From: Marek Olšák Date: Mon, 5 Jun 2017 10:55:14 +0000 (+0200) Subject: radeonsi: update clip_regs on shader state changes only when it's needed X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bacaceb78a37929dd237dadfe35ba15ff5887439;p=mesa.git radeonsi: update clip_regs on shader state changes only when it's needed Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 2e33138695e..c21f855d7a2 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2180,9 +2180,31 @@ static void si_update_streamout_state(struct si_context *sctx) sctx->b.streamout.stride_in_dw = shader_with_so->so.stride; } +static void si_update_clip_regs(struct si_context *sctx, + struct si_shader_selector *old_hw_vs, + struct si_shader *old_hw_vs_variant, + struct si_shader_selector *next_hw_vs, + struct si_shader *next_hw_vs_variant) +{ + if (next_hw_vs && + (!old_hw_vs || + old_hw_vs->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != + next_hw_vs->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] || + old_hw_vs->pa_cl_vs_out_cntl != next_hw_vs->pa_cl_vs_out_cntl || + old_hw_vs->clipdist_mask != next_hw_vs->clipdist_mask || + old_hw_vs->culldist_mask != next_hw_vs->culldist_mask || + !old_hw_vs_variant || + !next_hw_vs_variant || + old_hw_vs_variant->key.opt.hw_vs.clip_disable != + next_hw_vs_variant->key.opt.hw_vs.clip_disable)) + si_mark_atom_dirty(sctx, &sctx->clip_regs); +} + static void si_bind_vs_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; + struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso; + struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx); struct si_shader_selector *sel = state; if (sctx->vs_shader.cso == sel) @@ -2191,10 +2213,11 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state) sctx->vs_shader.cso = sel; sctx->vs_shader.current = sel ? sel->first_variant : NULL; sctx->do_update_shaders = true; - si_mark_atom_dirty(sctx, &sctx->clip_regs); r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); si_set_active_descriptors_for_shader(sctx, sel); si_update_streamout_state(sctx); + si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, + si_get_vs(sctx)->cso, si_get_vs_state(sctx)); } static void si_update_tess_uses_prim_id(struct si_context *sctx) @@ -2213,6 +2236,8 @@ static void si_update_tess_uses_prim_id(struct si_context *sctx) static void si_bind_gs_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; + struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso; + struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx); struct si_shader_selector *sel = state; bool enable_changed = !!sctx->gs_shader.cso != !!sel; @@ -2223,7 +2248,6 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state) sctx->gs_shader.current = sel ? sel->first_variant : NULL; sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL; sctx->do_update_shaders = true; - si_mark_atom_dirty(sctx, &sctx->clip_regs); sctx->last_rast_prim = -1; /* reset this so that it gets updated */ if (enable_changed) { @@ -2234,6 +2258,8 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state) r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); si_set_active_descriptors_for_shader(sctx, sel); si_update_streamout_state(sctx); + si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, + si_get_vs(sctx)->cso, si_get_vs_state(sctx)); } static void si_bind_tcs_shader(struct pipe_context *ctx, void *state) @@ -2259,6 +2285,8 @@ static void si_bind_tcs_shader(struct pipe_context *ctx, void *state) static void si_bind_tes_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; + struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso; + struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx); struct si_shader_selector *sel = state; bool enable_changed = !!sctx->tes_shader.cso != !!sel; @@ -2270,7 +2298,6 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state) sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL; si_update_tess_uses_prim_id(sctx); sctx->do_update_shaders = true; - si_mark_atom_dirty(sctx, &sctx->clip_regs); sctx->last_rast_prim = -1; /* reset this so that it gets updated */ if (enable_changed) { @@ -2280,6 +2307,8 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state) r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); si_set_active_descriptors_for_shader(sctx, sel); si_update_streamout_state(sctx); + si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, + si_get_vs(sctx)->cso, si_get_vs_state(sctx)); } static void si_bind_ps_shader(struct pipe_context *ctx, void *state)