From: Andrii Simiklit Date: Tue, 10 Sep 2019 14:00:32 +0000 (+0300) Subject: glsl: disallow incompatible matrices multiplication X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b32bb888c70576bf7e48f22703028eb1a43da651;p=mesa.git glsl: disallow incompatible matrices multiplication glsl 4.4 spec section '5.9 expressions': "The operator is multiply (*), where both operands are matrices or one operand is a vector and the other a matrix. A right vector operand is treated as a column vector and a left vector operand as a row vector. In all these cases, it is required that the number of columns of the left operand is equal to the number of rows of the right operand. Then, the multiply (*) operation does a linear algebraic multiply, yielding an object that has the same number of rows as the left operand and the same number of columns as the right operand. Section 5.10 “Vector and Matrix Operations” explains in more detail how vectors and matrices are operated on." This fix disallows a multiplication of incompatible matrices like: mat4x3(..) * mat4x3(..) mat4x2(..) * mat4x2(..) mat3x2(..) * mat3x2(..) .... CC: Reviewed-by: Eric Anholt Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111664 Signed-off-by: Andrii Simiklit --- diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index 2213055021d..e412f16bcfa 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -1354,9 +1354,7 @@ glsl_type::get_function_instance(const glsl_type *return_type, const glsl_type * glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b) { - if (type_a == type_b) { - return type_a; - } else if (type_a->is_matrix() && type_b->is_matrix()) { + if (type_a->is_matrix() && type_b->is_matrix()) { /* Matrix multiply. The columns of A must match the rows of B. Given * the other previously tested constraints, this means the vector type * of a row from A must be the same as the vector type of a column from @@ -1376,6 +1374,8 @@ glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b) return type; } + } else if (type_a == type_b) { + return type_a; } else if (type_a->is_matrix()) { /* A is a matrix and B is a column vector. Columns of A must match * rows of B. Given the other previously tested constraints, this