From: Brian Date: Tue, 1 Apr 2008 21:42:42 +0000 (-0600) Subject: cell: more multi-texture fixes (mostly working now) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bccd3f138ccc717fad9073110d15e3321b590476;p=mesa.git cell: more multi-texture fixes (mostly working now) --- diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c index 5b5a570a3cd..1ab1c40379a 100644 --- a/src/gallium/drivers/cell/spu/spu_main.c +++ b/src/gallium/drivers/cell/spu/spu_main.c @@ -319,10 +319,10 @@ cmd_state_sampler(const struct cell_command_sampler *sampler) spu.init.id, sampler->unit); spu.sampler[sampler->unit] = sampler->state; - if (spu.sampler[0].min_img_filter == PIPE_TEX_FILTER_LINEAR) - spu.sample_texture = sample_texture_bilinear; + if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) + spu.sample_texture[sampler->unit] = sample_texture_bilinear; else - spu.sample_texture = sample_texture_nearest; + spu.sample_texture[sampler->unit] = sample_texture_nearest; } diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index 26e050cfc3e..e9e39cbeab3 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -85,6 +85,8 @@ typedef struct spu_blend_results (*logicop_func)( qword frag_mask); +typedef vector float (*sample_texture_func)(uint unit, vector float texcoord); + struct spu_framebuffer { void *color_start; /**< addr of color surface in main memory */ void *depth_start; /**< addr of depth surface in main memory */ @@ -152,7 +154,7 @@ struct spu_global /** for converting RGBA to PIPE_FORMAT_x colors */ vector unsigned char color_shuffle; - vector float (*sample_texture)(uint unit, vector float texcoord); + sample_texture_func sample_texture[CELL_MAX_SAMPLERS]; } ALIGN16_ATTRIB; diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c index ba0d57b9595..ceab2469803 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.c +++ b/src/gallium/drivers/cell/spu/spu_texture.c @@ -68,9 +68,8 @@ get_texel(uint unit, vec_uint4 coordinate) static void -get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels) +get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels) { - const uint unit = 0; const unsigned texture_ea = (uintptr_t) spu.texture[unit].start; vec_uint4 tile_x = spu_rlmask(x, -5); vec_uint4 tile_y = spu_rlmask(y, -5); @@ -136,7 +135,7 @@ sample_texture_bilinear(uint unit, vector float texcoord) x = spu_and(x, spu.texture[unit].tex_size_x_mask); y = spu_and(y, spu.texture[unit].tex_size_y_mask); - get_four_texels(x, y, texels); + get_four_texels(unit, x, y, texels); vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0)); vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0)); diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index 51abcb17577..ab4ff8160a9 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -316,13 +316,13 @@ emit_quad( int x, int y, mask_t mask ) eval_coeff(2, (float) x, (float) y, texcoords); if (spu_extract(mask, 0)) - colors[0] = spu.sample_texture(unit, texcoords[0]); + colors[0] = spu.sample_texture[unit](unit, texcoords[0]); if (spu_extract(mask, 1)) - colors[1] = spu.sample_texture(unit, texcoords[1]); + colors[1] = spu.sample_texture[unit](unit, texcoords[1]); if (spu_extract(mask, 2)) - colors[2] = spu.sample_texture(unit, texcoords[2]); + colors[2] = spu.sample_texture[unit](unit, texcoords[2]); if (spu_extract(mask, 3)) - colors[3] = spu.sample_texture(unit, texcoords[3]); + colors[3] = spu.sample_texture[unit](unit, texcoords[3]); if (spu.texture[1].start) { @@ -330,16 +330,16 @@ emit_quad( int x, int y, mask_t mask ) const uint unit = 1; vector float colors1[4]; - eval_coeff(3, (float) x, (float) y, texcoords); + eval_coeff(2, (float) x, (float) y, texcoords); if (spu_extract(mask, 0)) - colors1[0] = spu.sample_texture(unit, texcoords[0]); + colors1[0] = spu.sample_texture[unit](unit, texcoords[0]); if (spu_extract(mask, 1)) - colors1[1] = spu.sample_texture(unit, texcoords[1]); + colors1[1] = spu.sample_texture[unit](unit, texcoords[1]); if (spu_extract(mask, 2)) - colors1[2] = spu.sample_texture(unit, texcoords[2]); + colors1[2] = spu.sample_texture[unit](unit, texcoords[2]); if (spu_extract(mask, 3)) - colors1[3] = spu.sample_texture(unit, texcoords[3]); + colors1[3] = spu.sample_texture[unit](unit, texcoords[3]); /* hack: modulate first texture by second */ colors[0] = spu_mul(colors[0], colors1[0]);