From: Anuj Phogat Date: Wed, 15 Feb 2012 23:40:51 +0000 (-0800) Subject: mesa: fix issues with texture border and array textures X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b5c409363cfd144b1caad50b77ccc7591de42af2;p=mesa.git mesa: fix issues with texture border and array textures For a 1D texture array, the border only applies to the width. For a 2D texture array the border applies to the width and height but not the depth. Sucha cases were not handled correctly in _mesa_init_teximage_fields(). Note: This is a candidate for stable branches Signed-off-by: Anuj Phogat Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 6acff240e45..9b6c6c89640 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1083,11 +1083,13 @@ _mesa_init_teximage_fields(struct gl_context *ctx, GLint border, GLenum internalFormat, gl_format format) { + GLenum target; ASSERT(img); ASSERT(width >= 0); ASSERT(height >= 0); ASSERT(depth >= 0); + target = img->TexObject->Target; img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); ASSERT(img->_BaseFormat > 0); img->InternalFormat = internalFormat; @@ -1099,26 +1101,72 @@ _mesa_init_teximage_fields(struct gl_context *ctx, img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ img->WidthLog2 = _mesa_logbase2(img->Width2); - if (height == 1) { /* 1-D texture */ - img->Height2 = 1; + switch(target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_BUFFER: + case GL_PROXY_TEXTURE_1D: + if (height == 0) + img->Height2 = 0; + else + img->Height2 = 1; img->HeightLog2 = 0; - } - else { + if (depth == 0) + img->Depth2 = 0; + else + img->Depth2 = 1; + img->DepthLog2 = 0; + break; + case GL_TEXTURE_1D_ARRAY: + case GL_PROXY_TEXTURE_1D_ARRAY: + img->Height2 = height; /* no border */ + img->HeightLog2 = 0; /* not used */ + if (depth == 0) + img->Depth2 = 0; + else + img->Depth2 = 1; + img->DepthLog2 = 0; + break; + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + case GL_TEXTURE_EXTERNAL_OES: + case GL_PROXY_TEXTURE_2D: + case GL_PROXY_TEXTURE_RECTANGLE: + case GL_PROXY_TEXTURE_CUBE_MAP: img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ img->HeightLog2 = _mesa_logbase2(img->Height2); - } - - if (depth == 1) { /* 2-D texture */ - img->Depth2 = 1; + if (depth == 0) + img->Depth2 = 0; + else + img->Depth2 = 1; img->DepthLog2 = 0; - } - else { + break; + case GL_TEXTURE_2D_ARRAY: + case GL_PROXY_TEXTURE_2D_ARRAY: + img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ + img->HeightLog2 = _mesa_logbase2(img->Height2); + img->Depth2 = depth; /* no border */ + img->DepthLog2 = 0; /* not used */ + break; + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ + img->HeightLog2 = _mesa_logbase2(img->Height2); img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ img->DepthLog2 = _mesa_logbase2(img->Depth2); + break; + default: + _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()", + target); } img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - img->TexFormat = format; }