From: Marek Olšák Date: Mon, 8 Apr 2019 21:20:13 +0000 (-0400) Subject: glsl: fix shader_storage_blocks_write_access for SSBO block arrays X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b7ca074cc0df6101c428b2dfa53a59a0c6620af2;p=mesa.git glsl: fix shader_storage_blocks_write_access for SSBO block arrays CTS: GL45-CTS.compute_shader.resources-max Fixes: 4e1e8f684bf "glsl: remember which SSBOs are not read-only and pass it to gallium" Reviewed-by: Timothy Arceri --- diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index ef124111991..bbd71593948 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -544,8 +544,12 @@ public: assert(buffer_block_index != -1); if (var->is_in_shader_storage_block() && - !var->data.memory_read_only) - shader_storage_blocks_write_access |= 1 << buffer_block_index; + !var->data.memory_read_only) { + shader_storage_blocks_write_access |= + u_bit_consecutive(buffer_block_index, + var->type->is_array() ? + var->type->array_size() : 1); + } /* Uniform blocks that were specified with an instance name must be * handled a little bit differently. The name of the variable is the