From: Brian Paul Date: Mon, 23 Mar 2009 00:11:12 +0000 (-0600) Subject: softpipe: reformatting, comments, minor clean-ups X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bab6d6bfe928687717a5e5f274110fe1838f99ba;p=mesa.git softpipe: reformatting, comments, minor clean-ups --- diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c index 0c14d92864f..9ee86fe7878 100644 --- a/src/gallium/drivers/softpipe/sp_fs_exec.c +++ b/src/gallium/drivers/softpipe/sp_fs_exec.c @@ -25,22 +25,29 @@ * **************************************************************************/ +/** + * Execute fragment shader using the TGSI interpreter. + */ #include "sp_context.h" #include "sp_state.h" #include "sp_fs.h" #include "sp_quad.h" - #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_memory.h" #include "tgsi/tgsi_exec.h" #include "tgsi/tgsi_parse.h" + +/** + * Subclass of sp_fragment_shader + */ struct sp_exec_fragment_shader { struct sp_fragment_shader base; + /* No other members for now */ }; @@ -106,8 +113,6 @@ exec_prepare( const struct sp_fragment_shader *base, } - - /* TODO: hide the machine struct in here somewhere, remove from this * interface: */ @@ -116,7 +121,6 @@ exec_run( const struct sp_fragment_shader *base, struct tgsi_exec_machine *machine, struct quad_header *quad ) { - /* Compute X, Y, Z, W vals for this quad */ sp_setup_pos_vector(quad->posCoef, (float)quad->input.x0, (float)quad->input.y0, @@ -126,7 +130,6 @@ exec_run( const struct sp_fragment_shader *base, } - static void exec_delete( struct sp_fragment_shader *base ) { @@ -135,9 +138,6 @@ exec_delete( struct sp_fragment_shader *base ) } - - - struct sp_fragment_shader * softpipe_create_fs_exec(struct softpipe_context *softpipe, const struct pipe_shader_state *templ) @@ -160,4 +160,3 @@ softpipe_create_fs_exec(struct softpipe_context *softpipe, return &shader->base; } - diff --git a/src/gallium/drivers/softpipe/sp_fs_llvm.c b/src/gallium/drivers/softpipe/sp_fs_llvm.c index f33b3e32854..95c0d982d12 100644 --- a/src/gallium/drivers/softpipe/sp_fs_llvm.c +++ b/src/gallium/drivers/softpipe/sp_fs_llvm.c @@ -25,7 +25,9 @@ * **************************************************************************/ -/* Authors: +/** + * Execute fragment shader using LLVM code generation. + * Authors: * Zack Rusin */ @@ -33,7 +35,6 @@ #include "sp_state.h" #include "sp_fs.h" - #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_memory.h" @@ -41,11 +42,16 @@ #if 0 -struct sp_llvm_fragment_shader { +/** + * Subclass of sp_fragment_shader + */ +struct sp_llvm_fragment_shader +{ struct sp_fragment_shader base; struct gallivm_prog *llvm_prog; }; + static void shade_quad_llvm(struct quad_stage *qs, struct quad_header *quad) @@ -160,7 +166,7 @@ delete_llvm_fs( struct sp_fragment_shader *base ) struct sp_fragment_shader * softpipe_create_fs_llvm(struct softpipe_context *softpipe, - const struct pipe_shader_state *templ) + const struct pipe_shader_state *templ) { struct sp_llvm_fragment_shader *shader = NULL; diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c index 366abe2ed49..31c3ca21c51 100644 --- a/src/gallium/drivers/softpipe/sp_fs_sse.c +++ b/src/gallium/drivers/softpipe/sp_fs_sse.c @@ -25,13 +25,15 @@ * **************************************************************************/ +/** + * Execute fragment shader using runtime SSE code generation. + */ #include "sp_context.h" #include "sp_state.h" #include "sp_fs.h" #include "sp_quad.h" - #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_memory.h" @@ -56,14 +58,25 @@ typedef void (PIPE_CDECL *codegen_function)( ); -struct sp_sse_fragment_shader { +/** + * Subclass of sp_fragment_shader + */ +struct sp_sse_fragment_shader +{ struct sp_fragment_shader base; - struct x86_function sse2_program; + struct x86_function sse2_program; codegen_function func; float immediates[TGSI_EXEC_NUM_IMMEDIATES][4]; }; +/** cast wrapper */ +static INLINE struct sp_sse_fragment_shader * +sp_sse_fragment_shader(const struct sp_fragment_shader *base) +{ + return (struct sp_sse_fragment_shader *) base; +} + static void fs_sse_prepare( const struct sp_fragment_shader *base, @@ -83,7 +96,7 @@ fs_sse_run( const struct sp_fragment_shader *base, struct tgsi_exec_machine *machine, struct quad_header *quad ) { - struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base; + struct sp_sse_fragment_shader *shader = sp_sse_fragment_shader(base); /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */ sp_setup_pos_vector(quad->posCoef, @@ -110,7 +123,7 @@ fs_sse_run( const struct sp_fragment_shader *base, static void fs_sse_delete( struct sp_fragment_shader *base ) { - struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base; + struct sp_sse_fragment_shader *shader = sp_sse_fragment_shader(base); x86_release_func( &shader->sse2_program ); FREE(shader); @@ -156,7 +169,7 @@ softpipe_create_fs_sse(struct softpipe_context *softpipe, #else -/* Maybe put this varient in the header file. +/* Maybe put this variant in the header file. */ struct sp_fragment_shader * softpipe_create_fs_sse(struct softpipe_context *softpipe, diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c index adca5df73d8..ca637a1d6a4 100644 --- a/src/gallium/drivers/softpipe/sp_quad_fs.c +++ b/src/gallium/drivers/softpipe/sp_quad_fs.c @@ -65,14 +65,11 @@ quad_shade_stage(struct quad_stage *qs) } - /** * Execute fragment shader for the four fragments in the quad. */ static void -shade_quad( - struct quad_stage *qs, - struct quad_header *quad ) +shade_quad(struct quad_stage *qs, struct quad_header *quad) { struct quad_shade_stage *qss = quad_shade_stage( qs ); struct softpipe_context *softpipe = qs->softpipe; @@ -85,9 +82,7 @@ shade_quad( machine->InterpCoefs = quad->coef; /* run shader */ - quad->inout.mask &= softpipe->fs->run( softpipe->fs, - &qss->machine, - quad ); + quad->inout.mask &= softpipe->fs->run( softpipe->fs, machine, quad ); /* store outputs */ z_written = FALSE; @@ -135,15 +130,17 @@ shade_quad( } /* shader may cull fragments */ - if( quad->inout.mask ) { + if (quad->inout.mask) { qs->next->run( qs->next, quad ); } } + /** * Per-primitive (or per-begin?) setup */ -static void shade_begin(struct quad_stage *qs) +static void +shade_begin(struct quad_stage *qs) { struct quad_shade_stage *qss = quad_shade_stage(qs); struct softpipe_context *softpipe = qs->softpipe; @@ -157,7 +154,8 @@ static void shade_begin(struct quad_stage *qs) } -static void shade_destroy(struct quad_stage *qs) +static void +shade_destroy(struct quad_stage *qs) { struct quad_shade_stage *qss = (struct quad_shade_stage *) qs; @@ -168,7 +166,8 @@ static void shade_destroy(struct quad_stage *qs) } -struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe ) +struct quad_stage * +sp_quad_shade_stage( struct softpipe_context *softpipe ) { struct quad_shade_stage *qss = CALLOC_STRUCT(quad_shade_stage);