From: Michal Krol Date: Fri, 12 Mar 2010 13:37:36 +0000 (+0100) Subject: st/mesa: Associate a sampler view with an st texture object. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b8030c6561e019e079b5be2fe64ec804df4bfa03;p=mesa.git st/mesa: Associate a sampler view with an st texture object. Lazily create a sampler view when the texture is being bound for the first time. --- diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index 0b2e3f53812..e766b3a9038 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -257,6 +257,8 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) /* create the colormap/texture now if not already done */ if (!st->pixel_xfer.pixelmap_texture) { st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx); + st->pixel_xfer.pixelmap_sampler_view = st_sampler_view_from_texture(ctx->st->pipe, + st->pixel_xfer.pixelmap_texture); } /* with a little effort, we can do four pixel map look-ups with diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 57b71c1e7b0..241c001f94f 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -56,7 +56,7 @@ update_textures(struct st_context *st) /* loop over sampler units (aka tex image units) */ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { - struct pipe_texture *pt = NULL; + struct pipe_sampler_view *sampler_view = NULL; if (samplersUsed & (1 << su)) { struct gl_texture_object *texObj; @@ -84,7 +84,7 @@ update_textures(struct st_context *st) st->state.num_textures = su + 1; - pt = st_get_stobj_texture(stObj); + sampler_view = st_get_stobj_sampler_view(stObj); } /* @@ -96,17 +96,17 @@ update_textures(struct st_context *st) } */ - pipe_texture_reference(&st->state.sampler_texture[su], pt); + pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view); } - cso_set_sampler_textures(st->cso_context, - st->state.num_textures, - st->state.sampler_texture); + cso_set_fragment_sampler_views(st->cso_context, + st->state.num_textures, + st->state.sampler_views); if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { - cso_set_vertex_sampler_textures(st->cso_context, - MIN2(st->state.num_textures, - st->ctx->Const.MaxVertexTextureImageUnits), - st->state.sampler_texture); + cso_set_vertex_sampler_views(st->cso_context, + MIN2(st->state.num_textures, + st->ctx->Const.MaxVertexTextureImageUnits), + st->state.sampler_views); } } diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index f326601c3be..25d33b933e3 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -398,7 +398,7 @@ setup_bitmap_vertex_data(struct st_context *st, static void draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, - struct pipe_texture *pt, + struct pipe_sampler_view *sv, const GLfloat *color) { struct st_context *st = ctx->st; @@ -436,7 +436,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_rasterizer(cso); cso_save_samplers(cso); - cso_save_sampler_textures(cso); + cso_save_fragment_sampler_views(cso); cso_save_viewport(cso); cso_save_fragment_shader(cso); cso_save_vertex_shader(cso); @@ -466,11 +466,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* user textures, plus the bitmap texture */ { - struct pipe_texture *textures[PIPE_MAX_SAMPLERS]; + struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures); - memcpy(textures, st->state.sampler_texture, sizeof(textures)); - textures[stfp->bitmap_sampler] = pt; - cso_set_sampler_textures(cso, num, textures); + memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views)); + sampler_views[stfp->bitmap_sampler] = sv; + cso_set_fragment_sampler_views(cso, num, sampler_views); } /* viewport state: viewport matching window dims */ @@ -508,7 +508,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* restore state */ cso_restore_rasterizer(cso); cso_restore_samplers(cso); - cso_restore_sampler_textures(cso); + cso_restore_fragment_sampler_views(cso); cso_restore_viewport(cso); cso_restore_fragment_shader(cso); cso_restore_vertex_shader(cso); @@ -602,6 +602,7 @@ st_flush_bitmap_cache(struct st_context *st) if (st->ctx->DrawBuffer) { struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; + struct pipe_sampler_view *sv; assert(cache->xmin <= cache->xmax); @@ -624,13 +625,18 @@ st_flush_bitmap_cache(struct st_context *st) cache->trans = NULL; } - draw_bitmap_quad(st->ctx, - cache->xpos, - cache->ypos, - cache->zpos, - BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, - cache->texture, - cache->color); + sv = st_sampler_view_from_texture(st->pipe, cache->texture); + if (sv) { + draw_bitmap_quad(st->ctx, + cache->xpos, + cache->ypos, + cache->zpos, + BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, + sv, + cache->color); + + pipe_sampler_view_reference(&sv, NULL); + } } /* release/free the texture */ @@ -753,10 +759,18 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, pt = make_bitmap_texture(ctx, width, height, unpack, bitmap); if (pt) { + struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt); + assert(pt->target == PIPE_TEXTURE_2D); - draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2], - width, height, pt, - st->ctx->Current.RasterColor); + + if (sv) { + draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2], + width, height, sv, + st->ctx->Current.RasterColor); + + pipe_sampler_view_reference(&sv, NULL); + } + /* release/free the texture */ pipe_texture_reference(&pt, NULL); } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index d542c996d07..236010c5b5d 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -503,7 +503,7 @@ static void draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, GLfloat zoomX, GLfloat zoomY, - struct pipe_texture *pt, + struct pipe_sampler_view *sv, void *driver_vp, void *driver_fp, const GLfloat *color, @@ -526,7 +526,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_rasterizer(cso); cso_save_viewport(cso); cso_save_samplers(cso); - cso_save_sampler_textures(cso); + cso_save_fragment_sampler_views(cso); cso_save_fragment_shader(cso); cso_save_vertex_shader(cso); cso_save_vertex_elements(cso); @@ -586,13 +586,13 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* texture state: */ if (st->pixel_xfer.pixelmap_enabled) { - struct pipe_texture *textures[2]; - textures[0] = pt; - textures[1] = st->pixel_xfer.pixelmap_texture; - cso_set_sampler_textures(cso, 2, textures); + struct pipe_sampler_view *sampler_views[2]; + sampler_views[0] = sv; + sampler_views[1] = st->pixel_xfer.pixelmap_sampler_view; + cso_set_fragment_sampler_views(cso, 2, sampler_views); } else { - cso_set_sampler_textures(cso, 1, &pt); + cso_set_fragment_sampler_views(cso, 1, &sv); } /* Compute window coords (y=0=bottom) with pixel zoom. @@ -608,14 +608,14 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, z = z * 2.0 - 1.0; draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, - (GLfloat) width / pt->width0, - (GLfloat) height / pt->height0); + (GLfloat) width / sv->texture->width0, + (GLfloat) height / sv->texture->height0); /* restore state */ cso_restore_rasterizer(cso); cso_restore_viewport(cso); cso_restore_samplers(cso); - cso_restore_sampler_textures(cso); + cso_restore_fragment_sampler_views(cso); cso_restore_fragment_shader(cso); cso_restore_vertex_shader(cso); cso_restore_vertex_elements(cso); @@ -809,12 +809,17 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, struct pipe_texture *pt = make_texture(st, width, height, format, type, unpack, pixels); if (pt) { - draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], - width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - pt, - driver_vp, - driver_fp, - color, GL_FALSE); + struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt); + + if (sv) { + draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], + width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, + sv, + driver_vp, + driver_fp, + color, GL_FALSE); + pipe_sampler_view_reference(&sv, NULL); + } pipe_texture_reference(&pt, NULL); } } @@ -933,6 +938,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, struct st_renderbuffer *rbRead; void *driver_vp, *driver_fp; struct pipe_texture *pt; + struct pipe_sampler_view *sv; GLfloat *color; enum pipe_format srcFormat, texFormat; int ptw, pth; @@ -1050,6 +1056,11 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, if (!pt) return; + sv = st_sampler_view_from_texture(st->pipe, pt); + if (!sv) { + pipe_texture_reference(&pt, NULL); + return; + } if (srcFormat == texFormat) { /* copy source framebuffer surface into mipmap/texture */ @@ -1118,12 +1129,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, /* draw textured quad */ draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - pt, + sv, driver_vp, driver_fp, color, GL_TRUE); pipe_texture_reference(&pt, NULL); + pipe_sampler_view_reference(&sv, NULL); } diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index c849132e74c..76846560f9f 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -123,6 +123,8 @@ st_DeleteTextureObject(GLcontext *ctx, struct st_texture_object *stObj = st_texture_object(texObj); if (stObj->pt) pipe_texture_reference(&stObj->pt, NULL); + if (stObj->sampler_view) + pipe_sampler_view_reference(&stObj->sampler_view, NULL); _mesa_delete_texture_object(ctx, texObj); } @@ -312,6 +314,8 @@ guess_and_alloc_texture(struct st_context *st, depth, usage); + stObj->pipe = st->pipe; + DBG("%s - success\n", __FUNCTION__); } diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 09f891d691a..e978415c200 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -215,8 +215,8 @@ static void st_destroy_context_priv( struct st_context *st ) st_destroy_drawtex(st); #endif - for (i = 0; i < Elements(st->state.sampler_texture); i++) { - pipe_texture_reference(&st->state.sampler_texture[i], NULL); + for (i = 0; i < Elements(st->state.sampler_views); i++) { + pipe_sampler_view_reference(&st->state.sampler_views[i], NULL); } for (i = 0; i < Elements(st->state.constants); i++) { diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 6622361a7e3..ae73817c0e6 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -94,7 +94,7 @@ struct st_context struct pipe_clip_state clip; struct pipe_buffer *constants[2]; struct pipe_framebuffer_state framebuffer; - struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS]; + struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; struct pipe_scissor_state scissor; struct pipe_viewport_state viewport; @@ -141,6 +141,7 @@ struct st_context struct st_fragment_program *combined_prog; GLuint combined_prog_sn; struct pipe_texture *pixelmap_texture; + struct pipe_sampler_view *pixelmap_sampler_view; boolean pixelmap_enabled; /**< use the pixelmap texture? */ } pixel_xfer; diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 60868ce0673..c62f7f2cc0d 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -29,6 +29,9 @@ #define ST_TEXTURE_H +#include "pipe/p_context.h" +#include "util/u_sampler.h" + #include "main/mtypes.h" struct pipe_context; @@ -68,6 +71,13 @@ struct st_texture_object */ struct pipe_texture *pt; + /* Default sampler view attached to this texture object. Created lazily + * on first binding. + */ + struct pipe_sampler_view *sampler_view; + + struct pipe_context *pipe; + GLboolean teximage_realloc; /* True if there is/was a surface bound to this texture object. It helps @@ -105,6 +115,35 @@ st_get_stobj_texture(struct st_texture_object *stObj) } +static INLINE struct pipe_sampler_view * +st_sampler_view_from_texture(struct pipe_context *pipe, + struct pipe_texture *texture) +{ + struct pipe_sampler_view templ; + + u_sampler_view_default_template(&templ, + texture, + texture->format); + + return pipe->create_sampler_view(pipe, texture, &templ); +} + + +static INLINE struct pipe_sampler_view * +st_get_stobj_sampler_view(struct st_texture_object *stObj) +{ + if (!stObj || !stObj->pt) { + return NULL; + } + + if (!stObj->sampler_view) { + stObj->sampler_view = st_sampler_view_from_texture(stObj->pipe, stObj->pt); + } + + return stObj->sampler_view; +} + + extern struct pipe_texture * st_texture_create(struct st_context *st, enum pipe_texture_target target,