From: Iago Toral Quiroga Date: Tue, 24 Oct 2017 08:21:13 +0000 (+0200) Subject: glsl/linker: report linker errors for invalid explicit locations on inputs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b9446172249f05f577072f09ea17a391f3ee5d90;p=mesa.git glsl/linker: report linker errors for invalid explicit locations on inputs We were assuming that if an input has an invalid explicit location it would fail to link because it would not find the corresponding output, however, since we look for the matching output by indexing the explicit_locations array with the input location, we still need to ensure that we don't index out of bounds. Reviewed-by: Timothy Arceri Reviewed-by: Ilia Mirkin --- diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 69c92bf53b0..cb9091d86b4 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -556,6 +556,13 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx, unsigned slot_limit = idx + num_elements; while (idx < slot_limit) { + if (idx >= MAX_VARYING) { + linker_error(prog, + "Invalid location %u in %s shader\n", idx, + _mesa_shader_stage_to_string(consumer->Stage)); + return; + } + output = explicit_locations[idx][input->data.location_frac]; if (output == NULL ||