + ASSERT(depthDrawRb); + ASSERT(depthReadRb); + ASSERT(stencilReadRb); + + /* Determine if copy should be bottom-to-top or top-to-bottom */ + if (srcY < destY) { + /* top-down max-to-min */ + sy = srcY + height - 1; + dy = destY + height - 1; + stepy = -1; + } + else { + /* bottom-up min-to-max */ + sy = srcY; + dy = destY; + stepy = 1; + } + if (ctx->DrawBuffer == ctx->ReadBuffer) { + overlapping = regions_overlap(srcX, srcY, destX, destY, width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + } + else { + overlapping = GL_FALSE; + } + + if (overlapping) { + GLint ssy = sy; + + if (stencilMask != 0x0) { + tempStencilImage + = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil)); + if (!tempStencilImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); + return; + } + + /* get copy of stencil pixels */ + stencilPtr = tempStencilImage; + for (j = 0; j < height; j++, ssy += stepy) { + _swrast_read_stencil_span(ctx, stencilReadRb, + width, srcX, ssy, stencilPtr); + stencilPtr += width; + } + stencilPtr = tempStencilImage; + } + + if (ctx->Depth.Mask) { + tempDepthImage + = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat)); + if (!tempDepthImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); + _mesa_free(tempStencilImage); + return; + } + + /* get copy of depth pixels */ + depthPtr = tempDepthImage; + for (j = 0; j < height; j++, ssy += stepy) { + _swrast_read_depth_span_float(ctx, depthReadRb, + width, srcX, ssy, depthPtr); + depthPtr += width; + } + depthPtr = tempDepthImage; + } + } + + for (j = 0; j < height; j++, sy += stepy, dy += stepy) { + if (stencilMask != 0x0) { + GLstencil stencil[MAX_WIDTH]; + + /* Get stencil values */ + if (overlapping) { + _mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil)); + stencilPtr += width; + } + else { + _swrast_read_stencil_span(ctx, stencilReadRb, + width, srcX, sy, stencil); + } + + /* Apply shift, offset, look-up table */ + if (shiftOrOffset) { + _mesa_shift_and_offset_stencil(ctx, width, stencil); + } + if (ctx->Pixel.MapStencilFlag) { + _mesa_map_stencil(ctx, width, stencil); + } + + /* Write values */ + if (zoom) { + _swrast_write_zoomed_stencil_span(ctx, destX, destY, width, + destX, dy, stencil); + } + else { + _swrast_write_stencil_span( ctx, width, destX, dy, stencil ); + } + } + + if (ctx->Depth.Mask) { + GLfloat depth[MAX_WIDTH]; + GLuint zVals32[MAX_WIDTH]; + GLushort zVals16[MAX_WIDTH]; + GLvoid *zVals; + GLuint zBytes; + + /* get depth values */ + if (overlapping) { + _mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat)); + depthPtr += width; + } + else { + _swrast_read_depth_span_float(ctx, depthReadRb, + width, srcX, sy, depth); + } + + /* scale & bias */ + if (scaleOrBias) { + _mesa_scale_and_bias_depth(ctx, width, depth); + } + /* convert to integer Z values */ + if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) { + GLint k; + for (k = 0; k < width; k++) + zVals16[k] = (GLushort) (depth[k] * depthScale); + zVals = zVals16; + zBytes = 2; + } + else { + GLint k; + for (k = 0; k < width; k++) + zVals32[k] = (GLuint) (depth[k] * depthScale); + zVals = zVals32; + zBytes = 4; + } + + /* Write values */ + if (zoom) { + _swrast_write_zoomed_z_span(ctx, destX, destY, width, + destX, dy, zVals); + } + else { + _swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes); + } + } + } + if (tempStencilImage) + _mesa_free(tempStencilImage); + if (tempDepthImage) + _mesa_free(tempDepthImage); }