From: Brian Paul Date: Thu, 19 Feb 2009 00:40:44 +0000 (-0700) Subject: glsl: fix inequality in set_program_uniform() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b9d8f717d299c388c0dd238d6315e5becd120406;p=mesa.git glsl: fix inequality in set_program_uniform() We were off by one when checking for too many uniform values. --- diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 828d3f062ac..afd2c2af7de 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1660,7 +1660,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, for (k = 0; k < count; k++) { GLfloat *uniformVal; - if (offset + k > slots) { + if (offset + k >= slots) { /* Extra array data is ignored */ break; }