From: Bryan Cain Date: Tue, 14 Jun 2011 22:38:14 +0000 (-0500) Subject: glsl-to-tgsi: fix piglit tests X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b2c067e3075414703a7ebad439d4290c27cab46a;p=mesa.git glsl-to-tgsi: fix piglit tests This commit fixes all of the piglit tests regressed by "mesa, glsl_to_tgsi: add native support for integers in shaders" on softpipe. --- diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 3f5c0c60226..49613fccda7 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -886,7 +886,7 @@ glsl_to_tgsi_visitor::get_temp(const glsl_type *type) int swizzle[4]; int i; - src.type = type->base_type; + src.type = glsl_version >= 130 ? type->base_type : GLSL_TYPE_FLOAT; src.file = PROGRAM_TEMPORARY; src.index = next_temp; src.reladdr = NULL; @@ -1632,6 +1632,8 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) } this->result = st_src_reg(entry->file, entry->index, var->type); + if (glsl_version <= 120) + this->result.type = GLSL_TYPE_FLOAT; } void @@ -1966,10 +1968,11 @@ glsl_to_tgsi_visitor::visit(ir_constant *ir) values = (gl_constant_value *) &ir->value.f[i * ir->type->vector_elements]; src = st_src_reg(PROGRAM_CONSTANT, -1, ir->type->base_type); - src.index = _mesa_add_unnamed_constant(this->prog->Parameters, - values, - ir->type->vector_elements, - &src.swizzle); + src.index = _mesa_add_typed_unnamed_constant(this->prog->Parameters, + values, + ir->type->vector_elements, + GL_FLOAT, + &src.swizzle); emit(ir, TGSI_OPCODE_MOV, mat_column, src); mat_column.index++; @@ -4142,15 +4145,14 @@ get_mesa_program(struct gl_context *ctx, if (target == GL_VERTEX_PROGRAM_ARB) v->remove_output_reads(PROGRAM_VARYING); - /* Perform optimizations on the instructions in the glsl_to_tgsi_visitor. */ - v->copy_propagate(); - - /* FIXME: These passes to optimize temporary registers don't work when there + /* Perform optimizations on the instructions in the glsl_to_tgsi_visitor. + * FIXME: These passes to optimize temporary registers don't work when there * is indirect addressing of the temporary register space. We need proper * array support so that we don't have to give up these passes in every * shader that uses arrays. */ if (!v->indirect_addr_temps) { + v->copy_propagate(); v->merge_registers(); v->eliminate_dead_code(); v->renumber_registers();