From: Emil Velikov Date: Mon, 21 Dec 2015 09:22:06 +0000 (+0000) Subject: docs: add release notes for 11.0.8 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bb5adf065f1d64ddc0cd8ab6032dd23ad0333e78;p=mesa.git docs: add release notes for 11.0.8 Signed-off-by: Emil Velikov (cherry picked from commit 261daab6b4f7a1cff143bebcd632ad5a2cdafa74) --- diff --git a/docs/relnotes/11.0.8.html b/docs/relnotes/11.0.8.html new file mode 100644 index 00000000000..df4b4c2c5c4 --- /dev/null +++ b/docs/relnotes/11.0.8.html @@ -0,0 +1,199 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 11.0.8 Release Notes / December 9, 2015

+ +

+Mesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release. +

+

+Mesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.1. OpenGL +4.1 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ +

Bug fixes

+ +

This list is likely incomplete.

+ +
    + +
  • Bug 91806 - configure does not test whether assembler supports sse4.1
  • + +
  • Bug 92849 - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails
  • + +
  • Bug 92909 - Offset/alignment issue with layout std140 and vec3
  • + +
  • Bug 93004 - Guild Wars 2 crash on nouveau DX11 cards
  • + +
  • Bug 93215 - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail
  • + +
  • Bug 93266 - gl_arb_shading_language_420pack does not allow binding of image variables
  • + +
+ + +

Changes

+ +

Boyuan Zhang (1):

+
    +
  • radeon/uvd: uv pitch separation for stoney
  • +
+ +

Dave Airlie (9):

+
    +
  • r600: do SQ flush ES ring rolling workaround
  • +
  • r600: SMX returns CONTEXT_DONE early workaround
  • +
  • r600/shader: split address get out to a function.
  • +
  • r600/shader: add utility functions to do single slot arithmatic
  • +
  • r600g: fix geom shader input indirect indexing.
  • +
  • r600: handle geometry dynamic input array index
  • +
  • radeonsi: handle doubles in lds load path.
  • +
  • mesa/varray: set double arrays to non-normalised.
  • +
  • mesa/shader: return correct attribute location for double matrix arrays
  • +
+ +

Emil Velikov (8):

+
    +
  • docs: add sha256 checksums for 11.0.7
  • +
  • cherry-ignore: don't pick a specific i965 formats patch
  • +
  • Revert "i965/nir: Remove unused indirect handling"
  • +
  • Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"
  • +
  • Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"
  • +
  • Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"
  • +
  • Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"
  • +
  • Update version to 11.0.8
  • +
+ +

Francisco Jerez (1):

+
    +
  • i965: Resolve color and flush for all active shader images in intel_update_state().
  • +
+ +

Ian Romanick (1):

+
    +
  • meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER
  • +
+ +

Ilia Mirkin (17):

+
    +
  • freedreno/a4xx: support lod_bias
  • +
  • freedreno/a4xx: fix 5_5_5_1 texture sampler format
  • +
  • freedreno/a4xx: point regid to "red" even for alpha-only rb formats
  • +
  • nvc0/ir: fold postfactor into immediate
  • +
  • nv50/ir: deal with loops with no breaks
  • +
  • nv50/ir: the mad source might not have a defining instruction
  • +
  • nv50/ir: fix instruction permutation logic
  • +
  • nv50/ir: don't forget to mark flagsDef on cvt in txb lowering
  • +
  • nv50/ir: fix DCE to not generate 96-bit loads
  • +
  • nv50/ir: avoid looking at uninitialized srcMods entries
  • +
  • gk110/ir: fix imul hi emission with limm arg
  • +
  • gk104/ir: sampler doesn't matter for txf
  • +
  • gk110/ir: fix imad sat/hi flag emission for immediate args
  • +
  • nv50/ir: fix cutoff for using r63 vs r127 when replacing zero
  • +
  • nv50/ir: can't have predication and immediates
  • +
  • glsl: assign varying locations to tess shaders when doing SSO
  • +
  • ttn: add TEX2 support
  • +
+ +

Jason Ekstrand (5):

+
    +
  • i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge
  • +
  • i965/fs: Use a stride of 1 and byte offsets for UBOs
  • +
  • i965/vec4: Use a stride of 1 and byte offsets for UBOs
  • +
  • i965/state: Get rid of dword_pitch arguments to buffer functions
  • +
  • i965/nir: Remove unused indirect handling
  • +
+ +

Jonathan Gray (2):

+
    +
  • configure.ac: use pkg-config for libelf
  • +
  • configure: check for python2.7 for PYTHON2
  • +
+ +

Kenneth Graunke (2):

+
    +
  • i965: Fix fragment shader struct inputs.
  • +
  • i965: Fix scalar vertex shader struct outputs.
  • +
+ +

Marek Olšák (8):

+
    +
  • radeonsi: fix occlusion queries on Fiji
  • +
  • radeonsi: fix a hang due to uninitialized border color registers
  • +
  • radeonsi: fix Fiji for LLVM <= 3.7
  • +
  • radeonsi: don't call of u_prims_for_vertices for patches and rectangles
  • +
  • radeonsi: apply the streamout workaround to Fiji as well
  • +
  • gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly
  • +
  • tgsi/scan: add flag colors_written
  • +
  • r600g: write all MRTs only if there is exactly one output (fixes a hang)
  • +
+ +

Matt Turner (1):

+
    +
  • glsl: Allow binding of image variables with 420pack.
  • +
+ +

Neil Roberts (2):

+
    +
  • i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format
  • +
  • i965: Add B8G8R8X8_SRGB to the alpha format override
  • +
+ +

Oded Gabbay (1):

+
    +
  • configura.ac: fix test for SSE4.1 assembler support
  • +
+ +

Patrick Rudolph (2):

+
    +
  • nv50,nvc0: fix use-after-free when vertex buffers are unbound
  • +
  • gallium/util: return correct number of bound vertex buffers
  • +
+ +

Samuel Pitoiset (1):

+
    +
  • nvc0: free memory allocated by the prog which reads MP perf counters
  • +
+ +

Tapani Pälli (1):

+
    +
  • i965: use _Shader to get fragment program when updating surface state
  • +
+ +

Tom Stellard (2):

+
    +
  • radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}
  • +
  • radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values
  • +
+ + +
+ +