From: Eric Anholt Date: Sat, 26 Jun 2010 00:20:46 +0000 (-0700) Subject: glsl2: Don't clear swizzles for Mesa IR constants after fetching them. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b2d7ed2aba916a995af9037c955930524977d310;p=mesa.git glsl2: Don't clear swizzles for Mesa IR constants after fetching them. Missed this while hacking in constants support. Fixes: glsl-algebraic-mul-* glsl-algebraic-rcp-* glsl-vs-swizzle-swizzle-lhs glsl-vs-vec4-indexing-6 --- diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index a46286e82b4..456f69cd36f 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -349,7 +349,6 @@ ir_to_mesa_visitor::src_reg_for_float(float val) src_reg.file = PROGRAM_CONSTANT; src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, &val, 1, &src_reg.swizzle); - src_reg.swizzle = SWIZZLE_NOOP; return src_reg; } @@ -994,7 +993,6 @@ ir_to_mesa_visitor::visit(ir_constant *ir) _mesa_add_unnamed_constant(this->prog->Parameters, &ir->value.f[0], ir->type->vector_elements, &src_reg.swizzle); - src_reg.swizzle = SWIZZLE_NOOP; } else { assert(!"FINISHME: non-float constants"); }