From: Samuel Iglesias Gonsálvez Date: Wed, 28 Jun 2017 07:39:55 +0000 (+0200) Subject: anv: merge tessellation's primitive mode in merge_tess_info() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ba05f6f72b3ca0e88816a6a9e3bdcae3c3f67254;p=mesa.git anv: merge tessellation's primitive mode in merge_tess_info() SPIR-V tessellation shaders that were created from HLSL will have the primitive generation domain set in tessellation control shader (hull shader in HLSL) instead of the tessellation evaluation shader. v2: - Add assert (Kenneth) Signed-off-by: Samuel Iglesias Gonsálvez Reviewed-by: Kenneth Graunke --- diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index c43915e4c08..5494a6ee75e 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -587,6 +587,10 @@ merge_tess_info(struct shader_info *tes_info, tcs_info->tess.spacing == tes_info->tess.spacing); tes_info->tess.spacing |= tcs_info->tess.spacing; + assert(tcs_info->tess.primitive_mode == 0 || + tes_info->tess.primitive_mode == 0 || + tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode); + tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode; tes_info->tess.ccw |= tcs_info->tess.ccw; tes_info->tess.point_mode |= tcs_info->tess.point_mode; }