From: Eric Anholt Date: Wed, 4 Aug 2010 21:26:15 +0000 (-0700) Subject: glsl2: Don't try to assign locations for samplers during linking. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b6ceddc371d026dc30f2cc0f377bc0214e11d768;p=mesa.git glsl2: Don't try to assign locations for samplers during linking. Mesa will do the mapping at _mesa_add_sampler() time. Fixes assertion failures in debug builds, which might have caught real problems with multiple samplers linked in a row. --- diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 65f3697d354..10fd2d5ab93 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -793,6 +793,9 @@ assign_uniform_locations(struct gl_shader_program *prog) if ((var == NULL) || (var->mode != ir_var_uniform)) continue; + if (var->type->is_sampler()) + continue; + const unsigned vec4_slots = (var->component_slots() + 3) / 4; assert(vec4_slots != 0);