From: Kenneth Graunke Date: Mon, 26 Oct 2015 07:14:13 +0000 (-0700) Subject: glsl: Mark gl_ViewportIndex and gl_Layer varyings as flat. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b3d19d20f27c9169641051ac6f855481e58623b3;p=mesa.git glsl: Mark gl_ViewportIndex and gl_Layer varyings as flat. Integer varyings need to be flat qualified - all others were already. I think we just missed this. Presumably some hardware passes this via sideband and ignores attribute interpolation, so no one has noticed. Signed-off-by: Kenneth Graunke Reviewed-by: Chris Forbes --- diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index a6ad1050552..925ffa165bb 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -887,16 +887,22 @@ builtin_variable_generator::generate_uniforms() void builtin_variable_generator::generate_vs_special_vars() { + ir_variable *var; + if (state->is_version(130, 300)) add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, "gl_VertexID"); if (state->ARB_draw_instanced_enable) add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceIDARB"); if (state->ARB_draw_instanced_enable || state->is_version(140, 300)) add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID"); - if (state->AMD_vertex_shader_layer_enable) - add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); - if (state->AMD_vertex_shader_viewport_index_enable) - add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); + if (state->AMD_vertex_shader_layer_enable) { + var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); + var->data.interpolation = INTERP_QUALIFIER_FLAT; + } + if (state->AMD_vertex_shader_viewport_index_enable) { + var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); + var->data.interpolation = INTERP_QUALIFIER_FLAT; + } if (compatibility) { add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); @@ -954,9 +960,14 @@ builtin_variable_generator::generate_tes_special_vars() void builtin_variable_generator::generate_gs_special_vars() { - add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); - if (state->is_version(410, 0) || state->ARB_viewport_array_enable) - add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); + ir_variable *var; + + var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); + var->data.interpolation = INTERP_QUALIFIER_FLAT; + if (state->is_version(410, 0) || state->ARB_viewport_array_enable) { + var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); + var->data.interpolation = INTERP_QUALIFIER_FLAT; + } if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable) add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID"); @@ -970,7 +981,6 @@ builtin_variable_generator::generate_gs_special_vars() * the specific case of gl_PrimitiveIDIn. So we don't need to treat * gl_PrimitiveIDIn as an {ARB,EXT}_geometry_shader4-only variable. */ - ir_variable *var; var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn"); var->data.interpolation = INTERP_QUALIFIER_FLAT; var = add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID"); @@ -984,14 +994,15 @@ builtin_variable_generator::generate_gs_special_vars() void builtin_variable_generator::generate_fs_special_vars() { + ir_variable *var; + add_input(VARYING_SLOT_POS, vec4_t, "gl_FragCoord"); add_input(VARYING_SLOT_FACE, bool_t, "gl_FrontFacing"); if (state->is_version(120, 100)) add_input(VARYING_SLOT_PNTC, vec2_t, "gl_PointCoord"); if (state->is_version(150, 0)) { - ir_variable *var = - add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID"); + var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID"); var->data.interpolation = INTERP_QUALIFIER_FLAT; } @@ -1043,8 +1054,10 @@ builtin_variable_generator::generate_fs_special_vars() } if (state->is_version(430, 0) || state->ARB_fragment_layer_viewport_enable) { - add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer"); - add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); + var = add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer"); + var->data.interpolation = INTERP_QUALIFIER_FLAT; + var = add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); + var->data.interpolation = INTERP_QUALIFIER_FLAT; } }