From: Jason Ekstrand Date: Fri, 10 Apr 2015 21:43:28 +0000 (-0700) Subject: nir/lower_vars_to_ssa: Pass around the nir_shader instead of a void mem_ctx X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ba887602022340c596a09534e61b6554e3aeb533;p=mesa.git nir/lower_vars_to_ssa: Pass around the nir_shader instead of a void mem_ctx Reviewed-by: Connor Abbott --- diff --git a/src/glsl/nir/nir_lower_vars_to_ssa.c b/src/glsl/nir/nir_lower_vars_to_ssa.c index 8b7261c937e..a844038d27b 100644 --- a/src/glsl/nir/nir_lower_vars_to_ssa.c +++ b/src/glsl/nir/nir_lower_vars_to_ssa.c @@ -55,7 +55,7 @@ struct deref_node { }; struct lower_variables_state { - void *mem_ctx; + nir_shader *shader; void *dead_ctx; nir_function_impl *impl; @@ -112,12 +112,12 @@ type_get_length(const struct glsl_type *type) static struct deref_node * deref_node_create(struct deref_node *parent, - const struct glsl_type *type, void *mem_ctx) + const struct glsl_type *type, nir_shader *shader) { size_t size = sizeof(struct deref_node) + type_get_length(type) * sizeof(struct deref_node *); - struct deref_node *node = rzalloc_size(mem_ctx, size); + struct deref_node *node = rzalloc_size(shader, size); node->type = type; node->parent = parent; node->deref = NULL; @@ -469,7 +469,7 @@ lower_copies_to_load_store(struct deref_node *node, set_foreach(node->copies, copy_entry) { nir_intrinsic_instr *copy = (void *)copy_entry->key; - nir_lower_var_copy_instr(copy, state->mem_ctx); + nir_lower_var_copy_instr(copy, state->shader); for (unsigned i = 0; i < 2; ++i) { struct deref_node *arg_node = @@ -527,7 +527,7 @@ get_const_initializer_load(const nir_deref_var *deref, } nir_load_const_instr *load = - nir_load_const_instr_create(state->mem_ctx, + nir_load_const_instr_create(state->shader, glsl_get_vector_elements(tail->type)); matrix_offset *= load->def.num_components; @@ -618,7 +618,7 @@ get_ssa_def_for_block(struct deref_node *node, nir_block *block, * given block. This means that we need to add an undef and use that. */ nir_ssa_undef_instr *undef = - nir_ssa_undef_instr_create(state->mem_ctx, + nir_ssa_undef_instr_create(state->shader, glsl_get_vector_elements(node->type)); nir_instr_insert_before_cf_list(&state->impl->body, &undef->instr); def_stack_push(node, &undef->def, state); @@ -698,7 +698,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state) * should result in an undefined value. */ nir_ssa_undef_instr *undef = - nir_ssa_undef_instr_create(state->mem_ctx, + nir_ssa_undef_instr_create(state->shader, intrin->num_components); nir_instr_insert_before(&intrin->instr, &undef->instr); @@ -706,14 +706,14 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state) nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(&undef->def), - state->mem_ctx); + state->shader); continue; } if (!node->lower_to_ssa) continue; - nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx, + nir_alu_instr *mov = nir_alu_instr_create(state->shader, nir_op_imov); mov->src[0].src.is_ssa = true; mov->src[0].src.ssa = get_ssa_def_for_block(node, block, state); @@ -731,7 +731,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state) nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(&mov->dest.dest.ssa), - state->mem_ctx); + state->shader); break; } @@ -754,7 +754,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state) assert(intrin->src[0].is_ssa); - nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx, + nir_alu_instr *mov = nir_alu_instr_create(state->shader, nir_op_imov); mov->src[0].src.is_ssa = true; mov->src[0].src.ssa = intrin->src[0].ssa; @@ -891,7 +891,7 @@ insert_phi_nodes(struct lower_variables_state *state) continue; if (has_already[next->index] < iter_count) { - nir_phi_instr *phi = nir_phi_instr_create(state->mem_ctx); + nir_phi_instr *phi = nir_phi_instr_create(state->shader); nir_ssa_dest_init(&phi->instr, &phi->dest, glsl_get_vector_elements(node->type), NULL); nir_instr_insert_before_block(next, &phi->instr); @@ -942,8 +942,8 @@ nir_lower_vars_to_ssa_impl(nir_function_impl *impl) { struct lower_variables_state state; - state.mem_ctx = ralloc_parent(impl); - state.dead_ctx = ralloc_context(state.mem_ctx); + state.shader = impl->overload->function->shader; + state.dead_ctx = ralloc_context(state.shader); state.impl = impl; state.deref_var_nodes = _mesa_hash_table_create(state.dead_ctx,