From: Jordan Justen Date: Wed, 28 May 2014 17:36:44 +0000 (-0700) Subject: i965/gen6: Force tile alignment for each stencil/hiz LOD X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b3d68d5a30ac6964aefff65846e28d20af16c345;p=mesa.git i965/gen6: Force tile alignment for each stencil/hiz LOD Gen6 doesn't support multiple miplevels for hiz and stencil. Therefore, we must point to the LOD directly during rendering. But, we also have removed the tile offsets from normal depth surfaces, so we need to align each LOD to a tile boundary for hiz and stencil. v3: * Use new array_layout enum Signed-off-by: Jordan Justen Reviewed-by: Topi Pohjolainen Acked-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index d15f319158a..0e2841f8291 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -35,6 +35,7 @@ #include "intel_mipmap_tree.h" #include "brw_context.h" #include "main/macros.h" +#include "main/glformats.h" #define FILE_DEBUG_FLAG DEBUG_MIPTREE @@ -318,9 +319,41 @@ void brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt) { bool multisampled = mt->num_samples > 1; - mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt->format); - mt->align_h = - intel_vertical_texture_alignment_unit(brw, mt->format, multisampled); + bool gen6_hiz_or_stencil = false; + + if (brw->gen == 6 && mt->array_layout == ALL_SLICES_AT_EACH_LOD) { + const GLenum base_format = _mesa_get_format_base_format(mt->format); + gen6_hiz_or_stencil = _mesa_is_depth_or_stencil_format(base_format); + } + + if (gen6_hiz_or_stencil) { + /* On gen6, we use ALL_SLICES_AT_EACH_LOD for stencil/hiz because the + * hardware doesn't support multiple mip levels on stencil/hiz. + * + * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer: + * "The hierarchical depth buffer does not support the LOD field" + * + * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer: + * "The stencil depth buffer does not support the LOD field" + */ + if (mt->format == MESA_FORMAT_S_UINT8) { + /* Stencil uses W tiling, so we force W tiling alignment for the + * ALL_SLICES_AT_EACH_LOD miptree layout. + */ + mt->align_w = 64; + mt->align_h = 64; + } else { + /* Depth uses Y tiling, so we force need Y tiling alignment for the + * ALL_SLICES_AT_EACH_LOD miptree layout. + */ + mt->align_w = 128 / mt->cpp; + mt->align_h = 32; + } + } else { + mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt->format); + mt->align_h = + intel_vertical_texture_alignment_unit(brw, mt->format, multisampled); + } switch (mt->target) { case GL_TEXTURE_CUBE_MAP: