From: Ian Romanick Date: Wed, 1 Dec 2004 08:22:44 +0000 (+0000) Subject: Make the transition to script-genereated GLX code easier. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bb427b10b156225f1f79fed01930e1e2d3b2093f;p=mesa.git Make the transition to script-genereated GLX code easier. Move "handcoded" ARB_transpose_matrix functions to their own file. From here on out, such handcoded functions should go in a file named indirect_FOO.c, where "FOO" is some logical name for the functionality (e.g., part of the extension name, etc.). --- diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile index a44e0a4a364..14472706229 100644 --- a/src/glx/x11/Makefile +++ b/src/glx/x11/Makefile @@ -31,6 +31,7 @@ C_SOURCES = \ glxext.c \ glxextensions.c \ indirect_init.c \ + indirect_transpose_matrix.c \ pixel.c \ pixelstore.c \ render2.c \ diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index 5b39b74fe7e..e62589699e6 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -350,10 +350,11 @@ glxproto_Cv(LoadMatrixf, X_GLrop_LoadMatrixf, GLfloat, 16) glxproto_Cv(MultMatrixf, X_GLrop_MultMatrixf, GLfloat, 16) glxproto_Cv(LoadMatrixd, X_GLrop_LoadMatrixd, GLdouble, 16) glxproto_Cv(MultMatrixd, X_GLrop_MultMatrixd, GLdouble, 16) -glxproto_Cv_transpose(LoadTransposeMatrixfARB, X_GLrop_LoadMatrixf, GLfloat, 4) -glxproto_Cv_transpose(MultTransposeMatrixfARB, X_GLrop_MultMatrixf, GLfloat, 4) -glxproto_Cv_transpose(LoadTransposeMatrixdARB, X_GLrop_LoadMatrixd, GLdouble, 4) -glxproto_Cv_transpose(MultTransposeMatrixdARB, X_GLrop_MultMatrixd, GLdouble, 4) + +void __indirect_glLoadTransposeMatrixdARB( const GLdouble * m ); +void __indirect_glLoadTransposeMatrixfARB( const GLfloat * m ); +void __indirect_glMultTransposeMatrixdARB( const GLdouble * m ); +void __indirect_glMultTransposeMatrixfARB( const GLfloat * m ); glxproto_6s(Ortho, X_GLrop_Ortho, GLdouble) diff --git a/src/glx/x11/indirect_transpose_matrix.c b/src/glx/x11/indirect_transpose_matrix.c new file mode 100644 index 00000000000..d7b9de6bdb1 --- /dev/null +++ b/src/glx/x11/indirect_transpose_matrix.c @@ -0,0 +1,83 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "indirect.h" + +static void TransposeMatrixf(const GLfloat s[16], GLfloat d[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + d[i*4+j] = s[j*4+i]; + } + } +} + +static void TransposeMatrixd(const GLdouble s[16], GLdouble d[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + d[i*4+j] = s[j*4+i]; + } + } +} + + +void +__indirect_glLoadTransposeMatrixdARB( const GLdouble * m ) +{ + GLdouble mt[16]; + + TransposeMatrixd( m, mt ); + __indirect_glLoadMatrixd( mt ); +} + +void +__indirect_glLoadTransposeMatrixfARB( const GLfloat * m ) +{ + GLfloat mt[16]; + + TransposeMatrixf( m, mt ); + __indirect_glLoadMatrixf( mt ); +} + +void +__indirect_glMultTransposeMatrixdARB( const GLdouble * m ) +{ + GLdouble mt[16]; + + TransposeMatrixd( m, mt ); + __indirect_glMultMatrixd( mt ); +} + +void +__indirect_glMultTransposeMatrixfARB( const GLfloat * m ) +{ + GLfloat mt[16]; + + TransposeMatrixf( m, mt ); + __indirect_glMultMatrixf( mt ); +}