From: Andres Rodriguez Date: Wed, 12 Jul 2017 22:45:18 +0000 (-0400) Subject: mesa/st: implement memory objects as a backend for buffer objects X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bbc9c2e4f88ac184ff53cfd9ddc149fbd6c68355;p=mesa.git mesa/st: implement memory objects as a backend for buffer objects Use a memory object instead of user memory. Signed-off-by: Andres Rodriguez Reviewed-by: Timothy Arceri Reviewed-by: Samuel Pitoiset --- diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index fbe70cdfab7..a1c9e8e793d 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1097,6 +1097,18 @@ struct dd_function_table { GLsizei levels, GLsizei width, GLsizei height, GLsizei depth, GLuint64 offset); + + /** + * Use a memory object as the backing data for a buffer object + */ + GLboolean (*BufferDataMem)(struct gl_context *ctx, + GLenum target, + GLsizeiptrARB size, + struct gl_memory_object *memObj, + GLuint64 offset, + GLenum usage, + struct gl_buffer_object *bufObj); + /*@}*/ /** diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c index 24e4f3a3c79..86ebfc674b5 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -40,6 +40,7 @@ #include "st_context.h" #include "st_cb_bufferobjects.h" +#include "st_cb_memoryobjects.h" #include "st_debug.h" #include "pipe/p_context.h" @@ -163,27 +164,22 @@ st_bufferobj_get_subdata(struct gl_context *ctx, offset, size, data); } - -/** - * Allocate space for and store data in a buffer object. Any data that was - * previously stored in the buffer object is lost. If data is NULL, - * memory will be allocated, but no copy will occur. - * Called via ctx->Driver.BufferData(). - * \return GL_TRUE for success, GL_FALSE if out of memory - */ -static GLboolean -st_bufferobj_data(struct gl_context *ctx, - GLenum target, - GLsizeiptrARB size, - const void *data, - GLenum usage, - GLbitfield storageFlags, - struct gl_buffer_object *obj) +static ALWAYS_INLINE GLboolean +bufferobj_data(struct gl_context *ctx, + GLenum target, + GLsizeiptrARB size, + const void *data, + struct gl_memory_object *memObj, + GLuint64 offset, + GLenum usage, + GLbitfield storageFlags, + struct gl_buffer_object *obj) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct st_buffer_object *st_obj = st_buffer_object(obj); + struct st_memory_object *st_mem_obj = st_memory_object(memObj); unsigned bind, pipe_usage, pipe_flags = 0; if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD && @@ -317,7 +313,12 @@ st_bufferobj_data(struct gl_context *ctx, buffer.depth0 = 1; buffer.array_size = 1; - if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) { + if (st_mem_obj) { + st_obj->buffer = screen->resource_from_memobj(screen, &buffer, + st_mem_obj->memory, + offset); + } + else if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) { st_obj->buffer = screen->resource_from_user_memory(screen, &buffer, (void*)data); } @@ -352,6 +353,36 @@ st_bufferobj_data(struct gl_context *ctx, return GL_TRUE; } +/** + * Allocate space for and store data in a buffer object. Any data that was + * previously stored in the buffer object is lost. If data is NULL, + * memory will be allocated, but no copy will occur. + * Called via ctx->Driver.BufferData(). + * \return GL_TRUE for success, GL_FALSE if out of memory + */ +static GLboolean +st_bufferobj_data(struct gl_context *ctx, + GLenum target, + GLsizeiptrARB size, + const void *data, + GLenum usage, + GLbitfield storageFlags, + struct gl_buffer_object *obj) +{ + return bufferobj_data(ctx, target, size, data, NULL, 0, usage, storageFlags, obj); +} + +static GLboolean +st_bufferobj_data_mem(struct gl_context *ctx, + GLenum target, + GLsizeiptrARB size, + struct gl_memory_object *memObj, + GLuint64 offset, + GLenum usage, + struct gl_buffer_object *bufObj) +{ + return bufferobj_data(ctx, target, size, NULL, memObj, offset, usage, 0, bufObj); +} /** * Called via glInvalidateBuffer(Sub)Data. @@ -573,6 +604,7 @@ st_init_bufferobject_functions(struct pipe_screen *screen, functions->NewBufferObject = st_bufferobj_alloc; functions->DeleteBuffer = st_bufferobj_free; functions->BufferData = st_bufferobj_data; + functions->BufferDataMem = st_bufferobj_data_mem; functions->BufferSubData = st_bufferobj_subdata; functions->GetBufferSubData = st_bufferobj_get_subdata; functions->MapBufferRange = st_bufferobj_map_range;