From: Ian Romanick Date: Tue, 10 Apr 2012 17:40:11 +0000 (-0700) Subject: glsl: Initialize samplers to 0, propagate sampler values to the gl_program X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b610881317a7775a7ffe5f032099d8b2dc45eff0;p=mesa.git glsl: Initialize samplers to 0, propagate sampler values to the gl_program The spec requires that samplers be initialized to 0. Since this differs from the 1-to-1 mapping of samplers to texture units assumed by ARB assembly shaders (and the gl_program structure), be sure to propagate this date from the gl_shader_program to the gl_program. Signed-off-by: Ian Romanick Reviewed-by: Eric Anholt Reviewed-by: Kenneth Graunke CC: Vadim Girlin Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49088 --- diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 81a995e92bd..92e2a1fa548 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -329,9 +329,16 @@ link_assign_uniform_locations(struct gl_shader_program *prog) prog->UniformHash = new string_to_uint_map; } - for (unsigned i = 0; i < Elements(prog->SamplerUnits); i++) { - prog->SamplerUnits[i] = i; - } + /* Uniforms that lack an initializer in the shader code have an initial + * value of zero. This includes sampler uniforms. + * + * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says: + * + * "The link time initial value is either the value of the variable's + * initializer, if present, or 0 if no initializer is present. Sampler + * types cannot have initializers." + */ + memset(prog->SamplerUnits, 0, sizeof(prog->SamplerUnits)); /* First pass: Count the uniform resources used by the user-defined * uniforms. While this happens, each active uniform will have an index diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index be1e1728d30..e6604b1a4c6 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -65,6 +65,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg, { GLuint s; + memcpy(prog->SamplerUnits, shProg->SamplerUnits, sizeof(prog->SamplerUnits)); memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); for (s = 0; s < MAX_SAMPLERS; s++) {