From: Paul Berry Date: Thu, 15 Sep 2011 22:16:08 +0000 (-0700) Subject: i965: Enable lower_clip_distance. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=b9ef2b85b41272da9ed95071307310f9749cbf2b;p=mesa.git i965: Enable lower_clip_distance. i965 requires gl_ClipDistance to be formatted as an array of 2 vec4's (as opposed to an array of 8 floats), so enable the lowering pass that performs this conversion. Reviewed-by: Eric Anholt --- diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index cb3731907e2..95eb357dce7 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -120,6 +120,7 @@ GLboolean brwCreateContext( int api, (i == MESA_SHADER_FRAGMENT); ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp = (i == MESA_SHADER_FRAGMENT); + ctx->ShaderCompilerOptions[i].LowerClipDistance = GL_TRUE; } ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);