From: Jason Ekstrand Date: Mon, 3 Aug 2015 15:17:42 +0000 (-0700) Subject: i965: Use NIR by default for vertex shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bbf8291bf869e219bd0e71063bf26a060682a000;p=mesa.git i965: Use NIR by default for vertex shaders Shader-db results for vec4 on i965: total instructions in shared programs: 1499894 -> 1502261 (0.16%) instructions in affected programs: 1414224 -> 1416591 (0.17%) helped: 2434 HURT: 10543 GAINED: 1 LOST: 0 Shader-db results for vec4 on g4x: total instructions in shared programs: 1437411 -> 1439779 (0.16%) instructions in affected programs: 1362402 -> 1364770 (0.17%) helped: 2434 HURT: 10544 GAINED: 0 LOST: 0 Shader-db results for vec4 on Iron Lake: total instructions in shared programs: 1437214 -> 1439593 (0.17%) instructions in affected programs: 1362205 -> 1364584 (0.17%) helped: 2433 HURT: 10544 GAINED: 1 LOST: 0 Shader-db results for vec4 on Sandy Bridge: total instructions in shared programs: 2022092 -> 1941570 (-3.98%) instructions in affected programs: 1886838 -> 1806316 (-4.27%) helped: 7510 HURT: 10737 GAINED: 0 LOST: 0 Shader-db results for vec4 on Ivy Bridge: total instructions in shared programs: 1853749 -> 1804960 (-2.63%) instructions in affected programs: 1686736 -> 1637947 (-2.89%) helped: 6735 HURT: 11101 GAINED: 0 LOST: 0 Shader-db results for vec4 on Haswell: total instructions in shared programs: 1853749 -> 1804960 (-2.63%) instructions in affected programs: 1686736 -> 1637947 (-2.89%) helped: 6735 HURT: 11101 GAINED: 0 LOST: 0 Signed-off-by: Jason Ekstrand Acked-by: Kenneth Graunke Acked-by: Matt Turner --- diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 6b928060ef0..14f647d0feb 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -122,7 +122,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true; compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true; - if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", false)) { + if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", true)) { if (compiler->scalar_vs) { /* If we're using the scalar backend for vertex shaders, we need to * configure these accordingly. @@ -135,7 +135,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options; } - if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) { + if (brw_env_var_as_boolean("INTEL_USE_NIR", true)) { compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].NirOptions = nir_options; }