From: Brian Paul Date: Fri, 12 Apr 2002 15:39:58 +0000 (+0000) Subject: Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b7f5e92f1749ce4601a758f66ddc64959f11742b;p=mesa.git Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive type, width, interp mask and array mask. --- diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 27d525186dd..e1e12569155 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,4 +1,4 @@ -/* $Id: s_aalinetemp.h,v 1.18 2002/03/28 16:24:14 brianp Exp $ */ +/* $Id: s_aalinetemp.h,v 1.19 2002/04/12 15:39:58 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -101,11 +101,11 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) if (line->span.end == MAX_WIDTH) { #if defined(DO_TEX) || defined(DO_MULTITEX) - _mesa_write_texture_span(ctx, &line->span, GL_LINE); + _mesa_write_texture_span(ctx, &line->span); #elif defined(DO_RGBA) - _mesa_write_rgba_span(ctx, &line->span, GL_LINE); + _mesa_write_rgba_span(ctx, &line->span); #else - _mesa_write_index_span(ctx, &line->span, GL_LINE); + _mesa_write_index_span(ctx, &line->span); #endif line->span.end = 0; /* reset counter */ } @@ -138,8 +138,8 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) return; - INIT_SPAN(line.span); - line.span.arrayMask |= (SPAN_XY | SPAN_COVERAGE); + INIT_SPAN(line.span, GL_LINE, 0, 0, SPAN_XY | SPAN_COVERAGE); + /*line.span.arrayMask |= (SPAN_XY | SPAN_COVERAGE);*/ line.xAdj = line.dx / line.len * line.halfWidth; line.yAdj = line.dy / line.len * line.halfWidth; @@ -295,11 +295,11 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) } #if defined(DO_TEX) || defined(DO_MULTITEX) - _mesa_write_texture_span(ctx, &line.span, GL_LINE); + _mesa_write_texture_span(ctx, &line.span); #elif defined(DO_RGBA) - _mesa_write_rgba_span(ctx, &line.span, GL_LINE); + _mesa_write_rgba_span(ctx, &line.span); #else - _mesa_write_index_span(ctx, &line.span, GL_LINE); + _mesa_write_index_span(ctx, &line.span); #endif } diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h index 2fd59b23233..cdef16c2e25 100644 --- a/src/mesa/swrast/s_aatritemp.h +++ b/src/mesa/swrast/s_aatritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_aatritemp.h,v 1.27 2002/03/16 18:02:07 brianp Exp $ */ +/* $Id: s_aatritemp.h,v 1.28 2002/04/12 15:39:58 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -85,8 +85,8 @@ GLfloat bf = SWRAST_CONTEXT(ctx)->_backface_sign; - INIT_SPAN(span); - span.arrayMask |= SPAN_COVERAGE; + INIT_SPAN(span, GL_POLYGON, 0, 0, SPAN_COVERAGE); + /*span.arrayMask |= SPAN_COVERAGE;*/ /* determine bottom to top order of vertices */ { @@ -349,11 +349,11 @@ span.end = (GLuint) ix - (GLuint) startX; ASSERT(span.interpMask == 0); #if defined(DO_MULTITEX) || defined(DO_TEX) - _mesa_write_texture_span(ctx, &span, GL_POLYGON); + _mesa_write_texture_span(ctx, &span); #elif defined(DO_RGBA) - _mesa_write_rgba_span(ctx, &span, GL_POLYGON); + _mesa_write_rgba_span(ctx, &span); #elif defined(DO_INDEX) - _mesa_write_index_span(ctx, &span, GL_POLYGON); + _mesa_write_index_span(ctx, &span); #endif } } @@ -507,11 +507,11 @@ span.end = n; ASSERT(span.interpMask == 0); #if defined(DO_MULTITEX) || defined(DO_TEX) - _mesa_write_texture_span(ctx, &span, GL_POLYGON); + _mesa_write_texture_span(ctx, &span); #elif defined(DO_RGBA) - _mesa_write_rgba_span(ctx, &span, GL_POLYGON); + _mesa_write_rgba_span(ctx, &span); #elif defined(DO_INDEX) - _mesa_write_index_span(ctx, &span, GL_POLYGON); + _mesa_write_index_span(ctx, &span); #endif } } diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c index 6757fa496ca..518e0587df0 100644 --- a/src/mesa/swrast/s_bitmap.c +++ b/src/mesa/swrast/s_bitmap.c @@ -1,4 +1,4 @@ -/* $Id: s_bitmap.c,v 1.16 2002/02/17 17:30:23 brianp Exp $ */ +/* $Id: s_bitmap.c,v 1.17 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -63,9 +63,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); - INIT_SPAN(span); - span.arrayMask |= SPAN_XY; - span.end = width; + INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY); + /*span.arrayMask |= SPAN_XY; + span.end = width;*/ if (ctx->Visual.rgbMode) { span.interpMask |= SPAN_RGBA; span.red = FloatToFixed(ctx->Current.RasterColor[0] * CHAN_MAXF); @@ -138,9 +138,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, /* flush the span */ span.end = count; if (ctx->Visual.rgbMode) - _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + _mesa_write_rgba_span(ctx, &span); else - _mesa_write_index_span(ctx, &span, GL_BITMAP); + _mesa_write_index_span(ctx, &span); span.end = 0; count = 0; } @@ -175,11 +175,11 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); - INIT_SPAN(span); - span.arrayMask |= SPAN_MASK; /* we'll init span.mask[] */ + INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK); + /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */ span.x = px; span.y = py; - span.end = width; + /*span.end = width;*/ if (ctx->Visual.rgbMode) { span.interpMask |= SPAN_RGBA; span.red = FloatToFixed(ctx->Current.RasterColor[0] * CHAN_MAXF); @@ -218,9 +218,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, } if (ctx->Visual.rgbMode) - _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + _mesa_write_rgba_span(ctx, &span); else - _mesa_write_index_span(ctx, &span, GL_BITMAP); + _mesa_write_index_span(ctx, &span); /* get ready for next row */ if (mask != 1) @@ -241,9 +241,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, } if (ctx->Visual.rgbMode) - _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + _mesa_write_rgba_span(ctx, &span); else - _mesa_write_index_span(ctx, &span, GL_BITMAP); + _mesa_write_index_span(ctx, &span); /* get ready for next row */ if (mask != 128) diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 5f8c35daaab..74d1164ae38 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -1,4 +1,4 @@ -/* $Id: s_copypix.c,v 1.34 2002/03/14 22:09:25 brianp Exp $ */ +/* $Id: s_copypix.c,v 1.35 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -109,8 +109,8 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLfloat *dest, *tmpImage, *convImage; struct sw_span span; - INIT_SPAN(span); - span.arrayMask |= SPAN_RGBA; + INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + /*span.arrayMask |= SPAN_RGBA;*/ if (ctx->Depth.Test) _mesa_span_default_z(ctx, &span); @@ -282,7 +282,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, span.x = destx; span.y = dy; span.end = width; - _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + _mesa_write_rgba_span(ctx, &span); } } @@ -308,8 +308,8 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, const GLuint transferOps = ctx->_ImageTransferState; struct sw_span span; - INIT_SPAN(span); - span.arrayMask |= SPAN_RGBA; + INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + /*span.arrayMask |= SPAN_RGBA;*/ if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty); @@ -523,7 +523,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, span.x = destx; span.y = dy; span.end = width; - _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + _mesa_write_rgba_span(ctx, &span); } } @@ -550,8 +550,8 @@ static void copy_ci_pixels( GLcontext *ctx, GLint overlapping; struct sw_span span; - INIT_SPAN(span); - span.arrayMask |= SPAN_INDEX; + INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX); + /*span.arrayMask |= SPAN_INDEX;*/ /* Determine if copy should be bottom-to-top or top-to-bottom */ if (srcyVisual.depthBits) { _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" ); @@ -737,13 +737,13 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, (const GLchan (*)[4])span.color.rgba, desty ); else - _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + _mesa_write_rgba_span(ctx, &span); } else { if (zoom) _mesa_write_zoomed_index_span( ctx, &span, desty ); else - _mesa_write_index_span(ctx, &span, GL_BITMAP); + _mesa_write_index_span(ctx, &span); } } diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 81647f9fc9f..87841dde68b 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.19 2002/03/19 16:47:05 brianp Exp $ */ +/* $Id: s_depth.c,v 1.20 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -567,8 +567,18 @@ depth_test_span( GLcontext *ctx, struct sw_span *span) GLuint *zptr = (GLuint *) Z_ADDRESS32(ctx, x, y); passed = depth_test_span32(ctx, n, zptr, span->zArray, span->mask); } - if (passed < span->end) - span->writeAll = GL_FALSE; +#if 0 + /* this causes a glDrawPixels(GL_DEPTH_COMPONENT) conformance failure */ + if (passed < span->end) { + span->writeAll = GL_FALSE; + if (passed == 0) { + span->end = 0; + return 0; + } + while (span->end > 0 && span->mask[span->end - 1] == 0) + span->end --; + } +#endif return passed; } } diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 38901265346..82998ba57ce 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,4 +1,4 @@ -/* $Id: s_drawpix.c,v 1.31 2002/02/17 17:30:23 brianp Exp $ */ +/* $Id: s_drawpix.c,v 1.32 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -104,8 +104,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; struct sw_span span; - INIT_SPAN(span); - span.arrayMask |= SPAN_RGBA; + INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + /*span.arrayMask |= SPAN_RGBA;*/ if (!ctx->Current.RasterPosValid) { return GL_TRUE; /* no-op */ @@ -511,8 +511,8 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y, GLint row, drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; struct sw_span span; - INIT_SPAN(span); - span.arrayMask |= SPAN_INDEX; + INIT_SPAN(span, GL_BITMAP, drawWidth, 0, SPAN_INDEX); + /*span.arrayMask |= SPAN_INDEX;*/ if (ctx->Depth.Test) _mesa_span_default_z(ctx, &span); @@ -535,7 +535,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y, if (zoom) _mesa_write_zoomed_index_span(ctx, &span, desty); else - _mesa_write_index_span(ctx, &span, GL_BITMAP); + _mesa_write_index_span(ctx, &span); } } @@ -614,9 +614,9 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; struct sw_span span; - INIT_SPAN(span); - span.arrayMask |= SPAN_Z; - span.end = drawWidth; + INIT_SPAN(span, GL_BITMAP, drawWidth, 0, SPAN_Z); + /*span.arrayMask |= SPAN_Z; + span.end = drawWidth;*/ if (type != GL_BYTE && type != GL_UNSIGNED_BYTE @@ -648,7 +648,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, GLint i; for (i = 0; i < drawWidth; i++) span.zArray[i] = zptr[i]; - _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + _mesa_write_rgba_span(ctx, &span); } } else if (type==GL_UNSIGNED_INT && ctx->Visual.depthBits == 32 @@ -663,7 +663,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, _mesa_image_address(&ctx->Unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); MEMCPY(span.zArray, zptr, drawWidth * sizeof(GLdepth)); - _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + _mesa_write_rgba_span(ctx, &span); } } else { @@ -691,13 +691,13 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, _mesa_write_zoomed_rgba_span(ctx, &span, (const GLchan (*)[4]) span.color.rgba, desty); else - _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + _mesa_write_rgba_span(ctx, &span); } else { if (zoom) _mesa_write_zoomed_index_span(ctx, &span, desty); else - _mesa_write_index_span(ctx, &span, GL_BITMAP); + _mesa_write_index_span(ctx, &span); } } } @@ -721,8 +721,8 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, GLuint transferOps = ctx->_ImageTransferState; struct sw_span span; - INIT_SPAN(span); - span.arrayMask |= SPAN_RGBA; + INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + /*span.arrayMask |= SPAN_RGBA;*/ if (!_mesa_is_legal_format_and_type(format, type)) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawPixels(format or type)"); @@ -838,7 +838,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, span.x = x; span.y = y; span.end = width; - _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + _mesa_write_rgba_span(ctx, &span); } } } diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index b50454f3b0f..aabcc5f213a 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,4 +1,4 @@ -/* $Id: s_lines.c,v 1.26 2002/02/15 03:39:37 brianp Exp $ */ +/* $Id: s_lines.c,v 1.27 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -88,11 +88,11 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) span->yArray[i]++; } if ((span->interpMask | span->arrayMask) & SPAN_TEXTURE) - _mesa_write_texture_span(ctx, span, GL_LINE); + _mesa_write_texture_span(ctx, span); else if ((span->interpMask | span->arrayMask) & SPAN_RGBA) - _mesa_write_rgba_span(ctx, span, GL_LINE); + _mesa_write_rgba_span(ctx, span); else - _mesa_write_index_span(ctx, span, GL_LINE); + _mesa_write_index_span(ctx, span); } } else { @@ -107,11 +107,11 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) span->xArray[i]++; } if ((span->interpMask | span->arrayMask) & SPAN_TEXTURE) - _mesa_write_texture_span(ctx, span, GL_LINE); + _mesa_write_texture_span(ctx, span); else if ((span->interpMask | span->arrayMask) & SPAN_RGBA) - _mesa_write_rgba_span(ctx, span, GL_LINE); + _mesa_write_rgba_span(ctx, span); else - _mesa_write_index_span(ctx, span, GL_LINE); + _mesa_write_index_span(ctx, span); } } } @@ -134,9 +134,9 @@ static void flat_ci_line( GLcontext *ctx, ASSERT(!ctx->Line.StippleFlag); ASSERT(ctx->Line.Width == 1.0F); - INIT_SPAN(span); - span.arrayMask |= SPAN_XY; - span.interpMask |= SPAN_INDEX; + INIT_SPAN(span, GL_LINE, 0, SPAN_INDEX, SPAN_XY); + /*span.arrayMask |= SPAN_XY; + span.interpMask |= SPAN_INDEX;*/ span.index = IntToFixed(vert1->index); span.indexStep = 0; @@ -150,7 +150,7 @@ static void flat_ci_line( GLcontext *ctx, #include "s_linetemp.h" - _mesa_write_index_span(ctx, &span, GL_LINE); + _mesa_write_index_span(ctx, &span); } @@ -165,9 +165,9 @@ static void flat_rgba_line( GLcontext *ctx, ASSERT(!ctx->Line.StippleFlag); ASSERT(ctx->Line.Width == 1.0F); - INIT_SPAN(span); - span.arrayMask |= SPAN_XY; - span.interpMask |= SPAN_RGBA; + INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA, SPAN_XY); + /*span.arrayMask |= SPAN_XY; + span.interpMask |= SPAN_RGBA;*/ span.red = ChanToFixed(vert1->color[0]); span.green = ChanToFixed(vert1->color[1]); span.blue = ChanToFixed(vert1->color[2]); @@ -187,7 +187,7 @@ static void flat_rgba_line( GLcontext *ctx, #include "s_linetemp.h" - _mesa_write_rgba_span(ctx, &span, GL_LINE); + _mesa_write_rgba_span(ctx, &span); } @@ -202,8 +202,8 @@ static void smooth_ci_line( GLcontext *ctx, ASSERT(!ctx->Line.StippleFlag); ASSERT(ctx->Line.Width == 1.0F); - INIT_SPAN(span); - span.arrayMask |= (SPAN_XY | SPAN_INDEX); + INIT_SPAN(span, GL_LINE, 0, 0, SPAN_XY | SPAN_INDEX); + /*span.arrayMask |= (SPAN_XY | SPAN_INDEX);*/ #define INTERP_XY 1 #define INTERP_INDEX 1 @@ -217,7 +217,7 @@ static void smooth_ci_line( GLcontext *ctx, #include "s_linetemp.h" - _mesa_write_index_span(ctx, &span, GL_LINE); + _mesa_write_index_span(ctx, &span); } @@ -232,8 +232,8 @@ static void smooth_rgba_line( GLcontext *ctx, ASSERT(!ctx->Line.StippleFlag); ASSERT(ctx->Line.Width == 1.0F); - INIT_SPAN(span); - span.arrayMask |= (SPAN_XY | SPAN_RGBA); + INIT_SPAN(span, GL_LINE, 0, 0, SPAN_XY | SPAN_RGBA); + /*span.arrayMask |= (SPAN_XY | SPAN_RGBA);*/ #define INTERP_XY 1 #define INTERP_RGB 1 @@ -251,7 +251,7 @@ static void smooth_rgba_line( GLcontext *ctx, #include "s_linetemp.h" - _mesa_write_rgba_span(ctx, &span, GL_LINE); + _mesa_write_rgba_span(ctx, &span); } @@ -265,8 +265,9 @@ static void general_smooth_ci_line( GLcontext *ctx, ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); - INIT_SPAN(span); - span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_INDEX); + INIT_SPAN(span, GL_LINE, 0, 0, + SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_INDEX); + /*span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_INDEX);*/ #define SET_XMAJOR 1 #define INTERP_XY 1 @@ -293,7 +294,7 @@ static void general_smooth_ci_line( GLcontext *ctx, draw_wide_line(ctx, &span, xMajor); } else { - _mesa_write_index_span(ctx, &span, GL_LINE); + _mesa_write_index_span(ctx, &span); } } @@ -308,9 +309,10 @@ static void general_flat_ci_line( GLcontext *ctx, ASSERT(ctx->Light.ShadeModel == GL_FLAT); - INIT_SPAN(span); - span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG); - span.interpMask |= SPAN_INDEX; + INIT_SPAN(span, GL_LINE, 0, SPAN_INDEX, + SPAN_XY | SPAN_Z | SPAN_FOG); + /*span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG); + span.interpMask |= SPAN_INDEX;*/ span.index = IntToFixed(vert1->index); span.indexStep = 0; @@ -337,7 +339,7 @@ static void general_flat_ci_line( GLcontext *ctx, draw_wide_line(ctx, &span, xMajor); } else { - _mesa_write_index_span(ctx, &span, GL_LINE); + _mesa_write_index_span(ctx, &span); } } @@ -352,8 +354,9 @@ static void general_smooth_rgba_line( GLcontext *ctx, ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); - INIT_SPAN(span); - span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA); + INIT_SPAN(span, GL_LINE, 0, 0, + SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA); + /*span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA);*/ #define SET_XMAJOR 1 #define INTERP_XY 1 @@ -384,7 +387,7 @@ static void general_smooth_rgba_line( GLcontext *ctx, draw_wide_line(ctx, &span, xMajor); } else { - _mesa_write_rgba_span(ctx, &span, GL_LINE); + _mesa_write_rgba_span(ctx, &span); } } @@ -398,9 +401,10 @@ static void general_flat_rgba_line( GLcontext *ctx, ASSERT(ctx->Light.ShadeModel == GL_FLAT); - INIT_SPAN(span); - span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG); - span.interpMask |= SPAN_RGBA; + INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA, + SPAN_XY | SPAN_Z | SPAN_FOG); + /*span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG); + span.interpMask |= SPAN_RGBA;*/ span.red = ChanToFixed(vert1->color[0]); span.green = ChanToFixed(vert1->color[1]); span.blue = ChanToFixed(vert1->color[2]); @@ -433,7 +437,7 @@ static void general_flat_rgba_line( GLcontext *ctx, draw_wide_line(ctx, &span, xMajor); } else { - _mesa_write_rgba_span(ctx, &span, GL_LINE); + _mesa_write_rgba_span(ctx, &span); } } @@ -448,9 +452,10 @@ static void flat_textured_line( GLcontext *ctx, ASSERT(ctx->Light.ShadeModel == GL_FLAT); - INIT_SPAN(span); - span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA); - span.interpMask |= (SPAN_RGBA | SPAN_SPEC); + INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA | SPAN_SPEC, + SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_RGBA); + /*span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA); + span.interpMask |= (SPAN_RGBA | SPAN_SPEC);*/ span.red = ChanToFixed(vert1->color[0]); span.green = ChanToFixed(vert1->color[1]); span.blue = ChanToFixed(vert1->color[2]); @@ -494,7 +499,7 @@ static void flat_textured_line( GLcontext *ctx, draw_wide_line(ctx, &span, xMajor); } else { - _mesa_write_texture_span(ctx, &span, GL_LINE); + _mesa_write_texture_span(ctx, &span); } } @@ -510,8 +515,9 @@ static void smooth_textured_line( GLcontext *ctx, ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); - INIT_SPAN(span); - span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA); + INIT_SPAN(span, GL_LINE, 0, 0, + SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA); + /*span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA);*/ #define SET_XMAJOR 1 #define INTERP_XY 1 @@ -547,7 +553,7 @@ static void smooth_textured_line( GLcontext *ctx, draw_wide_line(ctx, &span, xMajor); } else { - _mesa_write_texture_span(ctx, &span, GL_LINE); + _mesa_write_texture_span(ctx, &span); } } @@ -565,8 +571,9 @@ static void smooth_multitextured_line( GLcontext *ctx, ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); - INIT_SPAN(span); - span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_SPEC | SPAN_TEXTURE | SPAN_LAMBDA); + INIT_SPAN(span, GL_LINE, 0, 0, + SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_SPEC | SPAN_TEXTURE | SPAN_LAMBDA); + /*span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_SPEC | SPAN_TEXTURE | SPAN_LAMBDA);*/ #define SET_XMAJOR 1 #define INTERP_XY 1 @@ -610,7 +617,7 @@ static void smooth_multitextured_line( GLcontext *ctx, draw_wide_line(ctx, &span, xMajor); } else { - _mesa_write_texture_span(ctx, &span, GL_LINE); + _mesa_write_texture_span(ctx, &span); } } @@ -628,9 +635,10 @@ static void flat_multitextured_line( GLcontext *ctx, ASSERT(ctx->Light.ShadeModel == GL_FLAT); - INIT_SPAN(span); - span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA); - span.interpMask |= (SPAN_RGBA | SPAN_SPEC); + INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA | SPAN_SPEC, + SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA); + /*span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA); + span.interpMask |= (SPAN_RGBA | SPAN_SPEC);*/ span.red = ChanToFixed(vert1->color[0]); span.green = ChanToFixed(vert1->color[1]); span.blue = ChanToFixed(vert1->color[2]); @@ -678,7 +686,7 @@ static void flat_multitextured_line( GLcontext *ctx, draw_wide_line(ctx, &span, xMajor); } else { - _mesa_write_texture_span(ctx, &span, GL_LINE); + _mesa_write_texture_span(ctx, &span); } } diff --git a/src/mesa/swrast/s_pixeltex.c b/src/mesa/swrast/s_pixeltex.c index fab67da69fb..c2b597a9afd 100644 --- a/src/mesa/swrast/s_pixeltex.c +++ b/src/mesa/swrast/s_pixeltex.c @@ -1,4 +1,4 @@ -/* $Id: s_pixeltex.c,v 1.7 2002/04/04 16:53:59 brianp Exp $ */ +/* $Id: s_pixeltex.c,v 1.8 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -97,6 +97,9 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span) GLchan primary_rgba[MAX_WIDTH][4]; GLuint unit; + ASSERT(!(span->arrayMask & SPAN_TEXTURE)); + span->arrayMask |= SPAN_TEXTURE; + MEMCPY(primary_rgba, span->color.rgba, 4 * span->end * sizeof(GLchan)); for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { @@ -104,24 +107,25 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span) pixeltexgen(ctx, span->end, (const GLchan (*)[4]) span->color.rgba, span->texcoords[unit]); - _swrast_texture_fragments(ctx, unit, span->end, - span->texcoords[unit], - NULL, /* lambda */ - (CONST GLchan (*)[4]) primary_rgba, - span->color.rgba); + _swrast_texture_fragments(ctx, unit, span, + (CONST GLchan (*)[4]) primary_rgba); } } + /* this is a work-around to be fixed by initializing again span */ + span->arrayMask &= ~SPAN_TEXTURE; } else { /* single texture, unit 0 */ ASSERT(ctx->Texture._ReallyEnabled & TEXTURE0_ANY); + ASSERT(!(span->arrayMask & SPAN_TEXTURE)); + span->arrayMask |= SPAN_TEXTURE; + pixeltexgen(ctx, span->end, (const GLchan (*)[4]) span->color.rgba, span->texcoords[0]); - _swrast_texture_fragments(ctx, 0, span->end, - span->texcoords[0], - NULL, /* lambda */ - (CONST GLchan (*)[4]) span->color.rgba, - (GLchan (*)[4]) span->color.rgba); + _swrast_texture_fragments(ctx, 0, span, + (CONST GLchan (*)[4]) span->color.rgba); + /* this is a work-around to be fixed */ + span->arrayMask &= ~SPAN_TEXTURE; } } diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index 8fa608f8242..29bf3e3baff 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -1,4 +1,4 @@ -/* $Id: s_pointtemp.h,v 1.13 2002/03/16 18:02:08 brianp Exp $ */ +/* $Id: s_pointtemp.h,v 1.14 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -87,10 +87,10 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) return; } - INIT_SPAN(span); + INIT_SPAN(span, GL_POINT, 0, SPAN_FOG, SPAN_XY | SPAN_Z); - span.arrayMask |= (SPAN_XY | SPAN_Z); - span.interpMask |= SPAN_FOG; + /*span.arrayMask |= (SPAN_XY | SPAN_Z); + span.interpMask |= SPAN_FOG;*/ span.fog = vert->fog; span.fogStep = 0.0; @@ -314,13 +314,13 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & TEXTURE if (ctx->Texture._ReallyEnabled) - _mesa_write_texture_span(ctx, &span, GL_POINT); + _mesa_write_texture_span(ctx, &span); else - _mesa_write_rgba_span(ctx, &span, GL_POINT); + _mesa_write_rgba_span(ctx, &span); #elif FLAGS & RGBA - _mesa_write_rgba_span(ctx, &span, GL_POINT); + _mesa_write_rgba_span(ctx, &span); #else - _mesa_write_index_span(ctx, &span, GL_POINT); + _mesa_write_index_span(ctx, &span); #endif } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 2ce8b76cf57..9241444dd99 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.37 2002/03/16 18:02:08 brianp Exp $ */ +/* $Id: s_span.c,v 1.38 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -135,7 +135,8 @@ interpolate_colors(GLcontext *ctx, struct sw_span *span) GLchan (*rgba)[4] = span->color.rgba; GLuint i; - ASSERT(span->interpMask & SPAN_RGBA); + ASSERT((span->interpMask & SPAN_RGBA) && + !(span->arrayMask & SPAN_RGBA)); if (span->interpMask & SPAN_FLAT) { /* constant color */ @@ -174,7 +175,8 @@ interpolate_indexes(GLcontext *ctx, struct sw_span *span) const GLuint n = span->end; GLuint *indexes = span->color.index; GLuint i; - ASSERT(span->interpMask & SPAN_INDEX); + ASSERT((span->interpMask & SPAN_INDEX) && + !(span->arrayMask & SPAN_INDEX)); if ((span->interpMask & SPAN_FLAT) || (indexStep == 0)) { /* constant color */ @@ -242,7 +244,8 @@ _mesa_span_interpolate_z( const GLcontext *ctx, struct sw_span *span ) const GLuint n = span->end; GLuint i; - ASSERT(span->interpMask & SPAN_Z); + ASSERT((span->interpMask & SPAN_Z) && + !(span->arrayMask & SPAN_Z)); if (ctx->Visual.depthBits <= 16) { GLfixed zval = span->z; @@ -318,10 +321,12 @@ static void interpolate_texcoords(GLcontext *ctx, struct sw_span *span) { ASSERT(span->interpMask & SPAN_TEXTURE); + ASSERT(!(span->arrayMask & SPAN_TEXTURE)); if (ctx->Texture._ReallyEnabled & ~TEXTURE0_ANY) { /* multitexture */ GLuint u; + span->arrayMask |= SPAN_TEXTURE; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { if (ctx->Texture.Unit[u]._ReallyEnabled) { const struct gl_texture_object *obj =ctx->Texture.Unit[u]._Current; @@ -402,6 +407,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span) const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current; const struct gl_texture_image *img = obj->Image[obj->BaseLevel]; GLboolean needLambda = (obj->MinFilter != obj->MagFilter); + span->arrayMask |= SPAN_TEXTURE; if (needLambda) { /* just texture unit 0, with lambda */ const GLfloat texW = (GLfloat) img->Width; @@ -717,14 +723,15 @@ multi_write_rgba_span( GLcontext *ctx, struct sw_span *span ) * to their original values before returning. */ void -_mesa_write_index_span( GLcontext *ctx, struct sw_span *span, - GLenum primitive) +_mesa_write_index_span( GLcontext *ctx, struct sw_span *span) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint origInterpMask = span->interpMask; const GLuint origArrayMask = span->arrayMask; ASSERT(span->end <= MAX_WIDTH); + ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE || + span->primitive == GL_POLYGON || span->primitive == GL_BITMAP); ASSERT((span->interpMask | span->arrayMask) & SPAN_INDEX); ASSERT((span->interpMask & span->arrayMask) == 0); @@ -738,8 +745,7 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, } /* Clipping */ - if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP) - || (primitive == GL_POINT) || (primitive == GL_LINE)) { + if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) { if (!clip_span(ctx, span)) { return; } @@ -760,7 +766,7 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, #endif /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) { + if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) { stipple_polygon_span(ctx, span); } @@ -872,8 +878,7 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, * to their original values before returning. */ void -_mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, - GLenum primitive) +_mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); @@ -882,6 +887,8 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, GLboolean monoColor; ASSERT(span->end <= MAX_WIDTH); + ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE || + span->primitive == GL_POLYGON || span->primitive == GL_BITMAP); ASSERT((span->interpMask & span->arrayMask) == 0); ASSERT((span->interpMask | span->arrayMask) & SPAN_RGBA); #ifdef DEBUG @@ -892,7 +899,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, #endif /* - printf("%s() interp 0x%x array 0x%x p=0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask, primitive); + printf("%s() interp 0x%x array 0x%x p=0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask, span->primitive); */ if (span->arrayMask & SPAN_MASK) { @@ -910,8 +917,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, span->blueStep == 0 && span->alphaStep == 0; /* Clipping */ - if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP) - || (primitive == GL_POINT) || (primitive == GL_LINE)) { + if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) { if (!clip_span(ctx, span)) { return; } @@ -932,7 +938,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, #endif /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) { + if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) { stipple_polygon_span(ctx, span); } @@ -1099,13 +1105,14 @@ add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] ) * to their original values before returning. */ void -_mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, - GLenum primitive ) +_mesa_write_texture_span( GLcontext *ctx, struct sw_span *span) { const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint origArrayMask = span->arrayMask; + ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE || + span->primitive == GL_POLYGON || span->primitive == GL_BITMAP); ASSERT(span->end <= MAX_WIDTH); ASSERT((span->interpMask & span->arrayMask) == 0); ASSERT(ctx->Texture._ReallyEnabled); @@ -1124,8 +1131,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, } /* Clipping */ - if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP) - || (primitive == GL_POINT) || (primitive == GL_LINE)) { + if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) { if (!clip_span(ctx, span)) { return; } @@ -1146,7 +1152,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, #endif /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) { + if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) { stipple_polygon_span(ctx, span); } diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index d9a05987267..54301c3433f 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -1,4 +1,4 @@ -/* $Id: s_span.h,v 1.15 2002/02/17 17:30:58 brianp Exp $ */ +/* $Id: s_span.h,v 1.16 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -47,16 +47,15 @@ _mesa_span_default_color( GLcontext *ctx, struct sw_span *span ); extern void -_mesa_write_index_span( GLcontext *ctx, struct sw_span *span, - GLenum primitive); +_mesa_write_index_span( GLcontext *ctx, struct sw_span *span); + extern void -_mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, - GLenum primitive); +_mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span); + extern void -_mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, - GLenum primitive ); +_mesa_write_texture_span( GLcontext *ctx, struct sw_span *span); extern void diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 617c04ca68a..060c8e136d8 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.58 2002/04/04 16:56:24 brianp Exp $ */ +/* $Id: s_texture.c,v 1.59 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -3329,26 +3329,30 @@ apply_texture( const GLcontext *ctx, * Apply a unit of texture mapping to the incoming fragments. */ void -_swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, - GLfloat texcoords[][4], GLfloat lambda[], - CONST GLchan primary_rgba[][4], - GLchan rgba[][4] ) +_swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, + struct sw_span *span, + CONST GLchan primary_rgba[][4]) { const GLuint mask = TEXTURE0_ANY << (texUnit * 4); + GLfloat (*texcoords)[4] = span->texcoords[texUnit]; + GLfloat *lambda = span->lambda[texUnit]; + if (ctx->Texture._ReallyEnabled & mask) { const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit]; + + ASSERT(span->arrayMask & SPAN_TEXTURE); if (textureUnit->_Current) { /* XXX need this? */ const struct gl_texture_object *curObj = textureUnit->_Current; GLchan texel[MAX_WIDTH][4]; - if (lambda) { + if (span->arrayMask | SPAN_LAMBDA) { #if 0 float min, max; int i; min = max = lambda[0]; - for (i = 1; i < n; i++) { + for (i = 1; i < span->end; i++) { if (lambda[i] > max) max = lambda[i]; if (lambda[i] < min) @@ -3359,7 +3363,7 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, if (textureUnit->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ GLuint i; - for (i=0;iend;i++) { lambda[i] += textureUnit->LodBias; } } @@ -3369,7 +3373,7 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, const GLfloat min = curObj->MinLod; const GLfloat max = curObj->MaxLod; GLuint i; - for (i=0;iend;i++) { GLfloat l = lambda[i]; lambda[i] = CLAMP(l, min, max); } @@ -3379,11 +3383,11 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, /* Sample the texture for n fragments */ SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit, textureUnit->_Current, - n, texcoords, + span->end, texcoords, lambda, texel ); - apply_texture( ctx, textureUnit, n, primary_rgba, - (const GLchan (*)[4]) texel, rgba ); + apply_texture( ctx, textureUnit, span->end, primary_rgba, + (const GLchan (*)[4]) texel, span->color.rgba ); } } } @@ -3405,6 +3409,7 @@ _swrast_multitexture_fragments( GLcontext *ctx, struct sw_span *span ) GLuint unit; ASSERT(span->end < MAX_WIDTH); + ASSERT(span->arrayMask & SPAN_TEXTURE); /* save copy of the span colors (the GL_PRIMARY_COLOR) */ MEMCPY(primary_rgba, span->color.rgba, 4 * span->end * sizeof(GLchan)); @@ -3412,12 +3417,8 @@ _swrast_multitexture_fragments( GLcontext *ctx, struct sw_span *span ) /* loop over texture units, modifying the span->color.rgba values */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { - _swrast_texture_fragments( ctx, unit, span->end, - span->texcoords[unit], - (span->arrayMask & SPAN_LAMBDA) ? - span->lambda[unit] : NULL, - (CONST GLchan (*)[4]) primary_rgba, - span->color.rgba ); + _swrast_texture_fragments( ctx, unit, span, + (CONST GLchan (*)[4]) primary_rgba); } } } @@ -3425,11 +3426,7 @@ _swrast_multitexture_fragments( GLcontext *ctx, struct sw_span *span ) /* Just unit 0 enabled */ ASSERT(ctx->Texture._ReallyEnabled & TEXTURE0_ANY); - _swrast_texture_fragments( ctx, 0, span->end, - span->texcoords[0], - (span->arrayMask & SPAN_LAMBDA) ? - span->lambda[0] : NULL, - (CONST GLchan (*)[4]) span->color.rgba, - span->color.rgba ); + _swrast_texture_fragments( ctx, 0, span, + (CONST GLchan (*)[4]) span->color.rgba); } } diff --git a/src/mesa/swrast/s_texture.h b/src/mesa/swrast/s_texture.h index ba9642e04a5..91f147afe02 100644 --- a/src/mesa/swrast/s_texture.h +++ b/src/mesa/swrast/s_texture.h @@ -1,4 +1,4 @@ -/* $Id: s_texture.h,v 1.11 2002/01/28 04:25:56 brianp Exp $ */ +/* $Id: s_texture.h,v 1.12 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -38,11 +38,12 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj ); + extern void -_swrast_texture_fragments( GLcontext *ctx, GLuint texSet, GLuint n, - GLfloat texcoords[][4], GLfloat lambda[], - CONST GLchan primary_rgba[][4], - GLchan rgba[][4] ); +_swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, + struct sw_span *span, + CONST GLchan primary_rgba[][4]); + extern void _swrast_multitexture_fragments( GLcontext *ctx, struct sw_span *span ); diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 33080f83bba..b5d439609d6 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.56 2002/03/25 17:24:43 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.57 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -85,7 +85,7 @@ static void flat_ci_triangle( GLcontext *ctx, span.index = IntToFixed(v2->index); \ span.indexStep = 0; -#define RENDER_SPAN( span ) _mesa_write_index_span(ctx, &span, GL_POLYGON ) +#define RENDER_SPAN( span ) _mesa_write_index_span(ctx, &span); #include "s_tritemp.h" } @@ -104,7 +104,7 @@ static void smooth_ci_triangle( GLcontext *ctx, #define INTERP_FOG 1 #define INTERP_INDEX 1 -#define RENDER_SPAN( span ) _mesa_write_index_span(ctx, &span, GL_POLYGON) +#define RENDER_SPAN( span ) _mesa_write_index_span(ctx, &span); #include "s_tritemp.h" } @@ -136,7 +136,7 @@ static void flat_rgba_triangle( GLcontext *ctx, span.blueStep = 0; \ span.alphaStep = 0; -#define RENDER_SPAN( span ) _mesa_write_rgba_span(ctx, &span, GL_POLYGON ) +#define RENDER_SPAN( span ) _mesa_write_rgba_span(ctx, &span); #include "s_tritemp.h" } @@ -165,7 +165,7 @@ static void smooth_rgba_triangle( GLcontext *ctx, ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \ } -#define RENDER_SPAN( span ) _mesa_write_rgba_span(ctx, &span, GL_POLYGON) +#define RENDER_SPAN( span ) _mesa_write_rgba_span(ctx, &span); #include "s_tritemp.h" @@ -550,7 +550,7 @@ affine_span(GLcontext *ctx, struct sw_span *span, } span->interpMask &= ~SPAN_RGBA; ASSERT(span->arrayMask & SPAN_RGBA); - _mesa_write_rgba_span(ctx, span, GL_POLYGON); + _mesa_write_rgba_span(ctx, span); #undef SPAN_NEAREST #undef SPAN_LINEAR @@ -822,7 +822,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span, } ASSERT(span->arrayMask & SPAN_RGBA); - _mesa_write_rgba_span(ctx, span, GL_POLYGON); + _mesa_write_rgba_span(ctx, span); #undef SPAN_NEAREST @@ -926,7 +926,7 @@ static void general_textured_triangle( GLcontext *ctx, #define INTERP_ALPHA 1 #define INTERP_TEX 1 -#define RENDER_SPAN( span ) _mesa_write_texture_span(ctx, &span, GL_POLYGON); +#define RENDER_SPAN( span ) _mesa_write_texture_span(ctx, &span); #include "s_tritemp.h" } @@ -953,7 +953,7 @@ multitextured_triangle( GLcontext *ctx, #define INTERP_SPEC 1 #define INTERP_MULTITEX 1 -#define RENDER_SPAN( span ) _mesa_write_texture_span(ctx, &span, GL_POLYGON); +#define RENDER_SPAN( span ) _mesa_write_texture_span(ctx, &span); #include "s_tritemp.h" diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 0c04db93933..35ad92f2f8b 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_tritemp.h,v 1.35 2002/03/16 18:02:08 brianp Exp $ */ +/* $Id: s_tritemp.h,v 1.36 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -120,7 +120,7 @@ struct sw_span span; - INIT_SPAN(span); + INIT_SPAN(span, GL_POLYGON, 0, 0, 0); #ifdef INTERP_Z (void) fixedToDepthShift; diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index b4586c1a455..d71ffd7aa1c 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -1,4 +1,4 @@ -/* $Id: s_zoom.c,v 1.13 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_zoom.c,v 1.14 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -55,8 +55,9 @@ zoom_span( GLcontext *ctx, const struct sw_span *span, /* no pixel arrays! */ ASSERT((span->arrayMask & SPAN_XY) == 0); + ASSERT(span->primitive == GL_BITMAP); - INIT_SPAN(zoomed); + INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0); if (format == GL_RGBA || format == GL_RGB) { zoomed.z = span->z; zoomed.zStep = span->z; @@ -208,7 +209,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span, MEMCPY(rgbaSave, zoomed.color.rgba, zoomed.end * 4 * sizeof(GLchan)); } for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) { - _mesa_write_rgba_span(ctx, &zoomed, GL_BITMAP); + _mesa_write_rgba_span(ctx, &zoomed); if (r1 - r0 > 1) { /* restore the colors */ MEMCPY(zoomed.color.rgba, rgbaSave, zoomed.end*4 * sizeof(GLchan)); @@ -220,7 +221,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span, MEMCPY(indexSave, zoomed.color.index, zoomed.end * sizeof(GLuint)); } for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) { - _mesa_write_index_span(ctx, &zoomed, GL_BITMAP); + _mesa_write_index_span(ctx, &zoomed); if (r1 - r0 > 1) { /* restore the colors */ MEMCPY(zoomed.color.index, indexSave, zoomed.end * sizeof(GLuint)); diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index a6c07e56551..70705693858 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -1,4 +1,4 @@ -/* $Id: swrast.h,v 1.21 2002/03/16 00:53:15 brianp Exp $ */ +/* $Id: swrast.h,v 1.22 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -108,6 +108,9 @@ struct sw_span { /* This flag indicates that only a part of the span is visible */ GLboolean writeAll; + /* either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */ + GLenum primitive; + /** * This bitmask (of SPAN_* flags) indicates which of the x/xStep * variables are relevant. @@ -168,11 +171,13 @@ struct sw_span { }; -#define INIT_SPAN(S) \ -do { \ - S.interpMask = 0; \ - S.arrayMask = 0; \ - S.start = S.end = 0; \ +#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \ +do { \ + S.primitive = (PRIMITIVE); \ + S.interpMask = (INTERP_MASK); \ + S.arrayMask = (ARRAY_MASK); \ + S.start = 0; \ + S.end = (END); \ } while (0)