From: Marek Olšák Date: Sat, 6 Apr 2013 22:19:06 +0000 (+0200) Subject: mesa: fix glGet queries depending on derived framebuffer state (v2) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b6475f9437bbd080524b0b871a12c681dfc82f06;p=mesa.git mesa: fix glGet queries depending on derived framebuffer state (v2) "ctx->DrawBuffer->Visual" might be invalid if (NewState &_NEW_BUFFERS) != 0. v2: also fix: - RGBA_INTEGER_MODE_EXT - RGBA_FLOAT_MODE_ARB (also check API support) - FRAMEBUFFER_SRGB_CAPABLE_EXT NOTE: This is a candidate for stable branches. Reviewed-by: Eric Anholt --- diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 2ba868c0d00..31abe05e040 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -281,6 +281,12 @@ static const int extra_EXT_texture_integer[] = { EXTRA_END }; +static const int extra_EXT_texture_integer_and_new_buffers[] = { + EXT(EXT_texture_integer), + EXTRA_NEW_BUFFERS, + EXTRA_END +}; + static const int extra_GLSL_130[] = { EXTRA_GLSL_130, EXTRA_END @@ -317,6 +323,12 @@ static const int extra_ARB_ES3_compatibility_api_es3[] = { EXTRA_END }; +static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = { + EXT(EXT_framebuffer_sRGB), + EXTRA_NEW_BUFFERS, + EXTRA_END +}; + EXTRA_EXT(ARB_texture_cube_map); EXTRA_EXT(MESA_texture_array); EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); @@ -397,6 +409,13 @@ extra_NV_read_buffer_api_gl[] = { EXTRA_END }; +static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = { + EXTRA_API_GL_CORE, + EXT(ARB_color_buffer_float), + EXTRA_NEW_BUFFERS, + EXTRA_END +}; + /* This is the big table describing all the enums we accept in * glGet*v(). The table is partitioned into six parts: enums * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index 4ef23247b84..2b97da6b5ee 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -8,7 +8,7 @@ descriptor=[ [ "COLOR_WRITEMASK", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ], [ "CULL_FACE", "CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA" ], [ "CULL_FACE_MODE", "CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA" ], - [ "DEPTH_BITS", "BUFFER_INT(Visual.depthBits), NO_EXTRA" ], + [ "DEPTH_BITS", "BUFFER_INT(Visual.depthBits), extra_new_buffers" ], [ "DEPTH_CLEAR_VALUE", "CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA" ], [ "DEPTH_FUNC", "CONTEXT_ENUM(Depth.Func), NO_EXTRA" ], [ "DEPTH_RANGE", "CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA" ], @@ -31,7 +31,7 @@ descriptor=[ [ "RED_BITS", "BUFFER_INT(Visual.redBits), extra_new_buffers" ], [ "SCISSOR_BOX", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ], [ "SCISSOR_TEST", "CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA" ], - [ "STENCIL_BITS", "BUFFER_INT(Visual.stencilBits), NO_EXTRA" ], + [ "STENCIL_BITS", "BUFFER_INT(Visual.stencilBits), extra_new_buffers" ], [ "STENCIL_CLEAR_VALUE", "CONTEXT_INT(Stencil.Clear), NO_EXTRA" ], [ "STENCIL_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ], [ "STENCIL_FUNC", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ], @@ -80,8 +80,8 @@ descriptor=[ [ "SAMPLE_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA" ], [ "SAMPLE_COVERAGE_VALUE_ARB", "CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA" ], [ "SAMPLE_COVERAGE_INVERT_ARB", "CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA" ], - [ "SAMPLE_BUFFERS_ARB", "BUFFER_INT(Visual.sampleBuffers), NO_EXTRA" ], - [ "SAMPLES_ARB", "BUFFER_INT(Visual.samples), NO_EXTRA" ], + [ "SAMPLE_BUFFERS_ARB", "BUFFER_INT(Visual.sampleBuffers), extra_new_buffers" ], + [ "SAMPLES_ARB", "BUFFER_INT(Visual.samples), extra_new_buffers" ], # GL_SGIS_generate_mipmap [ "GENERATE_MIPMAP_HINT_SGIS", "CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA" ], @@ -630,7 +630,7 @@ descriptor=[ [ "TEXTURE_CUBE_MAP_SEAMLESS", "CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map" ], # GL_EXT_texture_integer - [ "RGBA_INTEGER_MODE_EXT", "BUFFER_BOOL(_IntegerColor), extra_EXT_texture_integer" ], + [ "RGBA_INTEGER_MODE_EXT", "BUFFER_BOOL(_IntegerColor), extra_EXT_texture_integer_and_new_buffers" ], # GL_ARB_transform_feedback3 [ "MAX_TRANSFORM_FEEDBACK_BUFFERS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3" ], @@ -645,7 +645,7 @@ descriptor=[ [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxVertexVaryingComponents), extra_ARB_geometry_shader4" ], # GL_ARB_color_buffer_float - [ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0" ], + [ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ], # GL_EXT_gpu_shader4 / GLSL 1.30 [ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130" ], @@ -676,7 +676,7 @@ descriptor=[ # GL3.0 / GL_EXT_framebuffer_sRGB [ "FRAMEBUFFER_SRGB_EXT", "CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB" ], - [ "FRAMEBUFFER_SRGB_CAPABLE_EXT", "BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB" ], + [ "FRAMEBUFFER_SRGB_CAPABLE_EXT", "BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB_and_new_buffers" ], # GL 3.1 # NOTE: different enum values for GL_PRIMITIVE_RESTART_NV