From: Jerome Glisse Date: Thu, 18 Dec 2008 12:34:27 +0000 (+0100) Subject: softpipe: convert to use texture instead of surface X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b7c05044ed3cb1a225004e94a5a1416c61d20d60;p=mesa.git softpipe: convert to use texture instead of surface --- diff --git a/src/gallium/drivers/softpipe/sp_texture.c b/src/gallium/drivers/softpipe/sp_texture.c index cb48035771b..84a497c3516 100644 --- a/src/gallium/drivers/softpipe/sp_texture.c +++ b/src/gallium/drivers/softpipe/sp_texture.c @@ -94,40 +94,31 @@ softpipe_texture_layout(struct pipe_screen *screen, return spt->buffer != NULL; } - - -/* Hack it up to use the old winsys->surface_alloc_storage() - * method for now: - */ static boolean softpipe_displaytarget_layout(struct pipe_screen *screen, struct softpipe_texture * spt) { struct pipe_winsys *ws = screen->winsys; - struct pipe_surface surf; - unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ | - PIPE_BUFFER_USAGE_CPU_WRITE | - PIPE_BUFFER_USAGE_GPU_READ | - PIPE_BUFFER_USAGE_GPU_WRITE); - - - memset(&surf, 0, sizeof(surf)); - - ws->surface_alloc_storage( ws, - &surf, - spt->base.width[0], - spt->base.height[0], - spt->base.format, - flags, - spt->base.tex_usage); - + size_t tex_size; + unsigned cpp; + + switch (spt->base.format) { + case PIPE_FORMAT_R5G6B5_UNORM: + cpp = 2; + break; + case PIPE_FORMAT_Z24S8_UNORM: + case PIPE_FORMAT_A8R8G8B8_UNORM: + default: + cpp = 4; + break; + } + tex_size = spt->base.width[0] * cpp * spt->base.height[0]; + spt->buffer = ws->buffer_create(ws, 64, PIPE_BUFFER_USAGE_PIXEL, tex_size); /* Now extract the goodies: */ spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]); spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]); - spt->stride[0] = surf.stride; - spt->buffer = surf.buffer; - + spt->stride[0] = spt->base.width[0] * cpp; return spt->buffer != NULL; } @@ -227,10 +218,11 @@ softpipe_get_tex_surface(struct pipe_screen *screen, assert(level <= pt->last_level); - ps = ws->surface_alloc(ws); + ps = CALLOC_STRUCT(pipe_surface); if (ps) { assert(ps->refcount); assert(ps->winsys); + pipe_texture_reference(&ps->texture, pt); pipe_buffer_reference(screen, &ps->buffer, spt->buffer); ps->format = pt->format; ps->block = pt->block; @@ -261,19 +253,18 @@ softpipe_get_tex_surface(struct pipe_screen *screen, spt->modified = TRUE; } - pipe_texture_reference(&ps->texture, pt); ps->face = face; ps->level = level; ps->zslice = zslice; if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) { - ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) * - ps->nblocksy * - ps->stride; + ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) * + ps->nblocksy * + ps->stride; } else { - assert(face == 0); - assert(zslice == 0); + assert(face == 0); + assert(zslice == 0); } } return ps; @@ -284,14 +275,18 @@ static void softpipe_tex_surface_release(struct pipe_screen *screen, struct pipe_surface **s) { + struct pipe_surface *surf = *s; /* Effectively do the texture_update work here - if texture images * needed post-processing to put them into hardware layout, this is * where it would happen. For softpipe, nothing to do. */ assert ((*s)->texture); - pipe_texture_reference(&(*s)->texture, NULL); - - screen->winsys->surface_release(screen->winsys, s); + if (--surf->refcount == 0) { + pipe_texture_reference(&surf->texture, NULL); + pipe_buffer_reference(screen, &surf->buffer, NULL); + FREE(surf); + } + *s = NULL; }