From: Eric Anholt Date: Fri, 14 Feb 2014 22:31:17 +0000 (-0800) Subject: meta: Fix blit shader compile on non-glsl-130 drivers. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b3dcce65c9b400e8d658f672130c617d8ac84cc9;p=mesa.git meta: Fix blit shader compile on non-glsl-130 drivers. Compare this VS to the one for the post-130 case. Fixes piglit glsl-lod-bias, and presumably tons of other code (I haven't done a full piglit run on swrast). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74911 Reviewed-by: Ian Romanick Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index d3ca3b782aa..dd905ddc545 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -193,7 +193,7 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, || ctx->Const.GLSLVersion < 130) { vs_source = "attribute vec2 position;\n" - "attribute vec3 textureCoords;\n" + "attribute vec4 textureCoords;\n" "varying vec4 texCoords;\n" "void main()\n" "{\n"