From: Oliver McFadden Date: Wed, 9 May 2007 14:09:35 +0000 (+0000) Subject: r300: Indented r300_texstate.[ch] X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bb97694fad934e53d24012dde42ee6434e4c8397;p=mesa.git r300: Indented r300_texstate.[ch] --- diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index 9e72b6fa6e0..d20a61e07ee 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -46,7 +46,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_tex.h" #include "r300_reg.h" - #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \ || ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \ (f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \ @@ -152,7 +151,6 @@ static const struct { #undef _ASSIGN - /** * This function computes the number of bytes of storage needed for * the given texture object (all mipmap levels, all cube faces). @@ -180,14 +178,18 @@ static void r300SetTexImages(r300ContextPtr rmesa, if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) { if (_mesa_little_endian()) { t->format = - tx_table_le[baseImage->TexFormat->MesaFormat].format; + tx_table_le[baseImage->TexFormat->MesaFormat]. + format; t->filter |= - tx_table_le[baseImage->TexFormat->MesaFormat].filter; + tx_table_le[baseImage->TexFormat->MesaFormat]. + filter; } else { t->format = - tx_table_be[baseImage->TexFormat->MesaFormat].format; + tx_table_be[baseImage->TexFormat->MesaFormat]. + format; t->filter |= - tx_table_be[baseImage->TexFormat->MesaFormat].filter; + tx_table_be[baseImage->TexFormat->MesaFormat]. + filter; } } else { _mesa_problem(NULL, "unexpected texture format in %s", @@ -217,18 +219,22 @@ static void r300SetTexImages(r300ContextPtr rmesa, t->tile_bits = 0; /* figure out if this texture is suitable for tiling. */ -#if 0 /* Disabled for now */ +#if 0 /* Disabled for now */ if (texelBytes) { - if (rmesa->texmicrotile && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) && - /* texrect might be able to use micro tiling too in theory? */ - (baseImage->Height > 1)) { + if (rmesa->texmicrotile + && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) && + /* texrect might be able to use micro tiling too in theory? */ + (baseImage->Height > 1)) { /* allow 32 (bytes) x 1 mip (which will use two times the space the non-tiled version would use) max if base texture is large enough */ if ((numLevels == 1) || - (((baseImage->Width * texelBytes / baseImage->Height) <= 32) && - (baseImage->Width * texelBytes > 64)) || - ((baseImage->Width * texelBytes / baseImage->Height) <= 16)) { + (((baseImage->Width * texelBytes / + baseImage->Height) <= 32) + && (baseImage->Width * texelBytes > 64)) + || + ((baseImage->Width * texelBytes / + baseImage->Height) <= 16)) { t->tile_bits |= R300_TXO_MICRO_TILE; } } @@ -250,9 +256,10 @@ static void r300SetTexImages(r300ContextPtr rmesa, /* find image size in bytes */ if (texImage->IsCompressed) { - if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) { + if ((t->format & R300_TX_FORMAT_DXT1) == + R300_TX_FORMAT_DXT1) { // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format); - if ((texImage->Width + 3) < 8) /* width one block */ + if ((texImage->Width + 3) < 8) /* width one block */ size = texImage->CompressedSize * 4; else if ((texImage->Width + 3) < 16) size = texImage->CompressedSize * 2; @@ -260,7 +267,8 @@ static void r300SetTexImages(r300ContextPtr rmesa, size = texImage->CompressedSize; } else { /* DXT3/5, 16 bytes per block */ - WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n"); + WARN_ONCE + ("DXT 3/5 suffers from multitexturing problems!\n"); // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width); if ((texImage->Width + 3) < 8) size = texImage->CompressedSize * 2; @@ -268,14 +276,18 @@ static void r300SetTexImages(r300ContextPtr rmesa, size = texImage->CompressedSize; } } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { - size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height; + size = + ((texImage->Width * texelBytes + + 63) & ~63) * texImage->Height; blitWidth = 64 / texelBytes; } else if (t->tile_bits & R300_TXO_MICRO_TILE) { /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned, - though the actual offset may be different (if texture is less than - 32 bytes width) to the untiled case */ + though the actual offset may be different (if texture is less than + 32 bytes width) to the untiled case */ int w = (texImage->Width * texelBytes * 2 + 31) & ~31; - size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth; + size = + (w * ((texImage->Height + 1) / 2)) * + texImage->Depth; blitWidth = MAX2(texImage->Width, 64 / texelBytes); } else { int w = (texImage->Width * texelBytes + 31) & ~31; @@ -284,11 +296,12 @@ static void r300SetTexImages(r300ContextPtr rmesa, } assert(size > 0); - if(0) + if (0) fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n", - texImage->Width, texImage->Height, - texImage->Depth, texImage->TexFormat->TexelBytes, - texImage->InternalFormat); + texImage->Width, texImage->Height, + texImage->Depth, + texImage->TexFormat->TexelBytes, + texImage->InternalFormat); /* Align to 32-byte offset. It is faster to do this unconditionally * (no branch penalty). @@ -300,22 +313,25 @@ static void r300SetTexImages(r300ContextPtr rmesa, /* fix x and y coords up later together with offset */ t->image[0][i].x = curOffset; t->image[0][i].y = 0; - t->image[0][i].width = MIN2(size / texelBytes, blitWidth); - t->image[0][i].height = (size / texelBytes) / t->image[0][i].width; + t->image[0][i].width = + MIN2(size / texelBytes, blitWidth); + t->image[0][i].height = + (size / texelBytes) / t->image[0][i].width; } else { t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES; t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES; - t->image[0][i].width = MIN2(size, R300_BLIT_WIDTH_BYTES); + t->image[0][i].width = + MIN2(size, R300_BLIT_WIDTH_BYTES); t->image[0][i].height = size / t->image[0][i].width; } if (0) fprintf(stderr, - "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n", - i, texImage->Width, texImage->Height, - t->image[0][i].x, t->image[0][i].y, - t->image[0][i].width, t->image[0][i].height, - size, curOffset); + "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n", + i, texImage->Width, texImage->Height, + t->image[0][i].x, t->image[0][i].y, + t->image[0][i].width, t->image[0][i].height, + size, curOffset); curOffset += size; } @@ -345,9 +361,12 @@ static void r300SetTexImages(r300ContextPtr rmesa, t->format |= R300_TX_FORMAT_CUBIC_MAP; } - t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT) - |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)) - |((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT); + t->size = + (((tObj->Image[0][t->base.firstLevel]->Width - + 1) << R300_TX_WIDTHMASK_SHIFT) + | ((tObj->Image[0][t->base.firstLevel]->Height - 1) << + R300_TX_HEIGHTMASK_SHIFT)) + | ((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT); /* Only need to round to nearest 32 for textures, but the blitter * requires 64-byte aligned pitches, and we may/may not need the @@ -356,15 +375,15 @@ static void r300SetTexImages(r300ContextPtr rmesa, if (baseImage->IsCompressed) { t->pitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); - } - else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { + } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { unsigned int align = blitWidth - 1; t->pitch = ((tObj->Image[0][t->base.firstLevel]->Width * - texelBytes) + 63) & ~(63); + texelBytes) + 63) & ~(63); t->size |= R300_TX_SIZE_TXPITCH_EN; - t->pitch_reg = (((tObj->Image[0][t->base.firstLevel]->Width) + align) & ~align) - 1; - } - else { + t->pitch_reg = + (((tObj->Image[0][t->base.firstLevel]->Width) + + align) & ~align) - 1; + } else { t->pitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); @@ -375,7 +394,6 @@ static void r300SetTexImages(r300ContextPtr rmesa, /* FYI: r300UploadTexImages( rmesa, t ) used to be called here */ } - /* ================================================================ * Texture unit state management */ @@ -540,7 +558,7 @@ static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit) return GL_FALSE; } else { return GL_TRUE; - } + } } void r300UpdateTextureState(GLcontext * ctx)