From: Lucas Stach Date: Mon, 26 Jun 2017 15:26:20 +0000 (+0200) Subject: etnaviv: flush source TS before resolve X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bccd21ee88f633efafb59d0ef8a42478f2faa90b;p=mesa.git etnaviv: flush source TS before resolve If we blit from a rendertarget or a depthstencil buffer there might still be dirty data in the TS buffer which needs to be flushed out. Fixes missing shadow tiles in glmark2 shadow. Signed-off-by: Lucas Stach Reviewed-by: Philipp Zabel --- diff --git a/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c b/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c index 66c64445330..d9ff9624fa4 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c +++ b/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c @@ -479,6 +479,10 @@ etna_try_rs_blit(struct pipe_context *pctx, etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE, VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH); etna_stall(ctx->stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE); + + if (src->levels[blit_info->src.level].ts_size && + src->levels[blit_info->src.level].ts_valid) + etna_set_state(ctx->stream, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH); } /* Set up color TS to source surface before blit, if needed */