From: Brian Paul Date: Tue, 13 Sep 2005 02:02:03 +0000 (+0000) Subject: Use GLuint/GLint intead of GLstencil for stencil state. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b5932cfc9d48cf21554e2f9fdaccb7d8b52f2f8d;p=mesa.git Use GLuint/GLint intead of GLstencil for stencil state. --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0206af937d1..30c90c67447 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1037,10 +1037,10 @@ struct gl_stencil_attrib GLenum FailFunc[2]; /**< Fail function */ GLenum ZPassFunc[2]; /**< Depth buffer pass function */ GLenum ZFailFunc[2]; /**< Depth buffer fail function */ - GLstencil Ref[2]; /**< Reference value */ - GLstencil ValueMask[2]; /**< Value mask */ - GLstencil WriteMask[2]; /**< Write mask */ - GLstencil Clear; /**< Clear value */ + GLint Ref[2]; /**< Reference value */ + GLuint ValueMask[2]; /**< Value mask */ + GLuint WriteMask[2]; /**< Write mask */ + GLuint Clear; /**< Clear value */ }; diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index dfda4aa8fda..3ce45a90f7a 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -5,7 +5,7 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -31,11 +31,9 @@ #include "glheader.h" #include "imports.h" #include "context.h" -#include "depth.h" #include "macros.h" #include "stencil.h" #include "mtypes.h" -#include "enable.h" /** @@ -55,11 +53,11 @@ _mesa_ClearStencil( GLint s ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Stencil.Clear == (GLstencil) s) + if (ctx->Stencil.Clear == (GLuint) s) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Clear = (GLstencil) s; + ctx->Stencil.Clear = (GLuint) s; if (ctx->Driver.ClearStencil) { (*ctx->Driver.ClearStencil)( ctx, s ); @@ -104,17 +102,17 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) } maxref = (1 << STENCIL_BITS) - 1; - ref = (GLstencil) CLAMP( ref, 0, maxref ); + ref = CLAMP( ref, 0, maxref ); if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == (GLstencil) mask && + ctx->Stencil.ValueMask[face] == mask && ctx->Stencil.Ref[face] == ref) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.Function[face] = func; ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = (GLstencil) mask; + ctx->Stencil.ValueMask[face] = mask; if (ctx->Driver.StencilFunc) { (*ctx->Driver.StencilFunc)( ctx, func, ref, mask ); @@ -140,11 +138,11 @@ _mesa_StencilMask( GLuint mask ) const GLint face = ctx->Stencil.ActiveFace; ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Stencil.WriteMask[face] == (GLstencil) mask) + if (ctx->Stencil.WriteMask[face] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = (GLstencil) mask; + ctx->Stencil.WriteMask[face] = mask; if (ctx->Driver.StencilMask) { (*ctx->Driver.StencilMask)( ctx, mask ); @@ -156,7 +154,7 @@ _mesa_StencilMask( GLuint mask ) * Set the stencil test actions. * * \param fail action to take when stencil test fails. - * \param zfail action to take when stencil test passes, but the depth test fails. + * \param zfail action to take when stencil test passes, but depth test fails. * \param zpass action to take when stencil test passes and the depth test * passes (or depth testing is not enabled). * @@ -386,19 +384,19 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) } maxref = (1 << STENCIL_BITS) - 1; - ref = (GLstencil) CLAMP(ref, 0, maxref); + ref = CLAMP(ref, 0, maxref); FLUSH_VERTICES(ctx, _NEW_STENCIL); if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { ctx->Stencil.Function[0] = func; ctx->Stencil.Ref[0] = ref; - ctx->Stencil.ValueMask[0] = (GLstencil) mask; + ctx->Stencil.ValueMask[0] = mask; } if (face == GL_BACK || face == GL_FRONT_AND_BACK) { ctx->Stencil.Function[1] = func; ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[1] = (GLstencil) mask; + ctx->Stencil.ValueMask[1] = mask; } if (ctx->Driver.StencilFuncSeparate) { @@ -422,10 +420,10 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask) FLUSH_VERTICES(ctx, _NEW_STENCIL); if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - ctx->Stencil.WriteMask[0] = (GLstencil) mask; + ctx->Stencil.WriteMask[0] = mask; } if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - ctx->Stencil.WriteMask[1] = (GLstencil) mask; + ctx->Stencil.WriteMask[1] = mask; } if (ctx->Driver.StencilMaskSeparate) { @@ -441,9 +439,9 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask) * * Initializes __GLcontextRec::Stencil attribute group. */ -void _mesa_init_stencil( GLcontext * ctx ) +void +_mesa_init_stencil( GLcontext * ctx ) { - /* Stencil group */ ctx->Stencil.Enabled = GL_FALSE; ctx->Stencil.TestTwoSide = GL_FALSE; @@ -458,9 +456,9 @@ void _mesa_init_stencil( GLcontext * ctx ) ctx->Stencil.ZFailFunc[1] = GL_KEEP; ctx->Stencil.Ref[0] = 0; ctx->Stencil.Ref[1] = 0; - ctx->Stencil.ValueMask[0] = STENCIL_MAX; - ctx->Stencil.ValueMask[1] = STENCIL_MAX; - ctx->Stencil.WriteMask[0] = STENCIL_MAX; - ctx->Stencil.WriteMask[1] = STENCIL_MAX; + ctx->Stencil.ValueMask[0] = ~0U; + ctx->Stencil.ValueMask[1] = ~0U; + ctx->Stencil.WriteMask[0] = ~0U; + ctx->Stencil.WriteMask[1] = ~0U; ctx->Stencil.Clear = 0; }