From: Keith Whitwell Date: Mon, 12 May 2008 18:40:20 +0000 (+0100) Subject: draw: turn fse path into a middle end X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bbda45ec769120324f44febf00c6bb170f594f23;p=mesa.git draw: turn fse path into a middle end Also add some util functions in pt_util.c --- diff --git a/src/gallium/auxiliary/draw/Makefile b/src/gallium/auxiliary/draw/Makefile index 68e7744cc5a..67d78bdbbda 100644 --- a/src/gallium/auxiliary/draw/Makefile +++ b/src/gallium/auxiliary/draw/Makefile @@ -27,8 +27,10 @@ C_SOURCES = \ draw_pt_fetch.c \ draw_pt_fetch_emit.c \ draw_pt_fetch_shade_emit.c \ + draw_pt_middle_fse.c \ draw_pt_fetch_shade_pipeline.c \ draw_pt_post_vs.c \ + draw_pt_util.c \ draw_pt_varray.c \ draw_pt_vcache.c \ draw_vertex.c \ diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index cbe64cd2903..86b901a3c81 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -124,7 +124,7 @@ struct draw_context struct { struct { struct draw_pt_middle_end *fetch_emit; - /*struct draw_pt_middle_end *fetch_shade_emit;*/ + struct draw_pt_middle_end *fetch_shade_emit; struct draw_pt_middle_end *general; } middle; diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c index d9e73a2396c..91e35db8192 100644 --- a/src/gallium/auxiliary/draw/draw_pt.c +++ b/src/gallium/auxiliary/draw/draw_pt.c @@ -75,6 +75,8 @@ draw_pt_arrays(struct draw_context *draw, if (opt == 0) middle = draw->pt.middle.fetch_emit; + else if (opt == PT_SHADE && draw->pt.test_fse) + middle = draw->pt.middle.fetch_shade_emit; else middle = draw->pt.middle.general; @@ -83,9 +85,11 @@ draw_pt_arrays(struct draw_context *draw, */ if (draw->pt.user.elts || (opt & PT_PIPELINE)) { frontend = draw->pt.front.vcache; +#if 0 } else if (opt == PT_SHADE && draw->pt.test_fse) { /* should be a middle end.. */ frontend = draw->pt.front.fetch_shade_emit; +#endif } else { frontend = draw->pt.front.varray; } @@ -105,6 +109,8 @@ draw_pt_arrays(struct draw_context *draw, boolean draw_pt_init( struct draw_context *draw ) { + draw->pt.test_fse = GETENV("DRAW_FSE") != NULL; + draw->pt.front.vcache = draw_pt_vcache( draw ); if (!draw->pt.front.vcache) return FALSE; @@ -117,8 +123,11 @@ boolean draw_pt_init( struct draw_context *draw ) if (!draw->pt.middle.fetch_emit) return FALSE; - draw->pt.test_fse = GETENV("DRAW_FSE") != NULL; if (draw->pt.test_fse) { + draw->pt.middle.fetch_shade_emit = draw_pt_middle_fse( draw ); + if (!draw->pt.middle.fetch_shade_emit) + return FALSE; + draw->pt.front.fetch_shade_emit = draw_pt_fetch_shade_emit( draw ); if (!draw->pt.front.fetch_shade_emit) return FALSE; @@ -145,6 +154,11 @@ void draw_pt_destroy( struct draw_context *draw ) draw->pt.middle.fetch_emit = NULL; } + if (draw->pt.middle.fetch_shade_emit) { + draw->pt.middle.fetch_shade_emit->destroy( draw->pt.middle.fetch_shade_emit ); + draw->pt.middle.fetch_shade_emit = NULL; + } + if (draw->pt.front.fetch_shade_emit) { draw->pt.front.fetch_shade_emit->destroy( draw->pt.front.fetch_shade_emit ); draw->pt.front.fetch_shade_emit = NULL; @@ -163,19 +177,6 @@ void draw_pt_destroy( struct draw_context *draw ) -static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = { - PIPE_PRIM_POINTS, - PIPE_PRIM_LINES, - PIPE_PRIM_LINES, - PIPE_PRIM_LINES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES -}; - /** * Draw vertex arrays @@ -188,9 +189,10 @@ void draw_arrays(struct draw_context *draw, unsigned prim, unsigned start, unsigned count) { - if (reduced_prim[prim] != draw->reduced_prim) { + unsigned reduced_prim = draw_pt_reduced_prim(prim); + if (reduced_prim != draw->reduced_prim) { draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); - draw->reduced_prim = reduced_prim[prim]; + draw->reduced_prim = reduced_prim; } /* drawing done here: */ diff --git a/src/gallium/auxiliary/draw/draw_pt.h b/src/gallium/auxiliary/draw/draw_pt.h index bcd89f6bd69..cdae46b8d28 100644 --- a/src/gallium/auxiliary/draw/draw_pt.h +++ b/src/gallium/auxiliary/draw/draw_pt.h @@ -134,7 +134,7 @@ struct draw_pt_front_end *draw_pt_fetch_shade_emit( struct draw_context *draw ); * vertex_elements. */ struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw ); -//struct draw_pt_middle_end *draw_pt_fetch_shade_emit( struct draw_context *draw ); +struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw ); struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit(struct draw_context *draw); @@ -213,4 +213,11 @@ struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw ); void draw_pt_post_vs_destroy( struct pt_post_vs *pvs ); +/******************************************************************************* + * Utils: + */ +void draw_pt_split_prim(unsigned prim, unsigned *first, unsigned *incr); +unsigned draw_pt_reduced_prim(unsigned prim); + + #endif diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c index 9e1d1add36d..f756d3e0bba 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c @@ -434,43 +434,6 @@ static void fse_prepare( struct draw_pt_front_end *fe, } -static boolean split_prim_inplace(unsigned prim, unsigned *first, unsigned *incr) -{ - switch (prim) { - case PIPE_PRIM_POINTS: - *first = 1; - *incr = 1; - return TRUE; - case PIPE_PRIM_LINES: - *first = 2; - *incr = 2; - return TRUE; - case PIPE_PRIM_LINE_STRIP: - *first = 2; - *incr = 1; - return TRUE; - case PIPE_PRIM_TRIANGLES: - *first = 3; - *incr = 3; - return TRUE; - case PIPE_PRIM_TRIANGLE_STRIP: - *first = 3; - *incr = 1; - return TRUE; - case PIPE_PRIM_QUADS: - *first = 4; - *incr = 4; - return TRUE; - case PIPE_PRIM_QUAD_STRIP: - *first = 4; - *incr = 2; - return TRUE; - default: - *first = 0; - *incr = 1; /* set to one so that count % incr works */ - return FALSE; - } -} @@ -596,7 +559,7 @@ fse_run(struct draw_pt_front_end *fe, //debug_printf("%s prim %d start %d count %d\n", __FUNCTION__, prim, start, count); - split_prim_inplace(fse->prim, &first, &incr); + draw_pt_split_prim(fse->prim, &first, &incr); count -= (count - first) % incr; diff --git a/src/gallium/auxiliary/draw/draw_pt_middle_fse.c b/src/gallium/auxiliary/draw/draw_pt_middle_fse.c new file mode 100644 index 00000000000..cdb7d260da1 --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_pt_middle_fse.c @@ -0,0 +1,705 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell + */ + + +#include "pipe/p_util.h" +#include "draw/draw_context.h" +#include "draw/draw_private.h" +#include "draw/draw_vbuf.h" +#include "draw/draw_vertex.h" +#include "draw/draw_pt.h" +#include "draw/draw_vs.h" + +#include "translate/translate.h" + +struct fetch_shade_emit; + +struct fse_shader { + struct translate_key key; + + void (*run_linear)( const struct fetch_shade_emit *fse, + unsigned start, + unsigned count, + char *buffer ); + + void (*run_elts)( const struct fetch_shade_emit *fse, + const unsigned *fetch_elts, + unsigned fetch_count, + char *buffer ); + +}; + +/* Prototype fetch, shade, emit-hw-verts all in one go. + */ +struct fetch_shade_emit { + struct draw_pt_middle_end base; + struct draw_context *draw; + + struct translate_key key; + + /* Temporaries: + */ + const float *constants; + unsigned pitch[PIPE_MAX_ATTRIBS]; + const ubyte *src[PIPE_MAX_ATTRIBS]; + unsigned prim; + + /* Points to one of the three hardwired example shaders, below: + */ + struct fse_shader *active; + + /* Temporary: A list of hard-wired shaders. Of course the plan + * would be to generate these for a given (vertex-shader, + * translate-key) pair... + */ + struct fse_shader shader[10]; + int nr_shaders; +}; + + + +/* Not quite passthrough yet -- we're still running the 'shader' here, + * inlined into the vertex fetch function. + */ +static void shader0_run_linear( const struct fetch_shade_emit *fse, + unsigned start, + unsigned count, + char *buffer ) +{ + unsigned i; + + const float *m = fse->constants; + const ubyte *xyz = fse->src[0] + start * fse->pitch[0]; + const ubyte *rgb = fse->src[1] + start * fse->pitch[1]; + const ubyte *st = fse->src[2] + start * fse->pitch[2]; + + float *out = (float *)buffer; + + /* loop over vertex attributes (vertex shader inputs) + */ + for (i = 0; i < count; i++) { + { + const float *in = (const float *)xyz; + const float ix = in[0], iy = in[1], iz = in[2]; + + out[0] = m[0] * ix + m[4] * iy + m[8] * iz + m[12]; + out[1] = m[1] * ix + m[5] * iy + m[9] * iz + m[13]; + out[2] = m[2] * ix + m[6] * iy + m[10] * iz + m[14]; + out[3] = m[3] * ix + m[7] * iy + m[11] * iz + m[15]; + xyz += fse->pitch[0]; + } + + { + const float *in = (const float *)rgb; + out[4] = in[0]; + out[5] = in[1]; + out[6] = in[2]; + out[7] = 1.0f; + rgb += fse->pitch[1]; + } + + { + const float *in = (const float *)st; + out[8] = in[0]; + out[9] = in[1]; + out[10] = 0.0f; + out[11] = 1.0f; + st += fse->pitch[2]; + } + + out += 12; + } +} + + + +static void shader1_run_linear( const struct fetch_shade_emit *fse, + unsigned start, + unsigned count, + char *buffer ) +{ + unsigned i; + const float *m = (const float *)fse->constants; + const ubyte *xyz = fse->src[0] + start * fse->pitch[0]; + const ubyte *rgb = fse->src[1] + start * fse->pitch[1]; + float *out = (float *)buffer; + +// debug_printf("rgb %f %f %f\n", rgb[0], rgb[1], rgb[2]); + + + for (i = 0; i < count; i++) { + { + const float *in = (const float *)xyz; + const float ix = in[0], iy = in[1], iz = in[2]; + + out[0] = m[0] * ix + m[4] * iy + m[8] * iz + m[12]; + out[1] = m[1] * ix + m[5] * iy + m[9] * iz + m[13]; + out[2] = m[2] * ix + m[6] * iy + m[10] * iz + m[14]; + out[3] = m[3] * ix + m[7] * iy + m[11] * iz + m[15]; + xyz += fse->pitch[0]; + } + + { + const float *in = (const float *)rgb; + out[4] = in[0]; + out[5] = in[1]; + out[6] = in[2]; + out[7] = 1.0f; + rgb += fse->pitch[1]; + } + + out += 8; + } +} + + + + +static void shader2_run_linear( const struct fetch_shade_emit *fse, + unsigned start, + unsigned count, + char *buffer ) +{ + unsigned i; + const float *m = (const float *)fse->constants; + const ubyte *xyz = fse->src[0] + start * fse->pitch[0]; + const ubyte *rgb = fse->src[1] + start * fse->pitch[1]; + const float psiz = 1.0; + float *out = (float *)buffer; + + + assert(fse->pitch[1] == 0); + + for (i = 0; i < count; i++) { + { + const float *in = (const float *)xyz; + const float ix = in[0], iy = in[1], iz = in[2]; + + out[0] = m[0] * ix + m[4] * iy + m[8] * iz + m[12]; + out[1] = m[1] * ix + m[5] * iy + m[9] * iz + m[13]; + out[2] = m[2] * ix + m[6] * iy + m[10] * iz + m[14]; + out[3] = m[3] * ix + m[7] * iy + m[11] * iz + m[15]; + xyz += fse->pitch[0]; + } + + { + const float *in = (const float *)rgb; + out[4] = in[0]; + out[5] = in[1]; + out[6] = in[2]; + out[7] = 1.0f; + rgb += fse->pitch[1]; + } + + { + out[8] = psiz; + } + + out += 9; + } +} + + + + +static void shader0_run_elts( const struct fetch_shade_emit *fse, + const unsigned *elts, + unsigned count, + char *buffer ) +{ + unsigned i; + const float *m = fse->constants; + float *out = (float *)buffer; + + + /* loop over vertex attributes (vertex shader inputs) + */ + for (i = 0; i < count; i++) { + unsigned elt = elts[i]; + { + const ubyte *xyz = fse->src[0] + elt * fse->pitch[0]; + const float *in = (const float *)xyz; + const float ix = in[0], iy = in[1], iz = in[2]; + + out[0] = m[0] * ix + m[4] * iy + m[8] * iz + m[12]; + out[1] = m[1] * ix + m[5] * iy + m[9] * iz + m[13]; + out[2] = m[2] * ix + m[6] * iy + m[10] * iz + m[14]; + out[3] = m[3] * ix + m[7] * iy + m[11] * iz + m[15]; + } + + { + const ubyte *rgb = fse->src[1] + elt * fse->pitch[1]; + const float *in = (const float *)rgb; + out[4] = in[0]; + out[5] = in[1]; + out[6] = in[2]; + out[7] = 1.0f; + } + + { + const ubyte *st = fse->src[2] + elt * fse->pitch[2]; + const float *in = (const float *)st; + out[8] = in[0]; + out[9] = in[1]; + out[10] = 0.0f; + out[11] = 1.0f; + } + + out += 12; + } +} + + + +static void shader1_run_elts( const struct fetch_shade_emit *fse, + const unsigned *elts, + unsigned count, + char *buffer ) +{ + unsigned i; + const float *m = (const float *)fse->constants; + float *out = (float *)buffer; + + for (i = 0; i < count; i++) { + unsigned elt = elts[i]; + + { + const ubyte *xyz = fse->src[0] + elt * fse->pitch[0]; + const float *in = (const float *)xyz; + const float ix = in[0], iy = in[1], iz = in[2]; + + out[0] = m[0] * ix + m[4] * iy + m[8] * iz + m[12]; + out[1] = m[1] * ix + m[5] * iy + m[9] * iz + m[13]; + out[2] = m[2] * ix + m[6] * iy + m[10] * iz + m[14]; + out[3] = m[3] * ix + m[7] * iy + m[11] * iz + m[15]; + xyz += fse->pitch[0]; + } + + { + const ubyte *rgb = fse->src[1] + elt * fse->pitch[1]; + const float *in = (const float *)rgb; + out[4] = in[0]; + out[5] = in[1]; + out[6] = in[2]; + out[7] = 1.0f; + rgb += fse->pitch[1]; + } + + out += 8; + } +} + + + + +static void shader2_run_elts( const struct fetch_shade_emit *fse, + const unsigned *elts, + unsigned count, + char *buffer ) +{ + unsigned i; + const float *m = (const float *)fse->constants; + const float psiz = 1.0; + float *out = (float *)buffer; + + for (i = 0; i < count; i++) { + unsigned elt = elts[i]; + { + const ubyte *xyz = fse->src[0] + elt * fse->pitch[0]; + const float *in = (const float *)xyz; + const float ix = in[0], iy = in[1], iz = in[2]; + + out[0] = m[0] * ix + m[4] * iy + m[8] * iz + m[12]; + out[1] = m[1] * ix + m[5] * iy + m[9] * iz + m[13]; + out[2] = m[2] * ix + m[6] * iy + m[10] * iz + m[14]; + out[3] = m[3] * ix + m[7] * iy + m[11] * iz + m[15]; + } + + { + const ubyte *rgb = fse->src[1] + elt * fse->pitch[1]; + out[4] = rgb[0]; + out[5] = rgb[1]; + out[6] = rgb[2]; + out[7] = 1.0f; + } + + { + out[8] = psiz; + } + + out += 9; + } +} + + + +static void fse_prepare( struct draw_pt_middle_end *middle, + unsigned prim, + unsigned opt ) +{ + struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle; + struct draw_context *draw = fse->draw; + unsigned num_vs_inputs = draw->vertex_shader->info.num_inputs; + unsigned num_vs_outputs = draw->vertex_shader->info.num_outputs; + const struct vertex_info *vinfo; + unsigned i; + boolean need_psize = 0; + + + if (draw->pt.user.elts) { + assert(0); + return ; + } + + if (!draw->render->set_primitive( draw->render, + prim )) { + assert(0); + return; + } + + /* Must do this after set_primitive() above: + */ + vinfo = draw->render->get_vertex_info(draw->render); + + + + fse->key.nr_elements = MAX2(num_vs_outputs, /* outputs - translate to hw format */ + num_vs_inputs); /* inputs - fetch from api format */ + + fse->key.output_stride = vinfo->size * 4; + memset(fse->key.element, 0, + fse->key.nr_elements * sizeof(fse->key.element[0])); + + for (i = 0; i < num_vs_inputs; i++) { + const struct pipe_vertex_element *src = &draw->pt.vertex_element[i]; + fse->key.element[i].input_format = src->src_format; + + /* Consider ignoring these at this point, ie make generated + * programs independent of this state: + */ + fse->key.element[i].input_buffer = 0; //src->vertex_buffer_index; + fse->key.element[i].input_offset = 0; //src->src_offset; + } + + + { + unsigned dst_offset = 0; + + for (i = 0; i < vinfo->num_attribs; i++) { + unsigned emit_sz = 0; + unsigned output_format = PIPE_FORMAT_NONE; + unsigned vs_output = vinfo->src_index[i]; + + switch (vinfo->emit[i]) { + case EMIT_4F: + output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + emit_sz = 4 * sizeof(float); + break; + case EMIT_3F: + output_format = PIPE_FORMAT_R32G32B32_FLOAT; + emit_sz = 3 * sizeof(float); + break; + case EMIT_2F: + output_format = PIPE_FORMAT_R32G32_FLOAT; + emit_sz = 2 * sizeof(float); + break; + case EMIT_1F: + output_format = PIPE_FORMAT_R32_FLOAT; + emit_sz = 1 * sizeof(float); + break; + case EMIT_1F_PSIZE: + need_psize = 1; + output_format = PIPE_FORMAT_R32_FLOAT; + emit_sz = 1 * sizeof(float); + vs_output = num_vs_outputs + 1; + + break; + default: + assert(0); + break; + } + + /* The elements in the key correspond to vertex shader output + * numbers, not to positions in the hw vertex description -- + * that's handled by the output_offset field. + */ + fse->key.element[vs_output].output_format = output_format; + fse->key.element[vs_output].output_offset = dst_offset; + + dst_offset += emit_sz; + assert(fse->key.output_stride >= dst_offset); + } + } + + /* To make psize work, really need to tell the vertex shader to + * copy that value from input->output. For 'translate' this was + * implicit for all elements. + */ +#if 0 + if (need_psize) { + unsigned input = num_vs_inputs + 1; + const struct pipe_vertex_element *src = &draw->pt.vertex_element[i]; + fse->key.element[i].input_format = PIPE_FORMAT_R32_FLOAT; + fse->key.element[i].input_buffer = 0; //nr_buffers + 1; + fse->key.element[i].input_offset = 0; + + fse->key.nr_elements += 1; + + } +#endif + + fse->constants = draw->pt.user.constants; + + /* Would normally look up a vertex shader and peruse its list of + * varients somehow. We omitted that step and put all the + * hardcoded "shaders" into an array. We're just making the + * assumption that this happens to be a matching shader... ie + * you're running isosurf, aren't you? + */ + fse->active = NULL; + for (i = 0; i < fse->nr_shaders; i++) { + if (translate_key_compare( &fse->key, &fse->shader[i].key) == 0) + fse->active = &fse->shader[i]; + } + + if (!fse->active) { + assert(0); + return ; + } + + /* Now set buffer pointers: + */ + for (i = 0; i < num_vs_inputs; i++) { + unsigned buf = draw->pt.vertex_element[i].vertex_buffer_index; + + fse->src[i] = ((const ubyte *) draw->pt.user.vbuffer[buf] + + draw->pt.vertex_buffer[buf].buffer_offset + + draw->pt.vertex_element[i].src_offset); + + fse->pitch[i] = draw->pt.vertex_buffer[buf].pitch; + + } + + + //return TRUE; +} + + + + + + + +static void fse_run_linear( struct draw_pt_middle_end *middle, + unsigned start, + unsigned count ) +{ + struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle; + struct draw_context *draw = fse->draw; + + char *hw_verts; + + /* XXX: need to flush to get prim_vbuf.c to release its allocation?? + */ + draw_do_flush( draw, DRAW_FLUSH_BACKEND ); + + hw_verts = draw->render->allocate_vertices( draw->render, + (ushort)fse->key.output_stride, + (ushort)count ); + + if (!hw_verts) { + assert(0); + return; + } + + /* Single routine to fetch vertices, run shader and emit HW verts. + * Clipping and viewport transformation are done elsewhere -- + * either by the API or on hardware, or for some other reason not + * required... + */ + fse->active->run_linear( fse, + start, count, + hw_verts ); + + /* Draw arrays path to avoid re-emitting index list again and + * again. + */ + draw->render->draw_arrays( draw->render, + 0, + count ); + + + draw->render->release_vertices( draw->render, + hw_verts, + fse->key.output_stride, + count ); +} + + +static void +fse_run(struct draw_pt_middle_end *middle, + const unsigned *fetch_elts, + unsigned fetch_count, + const ushort *draw_elts, + unsigned draw_count ) +{ + struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle; + struct draw_context *draw = fse->draw; + void *hw_verts; + + /* XXX: need to flush to get prim_vbuf.c to release its allocation?? + */ + draw_do_flush( draw, DRAW_FLUSH_BACKEND ); + + hw_verts = draw->render->allocate_vertices( draw->render, + (ushort)fse->key.output_stride, + (ushort)fetch_count ); + if (!hw_verts) { + assert(0); + return; + } + + + /* Single routine to fetch vertices, run shader and emit HW verts. + */ + fse->active->run_elts( fse, + fetch_elts, + fetch_count, + hw_verts ); + + draw->render->draw( draw->render, + draw_elts, + draw_count ); + + draw->render->release_vertices( draw->render, + hw_verts, + fse->key.output_stride, + fetch_count ); + +} + + +static void fse_finish( struct draw_pt_middle_end *middle ) +{ +} + + +static void +fse_destroy( struct draw_pt_middle_end *middle ) +{ + FREE(middle); +} + +struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw ) +{ + struct fetch_shade_emit *fse = CALLOC_STRUCT(fetch_shade_emit); + if (!fse) + return NULL; + + fse->base.prepare = fse_prepare; + fse->base.run = fse_run; + fse->base.run_linear = fse_run_linear; + fse->base.finish = fse_finish; + fse->base.destroy = fse_destroy; + fse->draw = draw; + + fse->shader[0].run_linear = shader0_run_linear; + fse->shader[0].run_elts = shader0_run_elts; + fse->shader[0].key.nr_elements = 3; + fse->shader[0].key.output_stride = 12 * sizeof(float); + + fse->shader[0].key.element[0].input_format = PIPE_FORMAT_R32G32B32_FLOAT; + fse->shader[0].key.element[0].input_buffer = 0; + fse->shader[0].key.element[0].input_offset = 0; + fse->shader[0].key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + fse->shader[0].key.element[0].output_offset = 0; + + fse->shader[0].key.element[1].input_format = PIPE_FORMAT_R32G32B32_FLOAT; + fse->shader[0].key.element[1].input_buffer = 0; + fse->shader[0].key.element[1].input_offset = 0; + fse->shader[0].key.element[1].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + fse->shader[0].key.element[1].output_offset = 16; + + fse->shader[0].key.element[1].input_format = PIPE_FORMAT_R32G32_FLOAT; + fse->shader[0].key.element[1].input_buffer = 0; + fse->shader[0].key.element[1].input_offset = 0; + fse->shader[0].key.element[1].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + fse->shader[0].key.element[1].output_offset = 32; + + fse->shader[1].run_linear = shader1_run_linear; + fse->shader[1].run_elts = shader1_run_elts; + fse->shader[1].key.nr_elements = 2; + fse->shader[1].key.output_stride = 8 * sizeof(float); + + fse->shader[1].key.element[0].input_format = PIPE_FORMAT_R32G32B32_FLOAT; + fse->shader[1].key.element[0].input_buffer = 0; + fse->shader[1].key.element[0].input_offset = 0; + fse->shader[1].key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + fse->shader[1].key.element[0].output_offset = 0; + + fse->shader[1].key.element[1].input_format = PIPE_FORMAT_R32G32B32_FLOAT; + fse->shader[1].key.element[1].input_buffer = 0; + fse->shader[1].key.element[1].input_offset = 0; + fse->shader[1].key.element[1].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + fse->shader[1].key.element[1].output_offset = 16; + + fse->shader[2].run_linear = shader2_run_linear; + fse->shader[2].run_elts = shader2_run_elts; + fse->shader[2].key.nr_elements = 3; + fse->shader[2].key.output_stride = 9 * sizeof(float); + + fse->shader[2].key.element[0].input_format = PIPE_FORMAT_R32G32B32_FLOAT; + fse->shader[2].key.element[0].input_buffer = 0; + fse->shader[2].key.element[0].input_offset = 0; + fse->shader[2].key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + fse->shader[2].key.element[0].output_offset = 0; + + fse->shader[2].key.element[1].input_format = PIPE_FORMAT_R32G32B32_FLOAT; + fse->shader[2].key.element[1].input_buffer = 0; + fse->shader[2].key.element[1].input_offset = 0; + fse->shader[2].key.element[1].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + fse->shader[2].key.element[1].output_offset = 16; + + /* psize is special + * -- effectively add it here as another input!?! + * -- who knows how to add it as a buffer? + */ + fse->shader[2].key.element[2].input_format = PIPE_FORMAT_R32_FLOAT; + fse->shader[2].key.element[2].input_buffer = 0; + fse->shader[2].key.element[2].input_offset = 0; + fse->shader[2].key.element[2].output_format = PIPE_FORMAT_R32_FLOAT; + fse->shader[2].key.element[2].output_offset = 32; + + fse->nr_shaders = 3; + + return &fse->base; +} diff --git a/src/gallium/auxiliary/draw/draw_pt_util.c b/src/gallium/auxiliary/draw/draw_pt_util.c new file mode 100644 index 00000000000..32c8a9632cb --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_pt_util.c @@ -0,0 +1,103 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell + */ + +#include "pipe/p_util.h" +#include "draw/draw_context.h" +#include "draw/draw_private.h" +#include "draw/draw_pt.h" + +void draw_pt_split_prim(unsigned prim, unsigned *first, unsigned *incr) +{ + switch (prim) { + case PIPE_PRIM_POINTS: + *first = 1; + *incr = 1; + break; + case PIPE_PRIM_LINES: + *first = 2; + *incr = 2; + break; + case PIPE_PRIM_LINE_STRIP: + case PIPE_PRIM_LINE_LOOP: + *first = 2; + *incr = 1; + break; + case PIPE_PRIM_TRIANGLES: + *first = 3; + *incr = 3; + break; + case PIPE_PRIM_TRIANGLE_STRIP: + case PIPE_PRIM_TRIANGLE_FAN: + case PIPE_PRIM_POLYGON: + *first = 3; + *incr = 1; + break; + case PIPE_PRIM_QUADS: + *first = 4; + *incr = 4; + break; + case PIPE_PRIM_QUAD_STRIP: + *first = 4; + *incr = 2; + break; + default: + assert(0); + *first = 0; + *incr = 1; /* set to one so that count % incr works */ + break; + } +} + + +unsigned draw_pt_reduced_prim(unsigned prim) +{ + switch (prim) { + case PIPE_PRIM_POINTS: + return PIPE_PRIM_POINTS; + case PIPE_PRIM_LINES: + case PIPE_PRIM_LINE_STRIP: + case PIPE_PRIM_LINE_LOOP: + return PIPE_PRIM_LINES; + case PIPE_PRIM_TRIANGLES: + case PIPE_PRIM_TRIANGLE_STRIP: + case PIPE_PRIM_TRIANGLE_FAN: + case PIPE_PRIM_POLYGON: + case PIPE_PRIM_QUADS: + case PIPE_PRIM_QUAD_STRIP: + return PIPE_PRIM_TRIANGLES; + default: + assert(0); + return PIPE_PRIM_POINTS; + } +} + + diff --git a/src/gallium/auxiliary/draw/draw_pt_varray.c b/src/gallium/auxiliary/draw/draw_pt_varray.c index d92ad4fda17..af6e2d51578 100644 --- a/src/gallium/auxiliary/draw/draw_pt_varray.c +++ b/src/gallium/auxiliary/draw/draw_pt_varray.c @@ -106,51 +106,6 @@ static INLINE void fetch_init(struct varray_frontend *varray, } -static boolean split_prim_inplace(unsigned prim, unsigned *first, unsigned *incr) -{ - switch (prim) { - case PIPE_PRIM_POINTS: - *first = 1; - *incr = 1; - return TRUE; - case PIPE_PRIM_LINES: - *first = 2; - *incr = 2; - return TRUE; - case PIPE_PRIM_LINE_STRIP: - *first = 2; - *incr = 1; - return TRUE; - case PIPE_PRIM_TRIANGLES: - *first = 3; - *incr = 3; - return TRUE; - case PIPE_PRIM_TRIANGLE_STRIP: - *first = 3; - *incr = 1; - return TRUE; - case PIPE_PRIM_TRIANGLE_FAN: - *first = 3; - *incr = 1; - return TRUE; - case PIPE_PRIM_QUADS: - *first = 4; - *incr = 4; - return TRUE; - case PIPE_PRIM_QUAD_STRIP: - *first = 4; - *incr = 2; - return TRUE; - case PIPE_PRIM_POLYGON: - *first = 3; - *incr = 1; - return TRUE; - default: - *first = 0; - *incr = 1; /* set to one so that count % incr works */ - return FALSE; - } -} static INLINE void add_draw_el(struct varray_frontend *varray, diff --git a/src/gallium/auxiliary/draw/draw_pt_varray_tmp.h b/src/gallium/auxiliary/draw/draw_pt_varray_tmp.h index 13952758976..6979f6b544f 100644 --- a/src/gallium/auxiliary/draw/draw_pt_varray_tmp.h +++ b/src/gallium/auxiliary/draw/draw_pt_varray_tmp.h @@ -15,7 +15,7 @@ static void FUNC(struct draw_pt_front_end *frontend, varray->fetch_start = start; - split_prim_inplace(varray->input_prim, &first, &incr); + draw_pt_split_prim(varray->input_prim, &first, &incr); #if 0 debug_printf("%s (%d) %d/%d\n", __FUNCTION__, diff --git a/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h b/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h index b6f1f0cadc5..114ed371a06 100644 --- a/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h +++ b/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h @@ -16,7 +16,13 @@ static void FUNC(struct draw_pt_front_end *frontend, varray->fetch_start = start; - split_prim_inplace(varray->input_prim, &first, &incr); + draw_pt_split_prim(varray->input_prim, &first, &incr); + + /* Sanitize primitive length: + */ + count = trim(count, first, incr); + if (count < first) + return; #if 0 debug_printf("%s (%d) %d/%d\n", __FUNCTION__, @@ -32,7 +38,6 @@ static void FUNC(struct draw_pt_front_end *frontend, case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_QUADS: case PIPE_PRIM_QUAD_STRIP: - for (j = 0; j < count;) { unsigned remaining = count - j; unsigned nr = trim( MIN2(FETCH_MAX, remaining), first, incr ); diff --git a/src/gallium/auxiliary/draw/draw_pt_vcache.c b/src/gallium/auxiliary/draw/draw_pt_vcache.c index 6b3fb1406ba..a3495f2a30c 100644 --- a/src/gallium/auxiliary/draw/draw_pt_vcache.c +++ b/src/gallium/auxiliary/draw/draw_pt_vcache.c @@ -204,19 +204,6 @@ static void vcache_ef_quad( struct vcache_frontend *vcache, -static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = { - PIPE_PRIM_POINTS, - PIPE_PRIM_LINES, - PIPE_PRIM_LINES, - PIPE_PRIM_LINES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES -}; - static void vcache_prepare( struct draw_pt_front_end *frontend, @@ -236,7 +223,7 @@ static void vcache_prepare( struct draw_pt_front_end *frontend, } vcache->input_prim = prim; - vcache->output_prim = reduced_prim[prim]; + vcache->output_prim = draw_pt_reduced_prim(prim); vcache->middle = middle; middle->prepare( middle, vcache->output_prim, opt );