From: Bas Nieuwenhuizen Date: Thu, 15 Aug 2019 23:06:55 +0000 (+0200) Subject: Revert "radv: Do not decompress on LAYOUT_GENERAL." X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b4dad3afaa070272aae3a7091f96afbaf99eacc1;p=mesa.git Revert "radv: Do not decompress on LAYOUT_GENERAL." Causes issues with a bunch of games with DXVK. Fixes: 50add1b33ae "radv: Do not decompress on LAYOUT_GENERAL." Acked-by: Dave Airlie --- diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c index b3a83ff306d..27843853af0 100644 --- a/src/amd/vulkan/radv_image.c +++ b/src/amd/vulkan/radv_image.c @@ -1623,7 +1623,7 @@ bool radv_layout_has_htile(const struct radv_image *image, unsigned queue_mask) { if (radv_image_is_tc_compat_htile(image)) - return !in_render_loop; + return layout != VK_IMAGE_LAYOUT_GENERAL; return radv_image_has_htile(image) && (layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL || @@ -1637,7 +1637,7 @@ bool radv_layout_is_htile_compressed(const struct radv_image *image, unsigned queue_mask) { if (radv_image_is_tc_compat_htile(image)) - return !in_render_loop; + return layout != VK_IMAGE_LAYOUT_GENERAL; return radv_image_has_htile(image) && (layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL || @@ -1665,7 +1665,7 @@ bool radv_layout_dcc_compressed(const struct radv_device *device, !radv_support_storage_dcc(device->physical_device)) return false; - return radv_image_has_dcc(image) &&!in_render_loop; + return radv_image_has_dcc(image) && layout != VK_IMAGE_LAYOUT_GENERAL; }