From: Brian Date: Sat, 24 Mar 2007 16:16:49 +0000 (-0600) Subject: When computing render_inputs_bitset, omit primary color if we have a fragment program... X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b50b036ffb795a12106bd59b1a08b0287a8b3388;p=mesa.git When computing render_inputs_bitset, omit primary color if we have a fragment program and it doesn't need FRAG_ATTRIB_COL0. Silences valgrind warnings. --- diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index f665485f422..fa42a3df988 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -102,6 +102,8 @@ void _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) { TNLcontext *tnl = TNL_CONTEXT(ctx); + const struct gl_vertex_program *vp = ctx->VertexProgram._Current; + const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; if (new_state & (_NEW_HINT)) { ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog); @@ -118,7 +120,9 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) RENDERINPUTS_ZERO( tnl->render_inputs_bitset ); RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 ); + if (!fp || fp->Base.InputsRead & FRAG_BIT_COL0) { + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 ); + } for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { if (ctx->Texture._EnabledCoordUnits & (1 << i)) { RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) ); @@ -151,15 +155,12 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE ); /* check for varying vars which are written by the vertex program */ - { - struct gl_vertex_program *vp = ctx->VertexProgram._Current; - if (vp) { - GLuint i; - for (i = 0; i < MAX_VARYING; i++) { - if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) { - RENDERINPUTS_SET(tnl->render_inputs_bitset, - _TNL_ATTRIB_GENERIC(i)); - } + if (vp) { + GLuint i; + for (i = 0; i < MAX_VARYING; i++) { + if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) { + RENDERINPUTS_SET(tnl->render_inputs_bitset, + _TNL_ATTRIB_GENERIC(i)); } } }