From: Nicolai Hähnle Date: Sun, 22 Oct 2017 15:39:05 +0000 (+0200) Subject: radeonsi: use a threaded context even for debug contexts X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b921da3b74d71598c47da2bc46e445e3813d7933;p=mesa.git radeonsi: use a threaded context even for debug contexts Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index ef5cddda0eb..5fbf1b35303 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -381,15 +381,8 @@ static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, if (!(flags & PIPE_CONTEXT_PREFER_THREADED)) return ctx; - /* Clover (compute-only) is unsupported. - * - * Since the threaded context creates shader states from the non-driver - * thread, asynchronous compilation is required for create_{shader}_- - * state not to use pipe_context. Debug contexts (ddebug) disable - * asynchronous compilation, so don't use the threaded context with - * those. - */ - if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG)) + /* Clover (compute-only) is unsupported. */ + if (flags & PIPE_CONTEXT_COMPUTE_ONLY) return ctx; /* When shaders are logged to stderr, asynchronous compilation is