From: Zack Rusin Date: Thu, 24 Jan 2008 12:49:36 +0000 (-0500) Subject: change the name of the shaders to reflect what they do. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bac991d6452a12a9c6cb85293a17448540761ca7;p=mesa.git change the name of the shaders to reflect what they do. remove stale code and do some general cleanups. --- diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c index 08be1b83f86..4228c4f3889 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c +++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c @@ -172,7 +172,7 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) /* Remaining attributes are packed into sequential post-transform * vertex attrib slots. */ - for (slot = 1; slot < draw->vs_num_outputs; slot++) { + for (slot = 1; slot < draw->num_vs_outputs; slot++) { vOut->data[slot][0] = dests[slot][0]; vOut->data[slot][1] = dests[slot][1]; vOut->data[slot][2] = dests[slot][2]; diff --git a/src/mesa/pipe/llvm/Makefile b/src/mesa/pipe/llvm/Makefile index b1463f67cf7..f655fb8340a 100644 --- a/src/mesa/pipe/llvm/Makefile +++ b/src/mesa/pipe/llvm/Makefile @@ -61,7 +61,7 @@ gallivm_builtins.cpp: llvm_builtins.c clang --emit-llvm $< |llvm-as|opt -std-compile-opts|llvm2cpp -gen-contents -o=$@ -f -for=shader -funcname=createGallivmBuiltins llvm_base_shader.cpp: llvm_entry.c - clang --emit-llvm $< |llvm-as |opt -std-compile-opts |llvm2cpp -for=Shader -gen-module -o=$@ -funcname=createBaseShader + clang --emit-llvm $< |llvm-as |opt -std-compile-opts |llvm2cpp -for=Shader -gen-module -o=$@ -f -funcname=createBaseShader # Emacs tags tags: diff --git a/src/mesa/pipe/llvm/gallivm.cpp b/src/mesa/pipe/llvm/gallivm.cpp index 49bbf753c41..afa14468902 100644 --- a/src/mesa/pipe/llvm/gallivm.cpp +++ b/src/mesa/pipe/llvm/gallivm.cpp @@ -733,7 +733,11 @@ tgsi_to_llvm(struct gallivm_prog *prog, const struct tgsi_token *tokens) unsigned instno = 0; Function* shader = mod->getFunction("execute_shader"); std::ostringstream stream; - stream << "execute_shader"; + if (prog->type == GALLIVM_VS) { + stream << "vs_shader"; + } else { + stream << "fs_shader"; + } stream << prog->id; std::string func_name = stream.str(); shader->setName(func_name.c_str()); @@ -799,6 +803,7 @@ gallivm_from_tgsi(const struct tgsi_token *tokens, enum gallivm_shader_type type struct gallivm_prog *gallivm = (struct gallivm_prog *)calloc(1, sizeof(struct gallivm_prog)); gallivm->id = GLOBAL_ID; + gallivm->type = type; tgsi_dump(tokens, 0); llvm::Module *mod = tgsi_to_llvm(gallivm, tokens); @@ -812,7 +817,6 @@ gallivm_from_tgsi(const struct tgsi_token *tokens, enum gallivm_shader_type type passes.run(*mod); gallivm->module = mod; - gallivm->type = type; gallivm_prog_dump(gallivm, 0); @@ -966,7 +970,8 @@ void gallivm_prog_dump(struct gallivm_prog *prog, const char *file_prefix) const llvm::Function &func = (*itr); std::string name = func.getName(); const llvm::Function *found = 0; - if (name.find("execute_shader") != std::string::npos || + if (name.find("vs_shader") != std::string::npos || + name.find("fs_shader") != std::string::npos || name.find("function") != std::string::npos) found = &func; if (found) { diff --git a/src/mesa/pipe/llvm/gallivm.h b/src/mesa/pipe/llvm/gallivm.h index fd9a11e5b6b..4695de3127a 100644 --- a/src/mesa/pipe/llvm/gallivm.h +++ b/src/mesa/pipe/llvm/gallivm.h @@ -30,8 +30,8 @@ * Zack Rusin zack@tungstengraphics.com */ -#ifndef LLVMTGSI_H -#define LLVMTGSI_H +#ifndef GALLIVM_H +#define GALLIVM_H #if defined __cplusplus extern "C" { diff --git a/src/mesa/pipe/llvm/llvm_entry.c b/src/mesa/pipe/llvm/llvm_entry.c index 909bef340a7..c3b34584e16 100644 --- a/src/mesa/pipe/llvm/llvm_entry.c +++ b/src/mesa/pipe/llvm/llvm_entry.c @@ -34,95 +34,6 @@ /* clang --emit-llvm llvm_builtins.c |llvm-as |opt -std-compile-opts |llvm-dis */ typedef __attribute__(( ocu_vector_type(4) )) float float4; -#if 0 -//clang doesn't suppoer "struct->member" notation yet -struct vertex_header { - unsigned clipmask:12; - unsigned edgeflag:1; - unsigned pad:3; - unsigned vertex_id:16; - - float clip[4]; - - float data[][4]; -}; - -inline float -dot4(float4 a, float4 b) -{ - float4 c = a*b; - return c.x + c.y + c.z + c.w; -} - -inline unsigned -compute_clipmask(float4 clip, float4 (*plane), unsigned nr) -{ - unsigned mask = 0; - unsigned i; - - for (i = 0; i < nr; i++) { - if (dot4(clip, plane[i]) < 0) - mask |= (1<clip; - x = clip[0] = res0.x; - y = clip[1] = res0.y; - z = clip[2] = res0.z; - w = clip[3] = res0.w; - vOut->clipmask = compute_clipmask(res0, planes, nr_planes); - vOut->edgeflag = 1; - - /* divide by w */ - w = 1.0f / w; - x *= w; - y *= w; - z *= w; - res0.x = x; res0.y = y; res0.z = z; res0.w = 1; - - /* Viewport mapping */ - res0 = res0 * scale + trans; - vOut->data[0][0] = res0.x; - vOut->data[0][1] = res0.y; - vOut->data[0][2] = res0.z; - vOut->data[0][3] = w; - - /* Remaining attributes are packed into sequential post-transform - * vertex attrib slots. - * Skip 0 since we just did it above. - * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs. - */ - for (slot = 1; slot < num_attribs - 2; slot++) { - float4 vec = results[slot]; - vOut->data[slot][0] = vec.x; - vOut->data[slot][1] = vec.y; - vOut->data[slot][2] = vec.z; - vOut->data[slot][3] = vec.w; - - printf("output %d: %f %f %f %f\n", slot, - vOut->data[slot][0], - vOut->data[slot][1], - vOut->data[slot][2], - vOut->data[slot][3]); - } -} -#endif - void from_array(float4 (*res)[16], float (*ainputs)[16][4], int count, int num_attribs) {