From: Ben Skeggs Date: Wed, 16 Jan 2008 02:37:13 +0000 (+1100) Subject: nouveau: don't use GL headers at all X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bc1ca3793d661de343b956d66ef70605d7de2dbb;p=mesa.git nouveau: don't use GL headers at all --- diff --git a/src/mesa/pipe/nouveau/nouveau_gldefs.h b/src/mesa/pipe/nouveau/nouveau_gldefs.h index 15ff318023d..556a1ec58b4 100644 --- a/src/mesa/pipe/nouveau/nouveau_gldefs.h +++ b/src/mesa/pipe/nouveau/nouveau_gldefs.h @@ -1,44 +1,42 @@ -#ifndef __NVGL_PIPE_H__ -#define __NVGL_PIPE_H__ - -#include +#ifndef __NOUVEAU_GLDEFS_H__ +#define __NOUVEAU_GLDEFS_H__ static INLINE unsigned nvgl_blend_func(unsigned factor) { switch (factor) { + case PIPE_BLENDFACTOR_ZERO: + return 0x0000; case PIPE_BLENDFACTOR_ONE: - return GL_ONE; + return 0x0001; case PIPE_BLENDFACTOR_SRC_COLOR: - return GL_SRC_COLOR; + return 0x0300; + case PIPE_BLENDFACTOR_INV_SRC_COLOR: + return 0x0301; case PIPE_BLENDFACTOR_SRC_ALPHA: - return GL_SRC_ALPHA; + return 0x0302; + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + return 0x0303; case PIPE_BLENDFACTOR_DST_ALPHA: - return GL_DST_ALPHA; + return 0x0304; + case PIPE_BLENDFACTOR_INV_DST_ALPHA: + return 0x0305; case PIPE_BLENDFACTOR_DST_COLOR: - return GL_DST_COLOR; + return 0x0306; + case PIPE_BLENDFACTOR_INV_DST_COLOR: + return 0x0307; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: - return GL_SRC_ALPHA_SATURATE; + return 0x0308; case PIPE_BLENDFACTOR_CONST_COLOR: - return GL_CONSTANT_COLOR; - case PIPE_BLENDFACTOR_CONST_ALPHA: - return GL_CONSTANT_ALPHA; - case PIPE_BLENDFACTOR_ZERO: - return GL_ZERO; - case PIPE_BLENDFACTOR_INV_SRC_COLOR: - return GL_ONE_MINUS_SRC_COLOR; - case PIPE_BLENDFACTOR_INV_SRC_ALPHA: - return GL_ONE_MINUS_SRC_ALPHA; - case PIPE_BLENDFACTOR_INV_DST_ALPHA: - return GL_ONE_MINUS_DST_ALPHA; - case PIPE_BLENDFACTOR_INV_DST_COLOR: - return GL_ONE_MINUS_DST_COLOR; + return 0x8001; case PIPE_BLENDFACTOR_INV_CONST_COLOR: - return GL_ONE_MINUS_CONSTANT_COLOR; + return 0x8002; + case PIPE_BLENDFACTOR_CONST_ALPHA: + return 0x8003; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: - return GL_ONE_MINUS_CONSTANT_ALPHA; + return 0x8004; default: - return GL_ONE; + assert(0); } } @@ -47,17 +45,17 @@ nvgl_blend_eqn(unsigned func) { switch (func) { case PIPE_BLEND_ADD: - return GL_FUNC_ADD; - case PIPE_BLEND_SUBTRACT: - return GL_FUNC_SUBTRACT; - case PIPE_BLEND_REVERSE_SUBTRACT: - return GL_FUNC_REVERSE_SUBTRACT; + return 0x8006; case PIPE_BLEND_MIN: - return GL_MIN; + return 0x8007; case PIPE_BLEND_MAX: - return GL_MAX; + return 0x8008; + case PIPE_BLEND_SUBTRACT: + return 0x800a; + case PIPE_BLEND_REVERSE_SUBTRACT: + return 0x800b; default: - return GL_FUNC_ADD; + assert(0); } } @@ -66,39 +64,39 @@ nvgl_logicop_func(unsigned func) { switch (func) { case PIPE_LOGICOP_CLEAR: - return GL_CLEAR; + return 0x1500; case PIPE_LOGICOP_NOR: - return GL_NOR; + return 0x1508; case PIPE_LOGICOP_AND_INVERTED: - return GL_AND_INVERTED; + return 0x1504; case PIPE_LOGICOP_COPY_INVERTED: - return GL_COPY_INVERTED; + return 0x150c; case PIPE_LOGICOP_AND_REVERSE: - return GL_AND_REVERSE; + return 0x1502; case PIPE_LOGICOP_INVERT: - return GL_INVERT; + return 0x150a; case PIPE_LOGICOP_XOR: - return GL_XOR; + return 0x1506; case PIPE_LOGICOP_NAND: - return GL_NAND; + return 0x150e; case PIPE_LOGICOP_AND: - return GL_AND; + return 0x1501; case PIPE_LOGICOP_EQUIV: - return GL_EQUIV; + return 0x1509; case PIPE_LOGICOP_NOOP: - return GL_NOOP; + return 0x1505; case PIPE_LOGICOP_OR_INVERTED: - return GL_OR_INVERTED; + return 0x150d; case PIPE_LOGICOP_COPY: - return GL_COPY; + return 0x1503; case PIPE_LOGICOP_OR_REVERSE: - return GL_OR_REVERSE; + return 0x150b; case PIPE_LOGICOP_OR: - return GL_OR; + return 0x1507; case PIPE_LOGICOP_SET: - return GL_SET; + return 0x150f; default: - return GL_CLEAR; + assert(0); } } @@ -107,23 +105,23 @@ nvgl_comparison_op(unsigned op) { switch (op) { case PIPE_FUNC_NEVER: - return GL_NEVER; + return 0x0200; case PIPE_FUNC_LESS: - return GL_LESS; + return 0x0201; case PIPE_FUNC_EQUAL: - return GL_EQUAL; + return 0x0202; case PIPE_FUNC_LEQUAL: - return GL_LEQUAL; + return 0x0203; case PIPE_FUNC_GREATER: - return GL_GREATER; + return 0x0204; case PIPE_FUNC_NOTEQUAL: - return GL_NOTEQUAL; + return 0x0205; case PIPE_FUNC_GEQUAL: - return GL_GEQUAL; + return 0x0206; case PIPE_FUNC_ALWAYS: - return GL_ALWAYS; + return 0x0207; default: - return GL_NEVER; + assert(0); } } @@ -131,14 +129,14 @@ static INLINE unsigned nvgl_polygon_mode(unsigned mode) { switch (mode) { - case PIPE_POLYGON_MODE_FILL: - return GL_FILL; - case PIPE_POLYGON_MODE_LINE: - return GL_LINE; case PIPE_POLYGON_MODE_POINT: - return GL_POINT; + return 0x1b00; + case PIPE_POLYGON_MODE_LINE: + return 0x1b01; + case PIPE_POLYGON_MODE_FILL: + return 0x1b02; default: - return GL_FILL; + assert(0); } } @@ -146,24 +144,24 @@ static INLINE unsigned nvgl_stencil_op(unsigned op) { switch (op) { - case PIPE_STENCIL_OP_KEEP: - return GL_KEEP; case PIPE_STENCIL_OP_ZERO: - return GL_ZERO; + return 0x0000; + case PIPE_STENCIL_OP_INVERT: + return 0x150a; + case PIPE_STENCIL_OP_KEEP: + return 0x1e00; case PIPE_STENCIL_OP_REPLACE: - return GL_REPLACE; + return 0x1e01; case PIPE_STENCIL_OP_INCR: - return GL_INCR; + return 0x1e02; case PIPE_STENCIL_OP_DECR: - return GL_DECR; + return 0x1e03; case PIPE_STENCIL_OP_INCR_WRAP: - return GL_INCR_WRAP; + return 0x8507; case PIPE_STENCIL_OP_DECR_WRAP: - return GL_DECR_WRAP; - case PIPE_STENCIL_OP_INVERT: - return GL_INVERT; + return 0x8508; default: - return GL_KEEP; + assert(0); } } @@ -171,27 +169,27 @@ static INLINE unsigned nvgl_primitive(unsigned prim) { switch (prim) { case PIPE_PRIM_POINTS: - return GL_POINTS + 1; + return 0x0001; case PIPE_PRIM_LINES: - return GL_LINES + 1; + return 0x0002; case PIPE_PRIM_LINE_LOOP: - return GL_LINE_LOOP + 1; + return 0x0003; case PIPE_PRIM_LINE_STRIP: - return GL_LINE_STRIP + 1; + return 0x0004; case PIPE_PRIM_TRIANGLES: - return GL_TRIANGLES + 1; + return 0x0005; case PIPE_PRIM_TRIANGLE_STRIP: - return GL_TRIANGLE_STRIP + 1; + return 0x0006; case PIPE_PRIM_TRIANGLE_FAN: - return GL_TRIANGLE_FAN + 1; + return 0x0007; case PIPE_PRIM_QUADS: - return GL_QUADS + 1; + return 0x0008; case PIPE_PRIM_QUAD_STRIP: - return GL_QUAD_STRIP + 1; + return 0x0009; case PIPE_PRIM_POLYGON: - return GL_POLYGON + 1; + return 0x000a; default: - return GL_POINTS + 1; + assert(0); } }