From: Eric Anholt Date: Mon, 11 Oct 2010 22:30:58 +0000 (-0700) Subject: i965: Always use the new FS backend on gen6. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bcec03d527561e2df56bf9ebfa250cef56bb732b;p=mesa.git i965: Always use the new FS backend on gen6. It's now much more correct for gen6 than the old backend, with just 2 regressions I've found (one of which is common with pre-gen6 and will be fixed by an array splitting IR pass). This does leave the old Mesa IR backend getting used still when we don't have GLSL IR, but the plan is to get GLSL IR input to the driver for the ARB programs and fixed function by the next release. --- diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 3d53d9d85af..fd041b8bbd5 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -91,8 +91,13 @@ GLboolean brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog) { struct intel_context *intel = intel_context(ctx); - if (using_new_fs == -1) - using_new_fs = getenv("INTEL_NEW_FS") != NULL; + + if (using_new_fs == -1) { + if (intel->gen >= 6) + using_new_fs = 1; + else + using_new_fs = getenv("INTEL_NEW_FS") != NULL; + } for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { struct brw_shader *shader = (struct brw_shader *)prog->_LinkedShaders[i];