From: Marek Olšák Date: Mon, 13 May 2013 14:24:57 +0000 (+0200) Subject: swrast: increase array size of TextureSample X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b4cb857dbfeb89d56ac0eb67ba1d7d5f65e336d4;p=mesa.git swrast: increase array size of TextureSample to match the size of ctx->Texture.Unit, and it will also fix piglit/max-samplers with the following commit. Reviewed-by: Ian Romanick Reviewed-by: Eric Anholt --- diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 591fe57cbd3..70bbb83dcc1 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -459,7 +459,7 @@ _swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state ) swrast->BlendFunc = _swrast_validate_blend_func; if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) - for (i = 0 ; i < ctx->Const.FragmentProgram.MaxTextureImageUnits ; i++) + for (i = 0 ; i < ARRAY_SIZE(swrast->TextureSample); i++) swrast->TextureSample[i] = NULL; } @@ -473,7 +473,7 @@ _swrast_update_texture_samplers(struct gl_context *ctx) if (!swrast) return; /* pipe hack */ - for (u = 0; u < ctx->Const.FragmentProgram.MaxTextureImageUnits; u++) { + for (u = 0; u < ARRAY_SIZE(swrast->TextureSample); u++) { struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; /* Note: If tObj is NULL, the sample function will be a simple * function that just returns opaque black (0,0,0,1). @@ -766,7 +766,7 @@ _swrast_CreateContext( struct gl_context *ctx ) swrast->Driver.SpanRenderStart = _swrast_span_render_start; swrast->Driver.SpanRenderFinish = _swrast_span_render_finish; - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) + for (i = 0; i < ARRAY_SIZE(swrast->TextureSample); i++) swrast->TextureSample[i] = NULL; /* SpanArrays is global and shared by all SWspan instances. However, when diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 3d3f6365f12..9520185b202 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -313,7 +313,7 @@ typedef struct /** Internal hooks, kept up to date by the same mechanism as above. */ blend_func BlendFunc; - texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS]; + texture_sample_func TextureSample[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /** Buffer for saving the sampled texture colors. * Needed for GL_ARB_texture_env_crossbar implementation.