From: Eric Anholt Date: Tue, 21 Sep 2010 17:08:38 +0000 (-0700) Subject: glsl: Add definition of gl_TextureMatrix inverse/transpose builtins. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b5bb21562942dab7571ef748c3ca562a66f25b33;p=mesa.git glsl: Add definition of gl_TextureMatrix inverse/transpose builtins. Fixes glsl2/builtin-texturematrix. Bug #30196. --- diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index 3fed4d9e6ed..1eff740ef96 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -162,6 +162,9 @@ generate_110_uniforms(exec_list *instructions, state->Const.MaxTextureCoords); add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type); add_uniform(instructions, state, "gl_DepthRange", state->symbols->get_type("gl_DepthRangeParameters"));