From: Marek Olšák Date: Tue, 25 Oct 2016 11:10:49 +0000 (+0200) Subject: st/mesa: allow multiple concurrent waiters in ClientWaitSync X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b687f766fddb7b39479cd9ee0427984029ea3559;p=mesa.git st/mesa: allow multiple concurrent waiters in ClientWaitSync so->fence can be unreferenced by one thread while another thread is somewhere in ClientWaitSync and expecting so->fence to be non-NULL. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98172 Cc: 12.0 13.0 Reviewed-by: Nicolai Hähnle --- diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c index 749c1246bee..7a4ba71b3e9 100644 --- a/src/mesa/state_tracker/st_cb_syncobj.c +++ b/src/mesa/state_tracker/st_cb_syncobj.c @@ -41,16 +41,21 @@ struct st_sync_object { struct gl_sync_object b; struct pipe_fence_handle *fence; + mtx_t mutex; /**< protects "fence" */ }; static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx, GLenum type) { - if (type == GL_SYNC_FENCE) - return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object); - else + if (type == GL_SYNC_FENCE) { + struct st_sync_object *so = CALLOC_STRUCT(st_sync_object); + + mtx_init(&so->mutex, mtx_plain); + return &so->b; + } else { return NULL; + } } static void st_delete_sync_object(struct gl_context *ctx, @@ -60,6 +65,7 @@ static void st_delete_sync_object(struct gl_context *ctx, struct st_sync_object *so = (struct st_sync_object*)obj; screen->fence_reference(screen, &so->fence, NULL); + mtx_destroy(&so->mutex); free(so->b.Label); free(so); } @@ -83,13 +89,22 @@ static void st_client_wait_sync(struct gl_context *ctx, struct pipe_context *pipe = st_context(ctx)->pipe; struct pipe_screen *screen = pipe->screen; struct st_sync_object *so = (struct st_sync_object*)obj; + struct pipe_fence_handle *fence = NULL; /* If the fence doesn't exist, assume it's signalled. */ + mtx_lock(&so->mutex); if (!so->fence) { + mtx_unlock(&so->mutex); so->b.StatusFlag = GL_TRUE; return; } + /* We need a local copy of the fence pointer, so that we can call + * fence_finish unlocked. + */ + screen->fence_reference(screen, &fence, so->fence); + mtx_unlock(&so->mutex); + /* Section 4.1.2 of OpenGL 4.5 (Compatibility Profile) says: * [...] if ClientWaitSync is called and all of the following are true: * - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags, @@ -102,10 +117,13 @@ static void st_client_wait_sync(struct gl_context *ctx, * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications * forget to set it. */ - if (screen->fence_finish(screen, pipe, so->fence, timeout)) { + if (screen->fence_finish(screen, pipe, fence, timeout)) { + mtx_lock(&so->mutex); screen->fence_reference(screen, &so->fence, NULL); + mtx_unlock(&so->mutex); so->b.StatusFlag = GL_TRUE; } + screen->fence_reference(screen, &fence, NULL); } static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)