From: Kenneth Graunke Date: Thu, 18 Apr 2013 00:30:23 +0000 (-0700) Subject: mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bbf029f7cf006d86a5dd13bf3bdd43f660ce2e51;p=mesa.git mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions. This flag essentially tells the compiler whether it prefers dot products or multiply/adds for matrix operations. As such, ShaderCompilerOptions seems like the right place for it. This also lets us specify it on a per-stage basis. This patch makes all existing users set the flag for the Vertex Shader stage only, as it's currently only used for fixed-function vertex programs. That will change soon, and I wanted to preserve the existing behavior. Signed-off-by: Kenneth Graunke Reviewed-by: Ian Romanick Reviewed-by: Eric Anholt --- diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index 036ff7560ad..391fa90553c 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r200/r200_context.c @@ -351,7 +351,7 @@ GLboolean r200CreateContext( gl_api api, ctx->Const.MaxDrawBuffers = 1; ctx->Const.MaxColorAttachments = 1; - _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = GL_TRUE; /* Install the customized pipeline: */ diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index 7dd9109cca7..cac4b124296 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -314,7 +314,7 @@ r100CreateContext( gl_api api, ctx->Const.MaxColorAttachments = 1; ctx->Const.MaxRenderbufferSize = 2048; - _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true; /* Install the customized pipeline: */ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 2006a44d638..0053525e828 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1720,18 +1720,6 @@ _mesa_Flush(void) } -/** - * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over - * MUL/MAD, or vice versa, call this function to register that. - * Otherwise we default to MUL/MAD. - */ -void -_mesa_set_mvp_with_dp4( struct gl_context *ctx, - GLboolean flag ) -{ - ctx->mvp_with_dp4 = flag; -} - /* * ARB_blend_func_extended - ERRORS section * "The error INVALID_OPERATION is generated by Begin or any procedure that diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 8e0e88a3920..0118e5f6ac4 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -155,11 +155,6 @@ extern struct _glapi_table * _mesa_get_dispatch(struct gl_context *ctx); -void -_mesa_set_mvp_with_dp4( struct gl_context *ctx, - GLboolean flag ); - - extern GLboolean _mesa_valid_to_render(struct gl_context *ctx, const char *where); diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 9e0b3474d20..be6ac0f2af5 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -1674,7 +1674,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx) return NULL; create_new_program( &key, prog, - ctx->mvp_with_dp4, + ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4, ctx->Const.VertexProgram.MaxTemps ); #if 0 diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 9e6ea8aed4b..a68862dfa25 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2433,6 +2433,12 @@ struct gl_shader_compiler_options GLuint MaxIfDepth; /**< Maximum nested IF blocks */ GLuint MaxUnrollIterations; + /** + * Prefer DP4 instructions (rather than MUL/MAD) for matrix * vector + * operations, such as position transformation. + */ + GLboolean PreferDP4; + struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ }; @@ -3574,12 +3580,6 @@ struct gl_context GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; - /** - * Use dp4 (rather than mul/mad) instructions for position - * transformation? - */ - GLboolean mvp_with_dp4; - GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ /** diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c index 14868ab1e79..6a62e1f5867 100644 --- a/src/mesa/program/programopt.c +++ b/src/mesa/program/programopt.c @@ -219,7 +219,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro void _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog) { - if (ctx->mvp_with_dp4) + if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4) _mesa_insert_mvp_dp4_code( ctx, vprog ); else _mesa_insert_mvp_mad_code( ctx, vprog ); diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index dccf87bc326..7d18c252190 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -240,7 +240,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, * driver prefers DP4 or MUL/MAD for vertex transformation. */ if (debug_get_option_mesa_mvp_dp4()) - _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = GL_TRUE; return st_create_context_priv(ctx, pipe, options); }